webrtc video streaming

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Android IOS WebRTC Audio Video Development Summary (83)--using WebRTC broadcast webcam video (top)

This article mainly introduces WEBRTC (we translate and collation, translator: Weizhenwei, check: Blacker), the earliest published in the "Weaving wind net"Support original, reprint must indicate the source, welcome attention to my public number blacker (Id:blackerteam or WEBRTCORGCN).Technically speaking, using a webcam for online broadcasting does not require WEBRTC. The camera itself is a server that can

Android IOS WebRTC Audio Video Development Summary (86)--analysis of implementation of RTP/RTCP protocol in WebRTC

This paper mainly introduces the RTP/RTCP protocol in WEBRTC, Weizhenwei, the earliest published articles in the Wind network, ID:BEFOIOSupport original, reprint must indicate the source, welcome attention to my public number blacker (Id:blackerteam or WEBRTCORGCN).a prefaceThe RTP/RTCP protocol is the cornerstone of streaming media communications. The RTP protocol defines the packet format for

Android IOS WebRTC Audio and Video Development Summary (87)--analysis of the implementation of packet loss retransmission Nack in WebRTC

WEBRTC source code, the transmission and reception of video packets is taken as an example, and the implementation of Anck packet retransmission mechanism is deeply analyzed. The main contents include: SDP negotiation Nack, receiving end packet loss determination, NACK message construction, sending, receiving and parsing, RTP packet retransmission. The following are discussed in detail.I. SDP negotiation N

Using WEBRTC to build a front-end video chat room-introductory article

the device's camera and microphone* Rtcpeerconnection:rtcpeerconnection is a component that WEBRTC uses to build stable, efficient streaming between point-to-point* Rtcdatachannel:rtcdatachannel enables a high-throughput, low-latency channel between browsers (Point-to-point) for transmitting arbitrary data Here's a general introduction to these three APIs MediaStream (Getusermedia)The MediaStream API provi

WEBRTC Audio and Video synchronization method _ audio and video coding and decoding

the lower bound value of future rendering delay. So far, one audio and video sync operation is complete. This operation is performed periodically in the Moduleprocessthread thread. Summing up the detailed analysis of the implementation of WEBRTC internal audio and video synchronization, including the production of RTP timestamp, RTCP SR message Construction, sen

Android IOS WebRTC Audio Video Development Summary (10)

lot of time this way the effect is very good,This only takes up a lot of bandwidth and CPU, especially for mobile phones.Complete mesh topology: Everyone is connected to each otherIn addition, the WEBRTC client can select a client to send streaming data directly to other clients, in this star network structure, you can directly do a publishing service side, the client will stream to the server,The server i

WEBRTC Streaming Media Server Kurento

Transferred from: Http://www.oschina.net/p/kurentoKurento is a WebRTC streaming media server and some client APIs, which makes it easier to develop advanced video applications for WWW and smart phone platforms. The types of applications that can be developed using Kurento include video conferencing, audio and

Using WEBRTC to build a front-end video chat room-introductory article

the MediaStream API can get video, audio synchronization flow through the device's camera and microphone* Rtcpeerconnection:rtcpeerconnection is a component that WEBRTC uses to build stable, efficient streaming between point-to-point* Rtcdatachannel:rtcdatachannel enables a high-throughput, low-latency channel between browsers (Point-to-point) for transmitting a

Android IOS WebRTC Audio and Video Development summary (76)--a discussion on the live low latency low-flow fan-to-Mac technology

This paper focuses on the WEBRTC-based direct-to-peer streaming technology (Shi, Pro Gajun CTO, Editor: Dora), first published in " here "Support the original, reprint must indicate the source, welcome attention to the public number blacker (Id:blackerteam or WEBRTCORGCN)So far, the live industry continues as expected in full swing development, in the competition after the delay, HD, beauty, seconds open an

WEBRTC Audio and Video engine research (1)--Overall architecture analysis

stackReal Time ProtocolB. Stun/iceCall connections between different types of networks can be established through stun and ice components.c. Session ManagementAn abstract session layer that provides session building and management capabilities. This layer protocol is left to the application developer to customize the implementation. (5) VoiceengineThe audio engine is a framework that includes a range of audio multimedia processing, ranging from video

WEBRTC interface invocation process for video calls based on WEBRTC

Scene:1, A call B2, B answer3, A connected with BCommon steps:Both A and B need to initialize the WEBRTC module to create the PeerconnectionfactoryStatus of a in step 11. Create Peerconnection instances through Peerconnectionfactory2. Call Peerconnection.createoffer3, PeerConnection.Observer.onCreateSuccess (final sessiondescription ORIGSDP)4. Send SDP to B5, the following is the collection of Icecandidate, send the mobile phone icecandidate informati

Are there any friends involved in video calls based on WEBRTC and HTML5? -

WEBRTC reply content: I am in development and have a basic understanding of the WebRTC source code stack. It mainly consists of two key technologies: 1. webRTC Video/Voice Engine, including camera microphone operations, Video preprocessing, VP8 coding/decoding, and

Analysis of synchronization mechanism for WEBRTC audio and video

and video module respectively, as the lower limit of the future rendering delay. So far, one audio-video synchronization is complete. This operation is performed periodically in the Moduleprocessthread thread. Iv. Summary This paper analyzes in detail the implementation details of WEBRTC internal audio and video sync

Real-time video communication via WebRTC (I.)

Real-time video communication via WebRTC (I.) Real-time video communication via WEBRTC (II.) Real-time video communication via WEBRTC (iii) WebRTC, a name derived from the

Real-time video communication via WebRTC (I.)

Real-time video communication via WebRTC (I.) Real-time video communication via WEBRTC (II.) Real-time video communication via WEBRTC (iii) WebRTC, a name derived from the

WebRTC Audio and Video synchronization method

video module respectively, as the lower limit of the future rendering delay. So far, one audio-video synchronization is complete. This operation is performed periodically in the Moduleprocessthread thread. Iv. Summary This paper analyzes in detail the implementation details of WEBRTC internal audio and video synchron

WEBRTC and MSE (media source extensions) some ideas and attempts to achieve Peer-to-peer video (1) __web

Recently flv.js things seem to have ignition, and again to the MSE this thing to bring up.MSE (Media source extensions) is a new function of HTML5, and the general function is to realize streaming media function.If the MSE with WEBRTC and JS binary processing, then you can implement the server to send video to one of the browser users, the browser users will then

Let WebRTC use external audio and video codecs

WebRTC supports the use of its own codec (limited to native development), audio, video can be. Here the video coding as an example to analyze the corresponding source code in the WebRTC.CreatepeerconnectionfactoryIn Webrtc/api/peerconnectioninterface.h there is a method Createpeerconnectionfactory, the prototype is as

Let WebRTC use external audio and video codecs

WebRTC supports the use of its own codec (limited to native development), audio, video can be. Here the video coding as an example to analyze the corresponding source code in the WebRTC. createpeerconnectionfactory In Webrtc/api/peerconnectioninterface.h there is a method Cr

Using WEBRTC to build front-end video chat room--Data channel Chapter

Switch from using WEBRTC to build front-end video chat room--Data channel ChapterIn two browsers, it is very complex to send messages for chat, games, or file transfers. Usually, we need to set up a server to forward the data, of course, the larger the size of the case, will be expanded into multiple data centers. In this case, there is a high latency and it is difficult to guarantee the privacy of the data

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