There are many code updates for unity, mainly LUA.Jsbinding + Sharpkit is a new technology and he does two things:
Jsbinding exports C # to JS, so you can write code with JS, just like Lua
Sharpkit (sharpkit.net) translates C # code into JS code.
Therefore, he can
Most of the code used in unity is written using a specific statement that can be used to detect the execution efficiency of the code c#,c#.The detection code is as follows:usingUnityengine;usingSystem.Collections; Public classTest:monobehaviour {voidUpdate () {if(Input.getkeydown (KEYCODE.G)) {testexetime (); }
Unity inside do interpolation animation plug-ins have many, more common have itween, Hotween, Dotween. According to the feedback and actual experience, the Dotween plug-in is very prominent in flexibility, stability and ease of use. Here is a brief introduction of its usage, and in the following article to do some examples of effects, or good.The so-called "interpolation animation", as the name implies, is to insert other values in two values to achie
There are two ways to dynamically modify the sky box in Unity:One, for each texture set up the Sky box material ball, need to replace the corresponding material directly to the ball as a sky box, the disadvantage is that the building of a material ball too much Private void Changeskybox (Material newskybox) { = newskybox; }Second, only create a Sky box material ball, by modifying the material map CubeMap to dynamically replace, the advantage is no need to create extra material ba
Complaining: Unity infrastructure is not my strong point, I mainly do the engine and project combat, how to use the unity engine to efficiently realize the function of the game is my main research direction.But after taking office has been doing UI, tuning components, layout, not Kai Sen, not Kai Sen!Today, ah light to share is a small tool, write their own. Because the company's UI is rich, a variety of ba
The extension function means adding an interface that you write to without a source script and can be called directly.usingUnityengine;usingSystem.Collections;namespaceextensionmethods{ Public Static classMyExtensions { Public Static voidSetlocalpositionx ( ThisTransform Transform,floatx) {Vector3 newposition=NewVector3 (x, TRANSFORM.LOCALPOSITION.Y, transform.localposition.z); Transform.localposition=newposition; } Public StaticT getsafecompo
Plateface Unity Development Specification (1.0)1. The project is named in English name, pictures, audio, resources can not be used in Chinese.2. Method Name: Pascal name (all words first uppercase)3. field: Component field name in unity the first letter is lowercase, other letters are capitalized (Camel nomenclature)4. Note: All exposed fields, properties, methods, document comments, only private fields, me
We know that in unity you can dynamically change the parameters in the material monitor panel in code, such as changing the value size or replacing the texture. Common APIs are: SetColor, SetFloat, Setint, SetTexture.
Today, however, when setting up a standardshader texture map, it is found that the normal map is set but the object in the scene does not have the normal concave and convex effect, so it is ne
QR code zxing source code analysis (5) simplified code and zxing source codeDue to work needs, I don't need all the functions of QR code scanning. I just need to scan and display the images and URLs, so we have to streamline the
How to use ASP code to obtain the webpage source code and asp code to obtain the source code
When ajax is used, we cannot obtain data from servers that are not our own in cross-origin mode. Therefore, this method is used to obtain
set on uninitialized Hp_bar, and properties after the setting are not valid after instantiation. This is because the last thing we show in the scene is not the resource object before the instantiation, but rather a cloned object, so if the property you want to set is in effect in the last object shown, we need to set the object after the instantiation. )The correct setup code is as follows, and you can see that the instantiated object has been succe
Generate local verification code _ Android source code and verification code _ android source codeThis is a small feature of my project. It enables the function of generating a local verification code. You can click the verificati
(); Boxcollider2d Collider= Mon. Addcomponent (); Collider.istrigger=true; } }} Attack tower management and settings Authors:liu yong//Email: Uimanger Management and Settings Authors:liu yong//Email: In addition, it also needs a lot of dynamic pictures, path point settings, path selection. There is no way to demonstrate these kinds of binding work. Want complete file privately qq email me [email protected]The components of the above map are already complete. Next comes the
Detailed explanation of the source code, anti-code, and supplemental explanation of the source code anti-code
This article describes the computer's original code, reverse
1 Visual Studio Software opens after you create a project2 and select the class library type3 Write a simple code to see the effect (the discovery will be error), mainly do not add class library, and using Unityengine; reference space4 adding class libraries, referencing spacesThe discovery will still error, this needs to add the application library Unityengine.dll, the method is as followsFind the UnityEngine.dll installed in the
As a developer, dealing with the framework is unavoidable, such as C # has Ioc,java spring,hibernate,mybatis,structs2 and so on, but unity does not have a mature framework for us to use now, So we can only maximize the organization of our code, so that later maintenance1. Notes, svn or git log2. According to the script function write decision script mode, script naming must be easy to understandsuch as the
an object, not on the Ignore Raycast layerOnmouseenter? Called when the mouse enters the objectOnmouseexit? Called when the mouse leaves the objectOnMouseOver? Called when the mouse hovers over the objectOnmouseupasbutton? The mouse is pressed on the same object, and is called when it bouncesOnMouseUp, just like upstairs.15.gameobject.transform.rotation= new Quaternion (player.transform.rotation.x, PLAYER.TRANSFORM.ROTATION.Y, Player.transform.rotation.z, PLAYER.TRANSFORM.ROTATION.W);Gameobject
(NewObject, transform.position, transform.rotation);//conversion direction Vector3 FWD = Transform. Transformdirection (Vector3.forward);//Add force to an object//unity5 before writing: N.rigidbody.addforce (FWD * 2800);n.getcomponentScript that binds to the launched ballUsing unityengine;using System.collections;public class Xiaomie:monobehaviour {//Use the for initializationvoid Start () {//Destroy objects, Gameobject, visual inspection should refer to the object itself, that is, the need to
public void Screenuiselfadptation (Transform scaleui){float widthrate = unityengine.screen.width/1920.0f;float heightrate = unityengine.screen.height/1080.0f;float postion_x = scaleui.getcomponentfloat postion_y = scaleui.getcomponentScaleui.localscale = new Vector3 (Widthrate, heightrate, 1);Scaleui.getcomponent}UnityEngine.Screen.width and UnityEngine.Screen.height are the screen resolution sizes you want to publish. 1920.0f; x 1080.0f; is the resolution size in the Gam e view when you make th
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