1. Modify the map channel (assuming you want to change the map from the spontaneous light channel to the Diffuse channel): Select the material ball, access the map bar, select the map path in the self-light channel, drag to the diffuse channel, release the mouse when the dialog box, select ' Swap '. (sometimes parsing the fbx file does not resolve the map path is likely to be modeled when the map channel is not lil bit).
2, view the UV channel (assuming the map is added to the diffuse channel): Check the material ball, access the map bar, point diffuse channel map path, you can enter the map coordinate bar, which has the channel parameters.
3, modify the UV channel (assuming that you want to change the UV Channel 3 to UV Channel 1): Select the object, add UVW expansion modifier, (at this time the channel value in the modifier parameter is 1 by default, and if you open the UV editor at this point to find that the UV layout is the default instead of the UV layout of Channel 3), Change the channel parameter value to 3 (if the dialog box pops up to ' discard '), (if you open the UV editor then you can see that the UV layout has become Channel 3), click Save UV to export the UV to a file, and then change the channel parameter to 1, Point loading Uvs Load the UV file that you just exported (you can see the UV layout is the same as Channel 3 if you open the UV editor again). The UV channel of the map in the material editor can also be changed from 3 to 1, then the model Uvs remain normal, but the UV channel is no longer channel 3 but Channel 1. 4, with the rendering to the texture can bake the entire scene to a poster, notice in the rendering to the texture panel to automatically expand the UV selection, and the channel is selected as 1, so that the expanded UV will be applied to channel 1, the baked map will also be applied to Channel 1. (Of course, you can also choose other channels, but be aware that if you choose Channel X when baking, the UV channel of the material will also have to select X to see the correct results.) If you want to parse the FBX file to the program, it is best to use Channel 1, otherwise it may not parse out or need additional code).
3dmax 2012 map channel with UV channel, baking scene