Ucgui (emWin) 2-d Graphics Library-The basic board drawing, in the basic graphics function of Ucgui, the function is still relatively full, this routine mainly uses the basic interface, the two main concept is to draw (draw) and fill (fill), the difference between the two is a hollow, Another is solid, time to note added to the distinction, another noteworthy is the drawing mode, Gui_setdrawmode (), the current emWin5.2 has two modes, one is normal drawing, the other is the way to draw the inverse.
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Routine code Download:3.emwin5.26 (Ucgui) VS2008 2-d Graphics Library-Basic drawing. zip
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Gui_getpixelindex () returns the color index for the given position.
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Drawing mode
Gui_getdrawmode () returns the current drawing mode.
Gui_setdrawmode () sets the drawing mode.
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Brush size
Gui_getpensize () returns the current brush size (in pixels).
Gui_setpensize () Sets the brush size (in pixels).
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Querying the current customer area rectangle
Gui_getclientrect () returns the currently available drawing area.
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Basic drawing Routines
Gui_clearrect () fills the rectangular area with the background color.
Gui_copyrect () Duplicates a rectangular area in the display.
Gui_drawgradienth () Draws a rectangle filled with horizontal color gradients.
Gui_drawgradientv () Draws a rectangle filled with a vertical color gradient.
Gui_drawgradientroundedh () Draws a rounded rectangle filled with a horizontal color gradient.
Gui_drawgradientroundedv () Draws a rounded rectangle filled with a vertical color gradient.
Gui_drawpixel () draws a single pixel.
Gui_drawpoint () draws a point.
Gui_drawrect () draws a rectangle.
Gui_drawrectex () draws a rectangle.
Gui_drawroundedframe () Draws a rounded corner box.
Gui_drawroundedrect () draws a rounded rectangle.
Gui_fillrect () draws the filled rectangle.
Gui_fillrectex () draws the filled rectangle.
Gui_fillroundedrect () Draws a filled rounded rectangle.
Gui_invertrect () reverses the rectangular area.
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The following is an example of how to use each interface above
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#include "GUI.h"
#include "WM.h"
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#include "CHECKBOX.h"
#include "FRAMEWIN.h"
#include "PROGBAR.h"
#include "TEXT.h"
#include "BUTTON.h"
#include "SLIDER.h"
#include "HEADER.h"
#include "GRAPH.h"
#include "ICONVIEW.h"
#include "LISTVIEW.h"
#include "TREEVIEW.h"
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void Maintask (void) {
int SEC = 60;
int State;
Gui_rect Exrect = {220, 40, 300, 50};
#if Gui_winsupport
Wm_setcreateflags (Wm_cf_memdev);
#endif
Gui_init ();
#if Gui_winsupport
Wm_multibuf_enable (1);
#endif
while (1)
{
Gui_gotoxy (0,0);
Delay
Gui_delay (90);
sec++;
Sec%= 61;
State = Sec% 4;
Switch (state)
{
Case 0:
???? Gui_dispstring ("0-"); break;
Case 1:
???? Gui_dispstring ("1/"); break;
Case 2:
???? Gui_dispstring ("2 |"); break;
Case 3:
???? Gui_dispstring ("3 \ \"); break;
}
Gui_dispstring ("\ngui_getpixelindex:");
Gui_dispdecmin (gui_getpixelindex (0, 0));
Gui_dispstring ("Gui_getdrawmode:");
Gui_dispdecmin (Gui_getdrawmode ());
The default drawing mode
Gui_setdrawmode (Gui_drawmode_normal);
Fills a circle with a radius at the x=250,y=10 position
Gui_fillcircle (20, 10, 10);
Inverted drawing Mode
Gui_setdrawmode (Gui_drawmode_xor);
Fills a circle with a radius at the x=280,y=10 position
Gui_fillcircle (280, 10, 10);
Set Brush size
Gui_dispstring ("\n\ngui_getpensize:");
Gui_setpensize (1);
Get brush size
Gui_dispdecmin (Gui_getpensize ());
Gui_dispstring ("gui_setpensize:");
Set Brush size
Gui_setpensize (10);
Gui_dispdecmin (Gui_getpensize ());
Empty, 5, 285, 15 square areas
Gui_clearrect (275, 5, 285, 15);
Copy, 0 start-up content to, 32 target location, copy size x=50,y=8
Gui_dispstring ("\n\ngui_copyrect (0,0,50,0,50,8):->");
Gui_copyrect (0,0, 180, 40, 50, 8);
Fills the color vertically on the rectangle, the rectangle x0=400,y0=0,x1=450,y1=50, the starting color x0000ff the end color x00ffff
Gui_drawgradienth (0, Max, 0x0000FF, 0X00FFFF);
Fills the color vertically on the rectangle, the rectangle x0=400,y0=0,x1=450,y1=50, the starting color x0000ff the end color x00ffff
Gui_drawgradientv (0, 0x0000FF, 0X00FFFF);
Gui_drawgradientroundedh (370, ten, 0x0000FF, 0X00FFFF);
Gui_drawgradientroundedv (n, ten, 0x0000FF, 0X00FFFF);
Draw points and dots in pixels with brush size
Gui_dispstring ("\n\ngui_drawpoint:");
Gui_dispstring ("Gui_drawpixel:");
Gui_drawpoint (90, 60);
Gui_drawpixel (190, 60);
Draw a hollow rectangle.
Gui_drawrect (20,25, 300, 35);
Gui_drawrectex (&exrect);
Rounded rectangle filled with monochrome, radius < Xd && 3 < Yd
Gui_fillroundedrect (220, 55, 30, 75, 3);
Set Brush size
Gui_setpensize (1);
Rounded rectangle filled with monochrome, radius < Xd && 3 < Yd
Gui_fillroundedframe (0, 70, 99, 110, 4,3);
Fillet frame, radius, width
Gui_drawroundedframe (110, 70, 20, 110, 4,3);
Inverse fill Rectangle (data inversion)
Gui_invertrect (220, 80, 300, 100);
}
}
The running effect of routine under VS2008:
3.emwin5.26 (Ucgui) VS2008 2-d Graphics Library-Basic drawing "worldsing notes"