Today we learn to make three-dimensional notebooks with 3dsmax of simple styling and texturing.
Let's take a look at the completed effect chart.
1, first start 3dsmax8.0 into the system default state interface, select the Create panel in the "Standard geometry" command in the "cuboid" command in the view area of the "top views" to draw a height of 7 width 130 long 100 of the geometry as the table as shown in the picture.
2, then use the mouse to choose to build a good geometry hold down the "shift" button to drag the mouse to copy the Model diagram number is 3, copy the graphics separately to the monitor and screen as well as the laptop's keyboard panel, then select the "Rotate" tool in the toolbar to adjust one of the model diagrams, as shown in the figure.
3, now each copy of the 3 models of the height of the adjustment to 1.
4, the model of the book has been established. Now each of the table and monitor and screen material map.
The point is that all of the textures here are made in Photoshop, and the images of each part are mapped.
5, the whole map after rendering after the effect as shown.