3Dmax interior designer production effect diagram Six tips interior decoration design
as the 3DS Max software version continues to rise, its capabilities are becoming more powerful, and it has become the tool of choice for most architectural decorator designers to make renderings. As a decorative engineering designer, 3 DS max, Photoshop is a common software used in daily work.
As the 3DS Max software version continues to rise, its capabilities are becoming more powerful, and it has become the tool of choice for most architectural decorator designers to make renderings.
As a decorative engineering designer, the author of 3 DS Max Photoshop is the best partner in daily work. As a result of work often see some amateur 3D designers work, feel that some designers of software use technology although already very skilled, but due to lack of professional knowledge and software use skills, resulting in the long-term design level is not improved. So a good designer to continue to learn some skills, improve their skills, will not be eliminated!
The first to strengthen the professional knowledge of the reserve building effect diagram is different from the art painting, we should not only pursue artistic aesthetics in the drawing, but also pay attention to some special requirements of architectural decoration industry. In addition, in recent years, more and more architectural decoration effect is regarded as the attachment of the project contract, which has a certain legal effect, if you are in the drawing like artistic creation as unrestrained and not pay attention to the scientific rigor, then the small make a joke, large contract disputes.
For example, if you are in the architectural appearance of the glass curtain wall in order to look good and choose a color, but the actual market does not have the color of the glass to sell, then it is very easy to cause the difference between the two sides, and I have encountered this situation, the drawing personnel did not communicate with the designers and budget staff The unauthorized conversion of red beech wood to teak, the result of the construction costs increased nearly one times. To avoid this situation, in addition to the systematic study of architectural decoration expertise, but also often with engineers and even a first-line construction staff to communicate, otherwise you will never become a professional effect Diagram designer.
The second drawing should be done before the overall planning as the saying goes well, sharpening not scrap firewood! You'd better plan before drawing: The whole project needs a few scenes to show clearly? What elements are required for each scene? What elements need to be modeled? Which elements can be found in the library or on the disc? And then consider the overall color match. Material selection and so on. Only in this way, you can make a targeted, less detours in the drawing.
The third point, reduce the workload to set up the scene, first add a temporary camera, choose a good view of the picture. Renderings company for those who do not view the surface, we do not have to take too much effort, so that we can save a lot of modeling and materials to give the workload; for those farther away, modeling will not have to consider the details, a shape and color on the line, because whether you are out of a 2 or A3 diagram, in 1440dpi case, The details of the objects deep in those scenes simply cannot be revealed.
IV try not to model directly in the overall scene I see a lot of amateur renderings designers always like to model in the overall scene, unless you're using a professional-grade graphics workstation, I don't recommend it.
Because even a simple interior effect diagram, usually composed of nearly million faces, plus a light texture map, every time you render the CPU, memory, video card is a full load of the test, if you use "Plague Bar" (Windows 98) Then this experience is like a high-altitude cable, Even if you use the Hide command to hide parts of the object, the time to render the scene when it is complicated is enough for you to have a cup of tea! Experienced designers typically model different objects in separate scenes, then merge different sub-scenes with the merge command to make rational use of computer resources and improve drawing efficiency. Interior design Company
I must remember that for the geometry of the name of the drawing must not be forgotten for a moment to forget the name of the geometric elements, otherwise until the scene of a merger, will appear hundreds of box01.box02......box103 and so on. You can't tell which geometric element belongs to which object. So whenever you've finished modeling an object, you'll have to name the relevant elements in a timely manner, and you'll also have to name the material in time to avoid confusion. Build your own model material library there are many materials on the market, there are genuine and D version, most of the 3DS Max enthusiasts will be more or less a few, but I strongly recommend you build your own model material library. Because both the original and the D version, most of the CD-ROM writers are not very understanding of architecture and decoration, so often see this method of naming: Marble 0 1, marble 02 ...; Wood grain 01, wood grain 02 .... What you might see in a professional designer's material library is: Indian red marble 01, Mongolian black Marble 02, Spanish Golden Flower beige 0 1 ...; or walnut wood grain, red beech wood grain, flower camphor .... You can copy all of the materials you have to the hard disk, delete the duplicate material, and then by the use or category to classify the name, the model library according to this, after a period of accumulation, you will have a material model of their own library, and then do not have to change back and forth!
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