3DS Max and ZBrush build realistic village fisherman character modeling

Source: Internet
Author: User

This model is produced by 3D Studio Max, with later details completed in ZBrush, with mental ray rendering and using SSS Fast skin shader. Hair Application 3D Studio Max's hair system produces its waves and hairstyles, and skin and facial textures are made using 3DTotal textures v4:r2 (humans & creatures).

Let's take a look at the results of the final product:

Effect chart

As shown in Figure 01, the fisherman's original model is expanded (Figure 1) before the model is imported into the ZBrush drilldown detail.

Figure 1

Import the model into ZBrush to increase skin wrinkles and facial bumps and other details. Let the fisherman look more vicissitudes, then the displacement map export and set the resolution to 2048*2048, the effect is as shown.

Figure 2

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