. NET Design Patterns

Source: Internet
Author: User
Tags dot net
  • Web Client Software Factory series (3): View-Presenter modeAuthor: TerryLee
  • . NET Design Pattern (18): Iterator Pattern)Author: TerryLee
  • . NET Design Pattern (19): Observer Pattern)Author: TerryLee
  • . NET design mode (2): Singleton Pattern)Author: TerryLee
  • . NET Design Pattern (3): Abstract Factory pattern (Abstract Factory)Author: TerryLee
  • . NET design mode (4): Builder mode (Builder Pattern)Author: TerryLee
  • . NET design mode (5): Factory Method)Author: TerryLee
  • . NET Design Pattern (6): Prototype Pattern)Author: TerryLee
  • . NET Design Patterns (7): Creational Pattern)Author: TerryLee
  • . NET design mode (8): Adapter mode (Adapter Pattern)Author: TerryLee
  • . NET design mode (9): Bridge Pattern)Author: TerryLee
  • . NET design mode (10): Decorator Pattern)Author: TerryLee
  • . NET design mode (11): Composite Pattern)Author: TerryLee
  • . NET Design Pattern (12): appearance Pattern)Author: TerryLee
  • . NET design mode (13): Flyweight Pattern)Author: TerryLee
  • . NET design mode (14): Proxy Pattern)Author: TerryLee
  • . NET Design Patterns (15): Summary of Structural PatternsAuthor: TerryLee
  • . NET design mode (16): Template Method)Author: TerryLee
  • . NET design mode (17): Command Pattern)Author: TerryLee
  • Use System. Thread. Timer to optimize the execution efficiency of Active Object ModeAuthor: Lu Zhenyu
  • C # design mode (1)Author: Lu Zhenyu
  • C # design mode (2)Author: Lu Zhenyu
  • C # design mode (3)Author: Lu Zhenyu
  • C # design Pattern (4)-Simple Factory PatternAuthor: Lu Zhenyu
  • C # design Pattern (5)-Factory Method PatternAuthor: Lu Zhenyu
  • C # design Pattern (6)-Abstract Factory PatternAuthor: Lu Zhenyu
  • C # design Pattern (7)-Singleton PatternAuthor: Lu Zhenyu
  • C # design mode (8)-Builder PatternAuthor: Lu Zhenyu
  • C # design Pattern (9)-Prototype PatternAuthor: Lu Zhenyu
  • C # design Pattern (10)-Adapter PatternAuthor: Lu Zhenyu
  • Design Patterns-starting from "ill" (factory models)Author: Lu Zhenyu
  • C # design Pattern (11)-Composite PatternAuthor: Lu Zhenyu
  • C # design Pattern (12)-Decorator PatternAuthor: Lu Zhenyu
  • C # design Pattern (13)-Proxy PatternAuthor: Lu Zhenyu
  • Design Pattern (14)-Flyweight PatternAuthor: Lu Zhenyu
  • Design Pattern (15)-Facade PatternAuthor: Lu Zhenyu
  • Design Pattern (16)-Bridge PatternAuthor: Lu Zhenyu
  • Design Pattern (17)-Chain of Responsibility PatternAuthor: Lu Zhenyu
  • Design Pattern essays-the story of crayons and brushesAuthor: Lu Zhenyu
  • Design Pattern (18)-Command PatternAuthor: Lu Zhenyu
  • Design Pattern (19)-Observer PatternAuthor: Lu Zhenyu
  • Design Patterns-TipsAuthor: Lu Zhenyu
  • Design Pattern essay-sending riceAuthor: Lu Zhenyu
  • Design Mode essay-paper with milk boxAuthor: Lu Zhenyu
  • Design Pattern-making it difficult to adjustAuthor: Lu Zhenyu
  • Design Pattern essay-discuss future tipsAuthor: Lu Zhenyu
  • Let's also talk about "from Adapter mode to Decorator mode"Author: Lu Zhenyu
  • 5 In the series "Let the cold wings fly"-a CTOAuthor: Zhang Yi
  • Design.Author: Zhang Yi
  • The design looks beautiful! -- The first brick of the "Design & Pattern" TeamAuthor: Zhang Yi
  • One of the series "Let the cold wings fly"-talk about OOP, factory model and reconstruction from examplesAuthor: Zhang Yi
  • Rebuilding the initial experienceAuthor: Zhang Yi
  • Series 2 of "Let the cold wings fly" -- from the instance to the Adapter ModelAuthor: Zhang Yi
  • Series 3-from Adapter mode to Decorator ModeAuthor: Zhang Yi
  • Application practices of Rule ModesAuthor: Zhang Yi
  • Design Pattern in. Net -- Factory Method patternAuthor: Zhang Yi
  • Design Pattern in. Net -- Decorator patternAuthor: Zhang Yi
  • Design Pattern in. Net -- Strategy PatternAuthor: Zhang Yi
  • Encapsulation changes (I)Author: Zhang Yi
  • Switch statement, rigid poisonAuthor: Zhang Yi
  • Design Pattern in. Net -- Composite patternAuthor: Zhang Yi
  • Design Pattern in. Net-Iterator PatternAuthor: Zhang Yi
  • Implementation of AOP in. NetAuthor: Zhang Yi
  • Implementation of AOP in. Net (addendum)Author: Zhang Yi
  • Buider application practicesAuthor: Zhang Yi
  • Command mode application practicesAuthor: Zhang Yi
  • Application of the responsibility chain model in developmentAuthor: Zhang Yi
  • (Original) No nonsense C # design mode 18: CommandAuthor: lovecherry
  • (Original) No nonsense C # Design Model SeriesAuthor: lovecherry
  • (Original) No nonsense C # design pattern 19th: ObserverAuthor: lovecherry
  • (Original) No nonsense C #20 of design patterns: MediatorAuthor: lovecherry
  • (Original) No nonsense C #21 of design patterns: VisitorAuthor: lovecherry
  • (Original) No nonsense C # design pattern 22: Summary (for GOF23)Author: lovecherry
  • (Original) No nonsense C # Design Model II: SingletonAuthor: lovecherry
  • (Original) No nonsense C # Design Mode 3: Abstract FactoryAuthor: lovecherry
  • (Original) No nonsense C # One of the design patterns: the beginningAuthor: lovecherry
  • (Original) No nonsense C # Design Mode 4: Factory MethodAuthor: lovecherry
  • (Original) No nonsense C # design model 5: PrototypeAuthor: lovecherry
  • (Original) No nonsense C # design mode 6: BuilderAuthor: lovecherry
  • (Original) No nonsense C # design pattern 7: AdapterAuthor: lovecherry
  • (Original) No nonsense C # Design Model 8: FacadeAuthor: lovecherry
  • (Original) No nonsense C # design pattern 9: ProxyAuthor: lovecherry
  • (Original) No nonsense C # design model 10: FlyweightAuthor: lovecherry
  • (Original) No nonsense C # design model 11: CompositeAuthor: lovecherry
  • (Original) No nonsense C # design pattern 12: BridgeAuthor: lovecherry
  • (Original) No nonsense C # design pattern 13th: DecoratorAuthor: lovecherry
  • (Original) No nonsense C # fourteen design patterns: Template MethodAuthor: lovecherry
  • (Original) No nonsense C # design pattern 15th: StrategyAuthor: lovecherry
  • (Original) No nonsense C # Sixteen design patterns: StateAuthor: lovecherry
  • (Original) No nonsense C # design mode 17: Chain Of Resp.Author: lovecherry
  • Full solution in Visitor ModeAuthor: idior
  • Double Dispatch And Visitor PatternAuthor: idior
  • Double Dispatch And Visitor PatternAuthor: idior
  • Do you know the Creator mode? --- Detailed description of the Creator ModeAuthor: idior
  • Transformation (3) --- ModeAuthor: idior
  • Delegate and Command PatternAuthor: idior
  • The power of perspective -- let's talk about OO design principlesAuthor: strong 2002
  • Factory model and OO design principlesAuthor: strong 2002
  • Adapter Fa C ade Decorator and OO design principlesAuthor: strong 2002
  • Facade Pattern)Author: Hill
  • Iterator pattern)Author: Hill
  • Interesting insights on MM and Design PatternsAuthor: Li Tianping
  • Component Design Practice-Relationship between components (Event, dependency inversion, Bridge)Author: zhuweisky
  • My Architecture Experience (II) -- about the three-tier architectureAuthor: zhuweisky
  • Summary of my Architecture Experience (III)-in-depth three-tier architectureAuthor: zhuweisky
  • Let me have a look at the Visitor mode.By FantasySoft
  • Fun Of experience mode (1) -- Command modeBy FantasySoft
  • Fun Of experience mode (2) -- connection pool and Decorator ModeBy FantasySoft
  • Data access mode (I) -- Importance of Data Access ModeBy FantasySoft
  • Data access mode (II) -- metadataBy FantasySoft
  • Data access mode (iii) -- Data Accessor ModeBy FantasySoft
  • Data access mode (4) -- Active Domain Object modeBy FantasySoft
  • Data access mode (8)-Resource Pool ModeBy FantasySoft
  • Data access mode (6) -- Importance of Resource Management ModeBy FantasySoft
  • Data access mode (7) -- Resource Decorator ModeBy FantasySoft
  • Data access mode (V)-Layers ModeBy FantasySoft
  • Singleton mode and Object pool assumptions ....Author: A bu
  • [From architecture to design] First: design should be a little moreAuthor: Anytao
  • Improving Software development efficiency-using CMPBy frog pond
  • Abstract Factory applicationsAuthor: Confach
  • The "open-closed" principle of Object-Oriented Software DesignAuthor: Zhenhe
  • Problems that can be solved by the design modelAuthor: Zhenhe
  • Design patterns cannot do anythingAuthor: Zhenhe
  • Dot NET Design Model-Abstract FactoryAuthor: Zhenhe
  • Dot NET Design Pattern-reflection FactoryAuthor: Zhenhe
  • Dot Net Design Model-simple factoryAuthor: Zhenhe
  • Dot Net Design Mode-generator ModeAuthor: Zhenhe
  • Dot Net Design Mode-single-piece ModeAuthor: Zhenhe
  • Dot Net Design Mode-prototype modeAuthor: Zhenhe
  • How to master and use the design pattern in practiceAuthor: Zhenhe
  • Dot Net Design Mode-adapter ModeAuthor: Zhenhe
  • Dot Net Design Mode-Bridging ModeAuthor: Zhenhe
  • Describe the Dot Net design mode-decoration mode with examplesAuthor: Zhenhe
  • Dot Net Design Patterns-Relationship between adapters, bridging, and appearanceAuthor: Zhenhe
  • How to find a pattern in actual work (1)Author: Zhenhe
  • How to discover patterns in actual work (2)Author: Zhenhe
  • Dot Net Design Mode-appearance ModeAuthor: Zhenhe
  • . NET reflection, delegated Technology and Design ModelAuthor: Zhenhe
  • Comparison between creation ModesAuthor: Zhenhe
  • Dot Net Design Pattern-MVC patternAuthor: Zhenhe
  • Design Patterns series: Weather Station stories-Observer patterns (Observer) [original]Author: Justin
  • Design Pattern series: coffee cup-Decorator [original]Author: Justin
  • Design Pattern series: Duck-Strategy pattern [original]Author: Justin
  • Design Pattern essay series: Opening part-patterns and principles [original]Author: Justin
  • Notes on the Growth of C & D programming (five experiences the beauty of the simple factory Model)Author: Wu fan
  • Programming growth notes (seven factories are not easy to use ?)Author: Wu fan
  • Programming growth notes (8. Using "policy mode" is a good strategy)Author: Wu fan
  • Programming growth notes (9 reflection-the joy of programmers !)Author: Wu fan
  • Programming growth notes (ten computers do not repair the radio? -- Talking About Design Pattern Principles)Author: Wu fan
  • C. C. Programming growth notes (layer-3 architecture, hierarchical development)Author: Wu fan
  • Notes on the Growth of C ++ programming (the programmer's program will become more decent when 13 has a facade !)Author: Wu fan
  • Programming growth notes (fourteen design patterns cannot be mentioned! How can we not play with the design model ?)Author: Wu fan
  • Chapter 1 of "big talk design mode"-OOTV cup super mode competition-mode Summary (1)Author: Wu fan
  • Chapter 2 of "big talk design mode"-OOTV cup super mode competition-mode Summary (II)Author: Wu fan
  • Chapter 4 of "big talk design mode"-OOTV cup super mode competition-mode Summary (III)Author: Wu fan
  • Chapter 4 of "big talk design mode"-OOTV cup super mode competition-mode Summary (IV)Author: Wu fan
  • Chapter 5 of "big talk design mode"-OOTV cup super mode competition-mode Summary (V)Author: Wu fan
  • Chapter 6 of "big talk design mode"-OOTV cup super mode competition-mode Summary (6)Author: Wu fan
  • Chapter 1 of "big talk design mode"-OOTV cup super mode competition-mode Summary (seven endings, with the preface, preface, and sample chapter)Author: Wu fan
  • Four Inventions-the victory of Object-oriented ThinkingAuthor: Wu fan
  • Notes on the Growth of C ++ programming (code specification and Reconstruction)Author: Wu fan
  • C. Programming growth notes (three copies vs. reuse)Author: Wu fan
  • Food Programming growth notes (four business packages)Author: Wu fan
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