. NET Design Patterns
Last Update:2018-12-08
Source: Internet
Author: User
Web Client Software Factory series (3): View-Presenter mode Author: TerryLee
. NET Design Pattern (18): Iterator Pattern) Author: TerryLee
. NET Design Pattern (19): Observer Pattern) Author: TerryLee
. NET design mode (2): Singleton Pattern) Author: TerryLee
. NET Design Pattern (3): Abstract Factory pattern (Abstract Factory) Author: TerryLee
. NET design mode (4): Builder mode (Builder Pattern) Author: TerryLee
. NET design mode (5): Factory Method) Author: TerryLee
. NET Design Pattern (6): Prototype Pattern) Author: TerryLee
. NET Design Patterns (7): Creational Pattern) Author: TerryLee
. NET design mode (8): Adapter mode (Adapter Pattern) Author: TerryLee
. NET design mode (9): Bridge Pattern) Author: TerryLee
. NET design mode (10): Decorator Pattern) Author: TerryLee
. NET design mode (11): Composite Pattern) Author: TerryLee
. NET Design Pattern (12): appearance Pattern) Author: TerryLee
. NET design mode (13): Flyweight Pattern) Author: TerryLee
. NET design mode (14): Proxy Pattern) Author: TerryLee
. NET Design Patterns (15): Summary of Structural Patterns Author: TerryLee
. NET design mode (16): Template Method) Author: TerryLee
. NET design mode (17): Command Pattern) Author: TerryLee
Use System. Thread. Timer to optimize the execution efficiency of Active Object Mode Author: Lu Zhenyu
C # design mode (1) Author: Lu Zhenyu
C # design mode (2) Author: Lu Zhenyu
C # design mode (3) Author: Lu Zhenyu
C # design Pattern (4)-Simple Factory Pattern Author: Lu Zhenyu
C # design Pattern (5)-Factory Method Pattern Author: Lu Zhenyu
C # design Pattern (6)-Abstract Factory Pattern Author: Lu Zhenyu
C # design Pattern (7)-Singleton Pattern Author: Lu Zhenyu
C # design mode (8)-Builder Pattern Author: Lu Zhenyu
C # design Pattern (9)-Prototype Pattern Author: Lu Zhenyu
C # design Pattern (10)-Adapter Pattern Author: Lu Zhenyu
Design Patterns-starting from "ill" (factory models) Author: Lu Zhenyu
C # design Pattern (11)-Composite Pattern Author: Lu Zhenyu
C # design Pattern (12)-Decorator Pattern Author: Lu Zhenyu
C # design Pattern (13)-Proxy Pattern Author: Lu Zhenyu
Design Pattern (14)-Flyweight Pattern Author: Lu Zhenyu
Design Pattern (15)-Facade Pattern Author: Lu Zhenyu
Design Pattern (16)-Bridge Pattern Author: Lu Zhenyu
Design Pattern (17)-Chain of Responsibility Pattern Author: Lu Zhenyu
Design Pattern essays-the story of crayons and brushes Author: Lu Zhenyu
Design Pattern (18)-Command Pattern Author: Lu Zhenyu
Design Pattern (19)-Observer Pattern Author: Lu Zhenyu
Design Patterns-Tips Author: Lu Zhenyu
Design Pattern essay-sending rice Author: Lu Zhenyu
Design Mode essay-paper with milk box Author: Lu Zhenyu
Design Pattern-making it difficult to adjust Author: Lu Zhenyu
Design Pattern essay-discuss future tips Author: Lu Zhenyu
Let's also talk about "from Adapter mode to Decorator mode" Author: Lu Zhenyu
5 In the series "Let the cold wings fly"-a CTO Author: Zhang Yi
Design. Author: Zhang Yi
The design looks beautiful! -- The first brick of the "Design & Pattern" Team Author: Zhang Yi
One of the series "Let the cold wings fly"-talk about OOP, factory model and reconstruction from examples Author: Zhang Yi
Rebuilding the initial experience Author: Zhang Yi
Series 2 of "Let the cold wings fly" -- from the instance to the Adapter Model Author: Zhang Yi
Series 3-from Adapter mode to Decorator Mode Author: Zhang Yi
Application practices of Rule Modes Author: Zhang Yi
Design Pattern in. Net -- Factory Method pattern Author: Zhang Yi
Design Pattern in. Net -- Decorator pattern Author: Zhang Yi
Design Pattern in. Net -- Strategy Pattern Author: Zhang Yi
Encapsulation changes (I) Author: Zhang Yi
Switch statement, rigid poison Author: Zhang Yi
Design Pattern in. Net -- Composite pattern Author: Zhang Yi
Design Pattern in. Net-Iterator Pattern Author: Zhang Yi
Implementation of AOP in. Net Author: Zhang Yi
Implementation of AOP in. Net (addendum) Author: Zhang Yi
Buider application practices Author: Zhang Yi
Command mode application practices Author: Zhang Yi
Application of the responsibility chain model in development Author: Zhang Yi
(Original) No nonsense C # design mode 18: Command Author: lovecherry
(Original) No nonsense C # Design Model Series Author: lovecherry
(Original) No nonsense C # design pattern 19th: Observer Author: lovecherry
(Original) No nonsense C #20 of design patterns: Mediator Author: lovecherry
(Original) No nonsense C #21 of design patterns: Visitor Author: lovecherry
(Original) No nonsense C # design pattern 22: Summary (for GOF23) Author: lovecherry
(Original) No nonsense C # Design Model II: Singleton Author: lovecherry
(Original) No nonsense C # Design Mode 3: Abstract Factory Author: lovecherry
(Original) No nonsense C # One of the design patterns: the beginning Author: lovecherry
(Original) No nonsense C # Design Mode 4: Factory Method Author: lovecherry
(Original) No nonsense C # design model 5: Prototype Author: lovecherry
(Original) No nonsense C # design mode 6: Builder Author: lovecherry
(Original) No nonsense C # design pattern 7: Adapter Author: lovecherry
(Original) No nonsense C # Design Model 8: Facade Author: lovecherry
(Original) No nonsense C # design pattern 9: Proxy Author: lovecherry
(Original) No nonsense C # design model 10: Flyweight Author: lovecherry
(Original) No nonsense C # design model 11: Composite Author: lovecherry
(Original) No nonsense C # design pattern 12: Bridge Author: lovecherry
(Original) No nonsense C # design pattern 13th: Decorator Author: lovecherry
(Original) No nonsense C # fourteen design patterns: Template Method Author: lovecherry
(Original) No nonsense C # design pattern 15th: Strategy Author: lovecherry
(Original) No nonsense C # Sixteen design patterns: State Author: lovecherry
(Original) No nonsense C # design mode 17: Chain Of Resp. Author: lovecherry
Full solution in Visitor Mode Author: idior
Double Dispatch And Visitor Pattern Author: idior
Double Dispatch And Visitor Pattern Author: idior
Do you know the Creator mode? --- Detailed description of the Creator Mode Author: idior
Transformation (3) --- Mode Author: idior
Delegate and Command Pattern Author: idior
The power of perspective -- let's talk about OO design principles Author: strong 2002
Factory model and OO design principles Author: strong 2002
Adapter Fa C ade Decorator and OO design principles Author: strong 2002
Facade Pattern) Author: Hill
Iterator pattern) Author: Hill
Interesting insights on MM and Design Patterns Author: Li Tianping
Component Design Practice-Relationship between components (Event, dependency inversion, Bridge) Author: zhuweisky
My Architecture Experience (II) -- about the three-tier architecture Author: zhuweisky
Summary of my Architecture Experience (III)-in-depth three-tier architecture Author: zhuweisky
Let me have a look at the Visitor mode. By FantasySoft
Fun Of experience mode (1) -- Command mode By FantasySoft
Fun Of experience mode (2) -- connection pool and Decorator Mode By FantasySoft
Data access mode (I) -- Importance of Data Access Mode By FantasySoft
Data access mode (II) -- metadata By FantasySoft
Data access mode (iii) -- Data Accessor Mode By FantasySoft
Data access mode (4) -- Active Domain Object mode By FantasySoft
Data access mode (8)-Resource Pool Mode By FantasySoft
Data access mode (6) -- Importance of Resource Management Mode By FantasySoft
Data access mode (7) -- Resource Decorator Mode By FantasySoft
Data access mode (V)-Layers Mode By FantasySoft
Singleton mode and Object pool assumptions .... Author: A bu
[From architecture to design] First: design should be a little more Author: Anytao
Improving Software development efficiency-using CMP By frog pond
Abstract Factory applications Author: Confach
The "open-closed" principle of Object-Oriented Software Design Author: Zhenhe
Problems that can be solved by the design model Author: Zhenhe
Design patterns cannot do anything Author: Zhenhe
Dot NET Design Model-Abstract Factory Author: Zhenhe
Dot NET Design Pattern-reflection Factory Author: Zhenhe
Dot Net Design Model-simple factory Author: Zhenhe
Dot Net Design Mode-generator Mode Author: Zhenhe
Dot Net Design Mode-single-piece Mode Author: Zhenhe
Dot Net Design Mode-prototype mode Author: Zhenhe
How to master and use the design pattern in practice Author: Zhenhe
Dot Net Design Mode-adapter Mode Author: Zhenhe
Dot Net Design Mode-Bridging Mode Author: Zhenhe
Describe the Dot Net design mode-decoration mode with examples Author: Zhenhe
Dot Net Design Patterns-Relationship between adapters, bridging, and appearance Author: Zhenhe
How to find a pattern in actual work (1) Author: Zhenhe
How to discover patterns in actual work (2) Author: Zhenhe
Dot Net Design Mode-appearance Mode Author: Zhenhe
. NET reflection, delegated Technology and Design Model Author: Zhenhe
Comparison between creation Modes Author: Zhenhe
Dot Net Design Pattern-MVC pattern Author: Zhenhe
Design Patterns series: Weather Station stories-Observer patterns (Observer) [original] Author: Justin
Design Pattern series: coffee cup-Decorator [original] Author: Justin
Design Pattern series: Duck-Strategy pattern [original] Author: Justin
Design Pattern essay series: Opening part-patterns and principles [original] Author: Justin
Notes on the Growth of C & D programming (five experiences the beauty of the simple factory Model) Author: Wu fan
Programming growth notes (seven factories are not easy to use ?) Author: Wu fan
Programming growth notes (8. Using "policy mode" is a good strategy) Author: Wu fan
Programming growth notes (9 reflection-the joy of programmers !) Author: Wu fan
Programming growth notes (ten computers do not repair the radio? -- Talking About Design Pattern Principles) Author: Wu fan
C. C. Programming growth notes (layer-3 architecture, hierarchical development) Author: Wu fan
Notes on the Growth of C ++ programming (the programmer's program will become more decent when 13 has a facade !) Author: Wu fan
Programming growth notes (fourteen design patterns cannot be mentioned! How can we not play with the design model ?) Author: Wu fan
Chapter 1 of "big talk design mode"-OOTV cup super mode competition-mode Summary (1) Author: Wu fan
Chapter 2 of "big talk design mode"-OOTV cup super mode competition-mode Summary (II) Author: Wu fan
Chapter 4 of "big talk design mode"-OOTV cup super mode competition-mode Summary (III) Author: Wu fan
Chapter 4 of "big talk design mode"-OOTV cup super mode competition-mode Summary (IV) Author: Wu fan
Chapter 5 of "big talk design mode"-OOTV cup super mode competition-mode Summary (V) Author: Wu fan
Chapter 6 of "big talk design mode"-OOTV cup super mode competition-mode Summary (6) Author: Wu fan
Chapter 1 of "big talk design mode"-OOTV cup super mode competition-mode Summary (seven endings, with the preface, preface, and sample chapter) Author: Wu fan
Four Inventions-the victory of Object-oriented Thinking Author: Wu fan
Notes on the Growth of C ++ programming (code specification and Reconstruction) Author: Wu fan
C. Programming growth notes (three copies vs. reuse) Author: Wu fan
Food Programming growth notes (four business packages) Author: Wu fan