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[Ue4] What kind of games can be developed on the unreal 4 network?

Two methods for developing online games using unreal 4I. Unreal 4 only serves as a client and is independently developed on the server. It is applicable to any online game.2. Use unreal 4 to develop both the client and server (use the built-in servers of unreal 4), suitable for some online games.If you use unreal 4 as the game client, you 'd better use the built-in server of unreal 4 (which can solve many problems and save a lot of work ), A lot of problems need to be handled by self-developed s

UE4 Study Notes (v): Materials based on physical illumination

UE4 with respect to UE3, the biggest change in rendering is the introduction of physical-based lighting, and the use of illumination on mobile devices can also be used to add image-based ambient illumination (IBL), which makes the texture and roughness of the material much more expressive.Diffuse is Lambert, relatively mature practice specular high-light distribution on the PC is Trowbridge-reitz (GGX)Mobile is Blinn geometric Shadow (roughness) Schli

UE4 Study Notes (i): Basic concepts

UE4 There are many module, gameplay part is also one or more module, each Editor is also a module search, module total 170 +, a total of three categories: Runtime, Editor, Developer Runtime This is more important than the core, Uobject, Engine core data Type Database Container Io/log uobject: The base class for all objects. Another convention in UE is that object reflects the serialized package Engine actor, which is not an actor: a collection of Comp

git Flow for UE4 branch

UE4 as an open source business engine whose code is hosted in a private library:https://github.com/EpicGames/UnrealEngineIn order to see and download the UE4 code, the developer needs to have a GitHub account and unrealengine account, and then associate the GitHub username on the Unrealengine account's personal information pageAfter the association is successful, login to the GitHub account, you will receiv

< reprint > UE4 's actor Class C + + simple attempt

original link: Jane bookSmall crisp xx https://www.jianshu.com/p/2bcc80f0e789At first I spent a period of time UE4, and found that if the blueprint system really does not suit my style. Because it has been developed with Unity3d program. But then, after touching the UE4 C + +, it felt pretty good. It seems that there is no relevant books and textbooks in the country, it can only go to the crossing Web refer

UE4 Introduction (1)--source code acquisition and compilation

PrefaceRecently, UE4 gradually has a tendency to look up, and because of its outstanding performance in VR Game design has been favored by developers, more amazing is that the source of the engine is open source, this is the hope to study the engine of the Code of the Yards of the farm, excellent is a bit too good. first, engine installation: There are two ways of installing the engine:-Download engines, tools and resources via the official laucher: A

Ue4 using gamepad input in WIN10 environment

Sneak in, take advantage of the source code compilation takes a long time, this blog to fill up, say how in the WIN10 environment, ue4 use the game handle input, that is gamepad input.1. I use the handle is Rapoo V10 this handle, after connecting wireless USB, in the "Control Panel \ Hardware and sound \ Devices and printers" to find the device about the handle handle, and then enter, you can see some values of feedback.2. Need to download X360ce.exe3

UE4 Tutorial-custom Mesh Component

UE4 Tutorial-custom Mesh Component over the last few weeks I ' ve been working on a old idea which I had and ended up star Ting from scratch. In my me ended up finding the "Custom Mesh" component. This is a great component so can be used in your blueprints because of this I ' ve decided to do a short tutorial going ovEr how can use the component to create a custom mesh. Hope you enjoy. :)If you find the tutorial useful it'll be great If you could clic

[Ue4] duplicate objects caused by Replication

1. In the beginplay event of a role, a cube is generated 1 to 2 meters ahead of the role.2. enable two players. The first one is the server, and the second window is the client. We can see that two gray cubes are created in the server window, but four cubes are created in the client.The reason for creating repeated objects is:1. Two cubes are created on the server side (two clients are created for each client) and copied to the second window (client)2. Two gray cubes are created in the second cl

Warmly celebrate that ue4 is completely free-GitHub Association

Disclaimer: All Rights Reserved. Reprint please explain the source: http://blog.csdn.net/cartzhang/article/details/44040317 If you love something, set it free, I really like this sentence! Unreal Engine 4 is now available to everyone for free, and all future updates will be free! Today is the joy and excitement of all gamers. There are various discussions in the Group. Because it is completely free and open-source. I really like it! After ue4 is fr

UE4 JSON read-write < a >

Disclaimer: All rights reserved.Reprint must indicate source:http://blog.csdn.net/cartzhang/article/details/41009343UE4 JSON parsing blog address:http://blog.csdn.net/cartzhang/article/details/43794409UE4 JSON read-write UE4 JSON read-write methodJSON parsing has a lot of open source libraries.UE4 JSON is used in the public->serialization of the code.Header files include: Json.hThe read-write creation of JSON is a singleton pattern of static formation

UE4 Study Notes (iv): development experience

The official wiki has a FPS C + + Tutorial, which is a good way to understand all aspects of UE4 development. It's just a record of what you've learned. Gamemode/config/character from this can be seen in the UE series on the game's underlying features or a good framework, compared to unity will obviously feel that the difference between the two is to provide you with a lot of commonly used features, whether you do not use the. If you want to use it

A better Future: UE4 Roadmap Update

Https://trello.com/b/TTAVI7Ny/ue4-roadmap Https://www.unrealengine.com/zh-CN/blog/a-better-view-at-what-s-to-come-updates-to-the-ue4-roadmap News Community by Katie McGovern Three years ago, when we launched UE4, we sought ways to make development more popular and transparent in the user community. This is a fundamental starting point for many of our decisions

2: Look, this is UE4 C + +

Immediately after the pointer and domain space we learned, we continued to stroll through the Unreal 4 wiki.1. Odd Shape TI saw Hungarian notation when I was learning to program early, and remember that Microsoft's developer Charles proposed it, though it looked nice but never followed.Actually those prefix T is this reason. UE4 has its own definition class, so our title is not called C + + learning.TarrayTsharedrefTweakptrTarrayThe same, with the pre

Meanings of ue4 compilation configurations in vs2013

How does ue4 have a variety of compilation configurations? Understanding and translation of the original text. Https://docs.unrealengine.com/latest/INT/Programming/Development/CompilingProjects/index.html Ue4 uses unrealbuildtool to solve various complex engineering and engine links. Unralbuildtool uses *. Build. CS and *. Target to build effective projects. When the C ++ template or blueprint is created a

Ue4 Worldmachine Combined Use

Recent project requirements make a vision part of a scene. Just try to use UE4 's Landscape. But directly in the Editor to brush the terrain is too much work, brush out the terrain is not real, the most important thing is that the Landscape tool is not so useful.So we decided to use Worldmachine as a tool for terrain generation, to import the height map of the terrain into editor, and then to modify the details in the editor. Worldmachine generated by

[UE4] C + + implementation of dynamic loading problems:loadclass<t> () and loadobject<t> () and static loading problems: Constructorhelpers::fclassfinder () and Fobjectfinder ()

and you want to destroy the resource object, the code is as follows:// This assumes that Mytex is legally valid . Mytex, Conditionalbegindestroy (); = NULL; Getworld ()->forcegarbagecollection (true); Dynamic Asset Loading with C + +Https://www.youtube.com/watch?v=pJIAmSGxfmQDynamic Load ObjectHttps://wiki.unrealengine.com/Dynamic_Load_Object[UE4] C + + static load Problem: Constructorhelpers::fclassfinder () and Fobjectfinder ()The static loa

(reprint) (official) ue4--image programming----thread rendering

Thread render render ThreadIn Unreal Engine 4 (UE4), the entire renderer performs an operation on its own thread, which is after one or two frames of the game thread.When performing rendering operations, you must carefully consider memory reads and writes, ensure thread safety, and the deterministic behavior. Functional behavior is determined by the poor execution speed between two threads, which is known as a race condition. Competition conditions ne

UE4 time in C + + using Oncomponentbeginoverlap

First of all, the official documentation is wrong, and in version 4.10, the binding function does not work in the constructor of the role class. 2016.2.12Here, for example, the role classFirst, add the following in the header file:ufunction () void Onoverlapbegin (classclassboolconst fhitresult sweepresult);Onoverlapbegin a collision function defined for itselfThen add the binding function in the Setupplayerinputcomponent function in the CPP file:Startcollectionsphere->oncomponentbeginoverlap.ad

UE4 local image to Utexture2d in runtime display

" Texturefromdisk " ) staticclass utexture2d* gettexture2dfromdiskfile (const fstring FilePath);classutexture2d* Utexturefromdiskfunctionlibrary::gettexture2dfromdiskfile (ConstfstringFilePath) {TarrayRawfiledata; Utexture2d* Mytexture =NULL; if(Ffilehelper::loadfiletoarray (Rawfiledata, *filepath/*"*/) ) {Iimagewrappermodule imagewrappermodule = fmodulemanager::loadmodulechecked"Imagewrapper")); //note:png format. Other formats is supportedIimagewrapperptr Imagewrapper =Imagewrappermodul

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