Https://trello.com/b/TTAVI7Ny/ue4-roadmap
Https://www.unrealengine.com/zh-CN/blog/a-better-view-at-what-s-to-come-updates-to-the-ue4-roadmap
News
Community by Katie McGovern
Three years ago, when we launched UE4, we sought ways to make development more popular and transparent in the user community. This is a fundamental starting point for many of our decisions and efforts, including a build that can be publicly downloaded through the launch program, a real-time copy of our internal Perforce check-in on GitHub, and many features of the Trello Open UE4 Development Roadmap hosted on the map.
Very busy in recent years, we have absorbed a lot of feedback about the release lifecycle and how to deliver programs and products to the community. We have profoundly rethought the public roadmap and how we are working to improve it to better serve our users, and are now pleased to announce a major roadmap update this week to improve the presentation and delivery of feature plans.
The core goal of this update is to deliver higher quality information to the community:
Give users a clearer picture of the standalone features and improvements we're ready to deliver.
Focus on when new features will be introduced (rather than explaining when new features are being developed diligently).
Focus on the release of projects we are confident of completing and delivering on time.
The publishing point is the core organizational interface, not the internal team structure.
These are changes to how the roadmap value is conceptualized, meaning that on the new interface, a one-to-one mapping of all the content on the previous roadmap is not provided. Large projects will be displayed as specific feature sets introduced in the specific release version. The wish list and to-do items are always out of the question, unsure of the level of trust that is included (but that does not mean we will abandon both). In addition, the voting feature will be removed in the new version of the public roadmap because only the features that are scheduled for release are now listed.
We will release updates and new cards every month, so stay tuned for upcoming release columns, learn about other traditional features and improvements that you plan to include, and look forward to more behind-the-scenes stories.
This is where you can access the new roadmap. This new transformation provides better consistency, visibility and anticipation, and helps project development, which I hope you will enjoy. Also sincerely look forward to your feedback. If you have any ideas about these changes and any other suggestions, please let us know and help us to better serve the Unreal engine development community.
News
Community by Katie McGovern
Three years ago, when we launched UE4, we sought ways to make development more popular and transparent in the user community. This is a fundamental starting point for many of our decisions and efforts, including a build that can be publicly downloaded through the launch program, a real-time copy of our internal Perforce check-in on GitHub, and many features of the Trello Open UE4 Development Roadmap hosted on the map.
Very busy in recent years, we have absorbed a lot of feedback about the release lifecycle and how to deliver programs and products to the community. We have profoundly rethought the public roadmap and how we are working to improve it to better serve our users, and are now pleased to announce a major roadmap update this week to improve the presentation and delivery of feature plans.
The core goal of this update is to deliver higher quality information to the community:
Give users a clearer picture of the standalone features and improvements we're ready to deliver.
Focus on when new features will be introduced (rather than explaining when new features are being developed diligently).
Focus on the release of projects we are confident of completing and delivering on time.
The publishing point is the core organizational interface, not the internal team structure.
These are changes to how the roadmap value is conceptualized, meaning that on the new interface, a one-to-one mapping of all the content on the previous roadmap is not provided. Large projects will be displayed as specific feature sets introduced in the specific release version. The wish list and to-do items are always out of the question, unsure of the level of trust that is included (but that does not mean we will abandon both). In addition, the voting feature will be removed in the new version of the public roadmap because only the features that are scheduled for release are now listed.
We will release updates and new cards every month, so stay tuned for upcoming release columns, learn about other traditional features and improvements that you plan to include, and look forward to more behind-the-scenes stories.
This is where you can access the new roadmap. This new transformation provides better consistency, visibility and anticipation, and helps project development, which I hope you will enjoy. Also sincerely look forward to your feedback. If you have any ideas about these changes and any other suggestions, please let us know and help us to better serve the Unreal engine development community.