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ASP realizes voice upload

Table sound Field ID numeric 9 (self-increasing) WAV image Wavinfo varchar wavsize Save.asp ' writes sound files to the database !--#include file= ". /conn.asp "-->Response.expires=0Server.ScriptTimeout =3600Call Main ()Sub Main ()Formsize = Request.TotalBytesFormData = Request.BinaryRead (formsize)BNCRLF=CHRB (+) ChrB (10)Divider=leftb (FORMDATA,INSTRB (FORMDATA,BNCRLF)-1)DATASTART=INSTRB (Formdata,bncrlf Bncrlf) +4DATAEND=INSTRB (Datastart+1,for

Voice Upload (ii)

Upload table sound Field ID numeric 9 (self-added) WAV image wavinfo varchar wavsize numeric save.asp ' writes sound files to the database response.expires=0 server.scripttimeout = 3600 Call Main () Sub Main () formsize = Request.TotalBytes FormData = Request.BinaryRead (formsize) BNCRLF=CHRB (+) amp; ChrB (10) Divider=leftb (FORMDATA,INSTRB (FORMDATA,BNCRLF)-1) datastart=instrb (Formdata,bncrlf amp; Bncrlf) +4 dataend

IOS Instant Chat audio format Turn NSData

WAV: Losslessis a sound file format developed by Microsoft that conforms to the Piffresource Interchange File format specification for storing audio information resources for the Windows platform and is supported by the Windows platform and its applications. “*. WAV "format support MSADPCM, Ccittalaw and other compression algorithms, support a variety of audio digits, sampling frequency and channel, the sta

Use directsound (11) in Delphi: test the compression efficiency idirectsoundfxcompressor8

; labelededit6.editlabel. caption: = 'fpredelay: 0-4'; labelededit6.text: = '4. 0'; labelededit6.tag: = 6; tags: = tags; tags: = labelededit1.onchange; labelededit5.onchange: = tags; tags: = labelededit1.onchange; end; Procedure handle (Sender: tobject); var Buf: idirectsoundbuffer; bufdesc: tdsbufferdesc; reffect: tdseffectdesc; WAV: treadwave; P1: pointer; N1: DWORD; begin WAV: = treadwave. create; if not

Use directsound (10) in Delphi: test the chorus effect idirectsoundfxchorus8

.text: = '16. 0'; labelededit5.tag: = 5; radiogroup1.caption: = 'lwaveform: '; radiogroup1.items. commatext: = 'wave _ triangle, wave_sin '; radiogroup1.itemindex: = 1; radiogroup2.caption: = 'lphase:'; radiogroup2.items. commatext: = '-180,-90, 0, 90,180'; radiogroup2.itemindex: = 3; latency: = latency; latency: = labelededit1.onchange; labelededit4.onchange: = latency; latency: = latency; radiogroup2.onclick: = radiogroup1.onclick; end; Procedure tform1.button1click (Sender: tobject); var Buf:

Use directsound (15) in Delphi: test the reverb effect idirectsoundfxwavesreverb8

: tdsbufferdesc; reffect: tdseffectdesc; WAV: treadwave; P1: pointer; N1: DWORD; begin WAV: = treadwave. create; if not WAV. opendialog then begin WAV. free; exit; end; zeromemory (@ bufdesc, sizeof (tdsbufferdesc); bufdesc. dwsize: = sizeof (tdsbufferdesc); bufdesc. dwflags: = dsbcaps_ctrlfx; bufdesc. dwbufferbytes: =

LANDR: Online Mastering process

Two year ago did not read this report, I have this kind of idea. Recently also completed individual functions, but still slow, for two reasons: 1) A person to do too slow, this should do too much work to do; 2) music-related knowledge is too poor, a lot of time to learn basic theory of knowledge.Landr is a brand new online mastering service. You can upload audio (completed stereo works, separate tracks for songs, sampling or entire DJ Set), processed by Landr algorithm, to obtain

Use directsound (12) in Delphi: Test idirectsoundfxdistortion8

; labelededit5.editlabel. caption: = 'fprelowpasscutoff: 100-8000 '; labelededit5.text: = '2017. 0'; labelededit5.tag: = 5; labelededit2.onchange: = temperature; labelededit3.onchange: = temperature; temperature: = labelededit1.onchange; end; procedure temperature (Sender: tobject ); vaR Buf: idirectsoundbuffer; bufdesc: tdsbufferdesc; reffect: tdseffectdesc; WAV: treadwave; P1: pointer; N1: DWORD; begin WAV

[Ios]ios Speech recognition

Reference: http://blog.sina.com.cn/s/blog_923fdd9b0101flx1.htmlRealization of speech recognition via Google Voice interfaceRecently there are features in the project that need to implement speech recognition. Toss a few days to do well. At the beginning of the time do not have a clue, the information found on the internet is a mess, or is very ancient implementation methods, some simple code snippets. So I decided to share my experience with everyone.To implement the speech recognition process i

General Audio procedures FAQ

There is a good audio FAQ. If you have time, go up and check it out. Link: http://forum.doom9.org/showthread.php? T = 68300 The following part is reproduced: General Audio procedures FAQCross-format techniques for encoding, decoding, and playback. 1. What is the difference between lossy, lossless, and uncompressed audio formats? Uncompressed audio is simply audio without any compression applied to it. uncompressed audio is commonly used in AV conversions in PCM or

Cocos2dx music and sound effects

// Pre-load music and sound effects Simpleaudioengine: sharedengine ()-> preloadbackgroundmusic (ccfileutils: sharedfileutils ()-> fullpathfromrelativefile ("fashu1.wav", "fashu1.wav ")); Simpleaudioengine: sharedengine ()-> preloadeffect (ccfileutils: sharedfileutils ()-> fullpathfromrelativefile ("fashu1.wav", "fashu1.wav

Speech Recognition Technology

Speech recognition through Google Voice interface Recently, there is a need to implement the speech recognition function in the project. It took a few days to get it done. There was no clue at the beginning, and the information found on the Internet was messy, or very old implementation methods and some simple code snippets. So I decided to share my experience with you. The process for implementing Speech Recognition in IOS is as follows: Recording-> PCM format-> convert

C # small alarm clock V2.0

In the last article, I added a functional interface for browsing local WAV Files with slight changes. ProgramCode View code Using System; Using System. Windows. forms; Using System. Media; Namespace Alarmclock{ Public Partial Class Form1: Form{ Public Form1 (){Initializecomponent ();}Soundplayer player = New Soundplayer (); Private Void Form1_load ( Object Sender, eventargs E){Timer1.start (); // Bind to Co

Use directsound (17) in Delphi: idirectsoundfxparameq8

system. reportmemoryleaksonshutdown: = true; directsoundcreate8 (nil, mydsound, nil); mydsound. setcooperativelevel (handle, dsscl_normal); button1.caption: = 'open and play'; button2.caption: = 'Stop play'; for I: = 5 downto 0 do begin arrtrack [I]: = ttrackbar. create (Self); arrtrack [I]. parent: = self; arrtrack [I]. orientation: = trvertical; arrtrack [I]. showselrange: = false; arrtrack [I]. tickstyle: = tsnone; arrtrack [I]. width: = 32; arrtrack [I]. align: = alright; arrtrack [I]. tag:

Use directsound (14) in Delphi: test the edge effect idirectsoundfxflanger8

.caption: = 'lwaveform: '; radiogroup1.items. commatext: = 'wave _ triangle, wave_sin '; radiogroup1.itemindex: = 1; radiogroup2.caption: = 'lphase:'; radiogroup2.items. commatext: = '-180,-90, 0, 90,180'; radiogroup2.itemindex: = 2; latency: = latency; latency: = labelededit1.onchange; labelededit4.onchange: = latency; latency: = latency; radiogroup2.onclick: = radiogroup1.onclick; end; Procedure tform1.button1click (Sender: tobject); var Buf: queue; bufdesc: tdsbufferdesc; reffect: Pipeline;

C # Call winmm. DLL to play audio _ created in China

C # Call the C # sample code below winmm. DLL to play the audio file # demonstrate how to use the platform call service on Windows platform to play the waveform sound file.ExampleThis code example uses dllimport to import the playsound method entry point of winmm. dll as form1 playsound. This example has a simple windows form with a button. Click this button to open the standard Windows openfiledialog dialog box to open the file to be played. After the waveform file is selected, the playsound ()

Battlefield on the internet, infinite small method PK (ε, Delta) Limit Theory

internet, let the majority of calculus beginners as referees, fair "showdown" is the key to the problem. Relatively speaking, this "more realistic" front line is long and has a large span. Therefore, the text transcription of the teaching materials of the infinite calculus is a "bottleneck ". The transcription quality is too high and must be retried. For example, section 1.6 of J. Keisler basic calculus ha

harvardx:ph525.4x Introduction to Bioconductor second week notes

class object:Fo The queryhits outputs a sequence that overlaps with GM12878 in the HepG2, subjecthits vice versa. Of course, you can also use%over%.HepG2%over% gm12878hepg2[hepg2%over% GM12878]In addition to Findoverlaps, you can also use the Distancetonearest function to find the most recent sequence, with output similar to findoverlaps,distance output distance values.Distancetonearest (hepg2[17],gm12878) # Hits of length # querylength:1# subjectlength:1873# queryhits subjectHits Distance # O

Introduction to Genetics

yields. Gene expression requires the first transcription of genetic information from DNA to messenger RNA, which is then translated into proteins by trans-shipment RNAProteins are usually composed of 20 molecules, called standard amino acids, that are assembled into a chain molecule, usually spherical, like a scattered ball of yarn. The shape is determined by the amino acid sequence that makes up the protein, and the shape determines the role of the

POJ 2065 SETI (Gaussian elimination Chenmo equation Group)

Topic:Seti Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 1693 Accepted: 1054 DescriptionFor some years, quite a lot of work have been put into listening to electromagnetic radio signals received from space, in O Rder to understand what civilizations in distant galaxies might is trying to tell us. One signal source that have been of particular interest to the scientists in Universit′e de technologie spatiale is the Neb U

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