(6) Basic workflow (using external editor)

Source: Internet
Author: User

Cocos 2d-x supports all external tools, Cocos Studio also supports all of these external tools to export data, import them into the resources panel, and then work with the existing controls on Cocos studio to use, here are a few ways to use the editor.

1.Texture Packer

1) Download texture Packer in the store, such as:

2) using texture Packer, export the plist graph as:

Texturepacker.plist Texturepacker.png, right click on the Editor Resources panel, select "Import Resources ...", select Texturepacker.plist, after successful import, such as:

  

3) The resource panel will automatically expand the PNG image currently contained in the plist, so that you can drag the file inside the plist to assign a value to the control, and when published, the image used by the control is the plist picture.

2.Tiled

1) Download tiled in the store

2) use tiled to export the map file as:

SEWERS.TMX Sewers.png, right click on the Editor Resources panel, select "Import Resources ...", select SEWERS.TMX, after successful import, such as:

  

3) Add a map control to the render area, and you can assign a value to the map control.

3.Particle Designer (Mac version only)

1) Download particle Designer in the store

2) using Particle Designer, export the plist effect particle file as: blue.plist, right click on the Editor Resources panel, select "Import Resources ...", select Blue.plist, after successful import, such as:

  

4.Particle Universe

To enable the vast majority of developers to achieve brilliant 3D particle effects, our studio supports particle Universe (a free particle editor based on Ogre) to export 3D particle effects. First of all, the user needs to make good particles in particle universe special effects files. As shown in the Pu file, the materials, stickers, and scripts are located in the Materials/texture/script folder:

  

1) The user keeps the folder structure of the particle file intact and imports it into studio, as shown in:

  

2) The user to the script folder under the Pu file, drag into the scene to use.

(6) Basic workflow (using external editor)

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