About how to set up an 18-segment balancer in foobar2000

Source: Internet
Author: User
Note: I have forgotten where I am, and I have already stored my computer for many days. So I can turn it on. The balancer can also be used for proper Optimization Based on the speaker's taste. For example: an appropriate increase of 7 kHz and 10 kHz can highlight details and make people voice sweet. The improvement of 14 kHz and 20 kHz may cause the sound to become gorgeous and metallic, but it is also easy to become noisy and digital. We recommend that you do not give the gain to the slider of 20 kHz, the slider of 14 kHz can gain slightly. The appropriate gain of 5 kHz can improve the voice definition. The appropriate lowering of 1.8khz and 2.5khz can play a certain role in softening and purification, and the appropriate lifting can play a sharpening role, but these two slide should not be big ups and downs, the magnitude of the two databases is already very bold. The Hz and Hz slide are slightly increased to warm up. The specific adjustment needs to be done by the user according to the actual environment and equipment conditions, which is also meaningful.
 

The range of the instrument:  

● Stringy instrument: the brightness is adjusted to 6 kHz and 12 kHz, the fullness is 310Hz and Hz, and the chord sound is 1 kHz and 1 kHz.
● Piano: 60Hz and 170Hz bass, 3 K and 6 K on-site sound, attenuation of 12 kHz, 14 kHz, 16 kHz sound thin, and vice versa.
● Audio drum: the percussion sound is 3 K, and the bass is 60Hz.
● Small drum/high-pitched drum/tambourine: Hz and Hz in fullness, 6 K in appearance
● Sharpness: 6 K and 12 K.
● Accordion/organ: 310Hz in fullness and 6 K in presence
● Bass: 1 Gbit/s, 60 Gbit/s, and 3 Gbit/s.
● Electric guitar: Fill 310Hz and Hz, brightness 3 K
● Mujiit: the sound of the piano body is 310Hz, the definition/macro brightness is 3 K and 6 K, the attenuation is 12 kHz, 14 kHz, 16 kHz, the sound is thin, and the opposite is true.
● Small: plump 310Hz and Hz, 6 K clear

Some music adjustment methods:
1. 60Hz, 310Hz, 1/4Hz, and Hz can be increased by half when playing an orchestra or symphony, but Hz and Hz can be increased by or a little attenuation. 3 K and 6 K can be increased as appropriate, 12 K, 14 K, 16 K can increase 16 K to the maximum, three of them can be a 30 degree slope.
2. During solo or chorus, the values of Hz and 1 kHz can be slightly increased, and the values of 3 K and 6 K can be slightly reduced.

Frequency Description
<80Hz, 80Hz, or below, is mainly used to replay percussion instruments that are dominated by low frequencies, such as drums, sound drums, and piano, cello, and queen-sized instruments with extremely low frequencies, if this part is good, there is no significant impact on music appreciation. It is not easy to replay this part, and the requirements for equipment are also high. Many advanced equipment, in order to do a good job of music in the 80 (or around 80) Hz band, would rather cut off the frequency below 80 (or 80) Hz, in order to avoid poor replay, the effect of the main frequency band is affected. The minimum frequency of 20Hz for human ears can be used to test the minimum frequency replay limit of your equipment. The minimum frequency of 25Hz, 31.5Hz, Hz, 40Hz, 50Hz, and 63hz is the minimum replaying limit of many speakers, if the sound of your speaker drops sharply somewhere in these frequencies, it indicates that this frequency is the lower limit for low-frequency replay of your speaker. The sound of 80-160Hz in the 80-Hz frequency band mainly shows the thick sense of music. If the sound plays well in this part, it will feel the music is thick and confident. If this part is doing well, it will not even feel a lack of bass when it is less than 80Hz. If the performance is poor, the concert will be dull or even powerless. It is the maximum replaying limit for many subwoofer speakers. This can be used to determine the upper limit of the frequency of your subwoofer speakers. The voice of 300-500Hz in the-Hz band is mainly human voice (singing and recitation). In this band, the human voice thickness and strength can be displayed, while the voice is bright and clear, otherwise, the image is thin and turbid. Generally, 800Hz is easy to play, but be careful not to use too many devices. If this section is too large, you will feel the frequency response of the audio gets narrower, the treble lacks layers, and the low frequency fullness is not enough. 1000Hz 1 kHz is the standard reference frequency for testing audio equipment. Generally, the parameter given in the audio equipment is tested at 1 kHz. 1200Hz 1.2khz can be a little more, but not more than 3 dB, can improve the brightness of the sound, but too much will be hard. 2000-4000Hz 2 ~ 4 kHz has a great impact on the brightness of the sound, which is generally not suitable for attenuation. This section has a great impact on the music level. Appropriate improvements can improve the brightness and clarity of the sound, but it cannot be highlighted too much at 4 kHz. Otherwise, the female sound will be too heavy. 8000-12000Hz 8 ~ 12 kHz is the tweeter area of music. It is the most sensitive to high-frequency audio performance. The proper highlight (below 5 dB) is of great help to the sound level and color, and may also make people feel rich. However, too much background noise will be added. For example, the noise of the system (Sound Card and sound source) will be obviously expressed, and the sound may be sharp and hairy. If this section is lacking, the voice will be less infectious and active. 14000Hz or above is the pan-tone area of music. If there is a lack of sound, there will be a lack of appeal and elegance. For example, the violin will not have the "rosin flavor ". This part should not be too large, basically straight or slightly decaying (not greater than-3 dB. The upper limit of human ears hearing at 20000Hz and 20 kHz can be used to test the upper limit of high-frequency replay of your equipment. 16 kHz-20 kHz may disappear in some equipment, it may be that your equipment can not replay this paragraph frequency, if you are older, it may also be your hearing attenuation. The sine wave Scanning Signal 20hz-20khz the sine wave scanning signal is automatically and smoothly changed from 20Hz to 20 kHz. By playing the test information of this section, you can quickly determine where the frequency is faulty.

The adjustment of the balancer can be divided into the following main sections:

In the 20Hz-60Hz section, low frequencies often give people a strong sense of sound, such as thunder. If the increase is too high, it will be turbid again, resulting in poor clarity. The 60Hz-Hz frequency includes the homophone of pitch and rhythm, which is the balance of the tone structure with the ratio of high to medium. The strong one is the fullness of the tone, and the weak one is the thin tone, when the force is too strong, rumbling occurs. 250Hz -- 2 kHz part, which includes the low frequency and low harmonic of most instruments. The frequency of the 2 kHz-4 kHz part belongs to the intermediate frequency. If the frequency is too high, it will mask the speech recognition sound, especially when the 3 kHz is too high, which will cause auditory fatigue. The 4 kHz-5 kHz part is an on-site band that affects the definition of sounds such as language and instrument. By increasing this frequency band, people may feel that the distance between the sound source and the listener is slightly closer. The 5 kHz attenuation will make the sound's distance from the listener much closer. If we propose to increase the sound distance by 6 dB around 5 kHz, this will increase the sound power of the entire Mixed Sound by 3 dB. 6 kHz-16 kHz this frequency band controls the brightness, brightness, and clarity of the tone. ---------------------------

Tone and sound sense of each frequency band

Tone is a term used to describe the pronunciation quality of an instrument. Because each instrument has its own spectrum distribution characteristics, the pronunciation of the same instrument is in different audio areas, although not necessarily consistent, the sounds are generally consistent. Terms used to express Tone features are generally closely related to the instrument. Tone terms are generally richer than phoneme terms, and there are several associated situations: dull: stuffy sound is assigned at a frequency of about 20Hz, and higher than 80Hz, the sound will be thick, so the basic frequency of a dull audio is very low, and there are few extensive audio components, generally, the source of a music instrument with this sound characteristic is the subwoofer of a music instrument.
Heavy: From the aspect of sound perception, the heavy feeling is the unique sound effect at the 80Hz frequency. From the aspect of sound characteristics, the short bass Percussion Music instrument has a stronger effect of re-Attention. Low: low is often used to describe a sound that is richer than a dull sound. Its fundamental frequency may be the same as a dull sound, but its higher harmonic is mostly richer than a dull sound.
Deep: this is an emotional adjective. It is often used to express the "loose" Low Frequency Response with color. Its fundamental frequency is slightly higher than that of A Low audio. Generally, a deep-seated instrument, the most typical of which is a cello and a pair of bass.
Sound: This sound sense is characteristic of a sound source with a wide spectrum. Therefore, the sound sense is generally used to describe a sound source with a low fundamental frequency and a wide spectrum.
Chunhou: chunhou refers to a typical audio source with a high-integration low-frequency sound and a pure sense. It is the bass zone of the piano. Plump: The frequency is 100 ~ Sound characteristics of sound sources between 250Hz. Generally, sound sources in this frequency band will certainly have a wealth of sound effects. Generous: if the sound source is wider, it will produce a generous sound effect.
Full: This is a type of low-frequency audio with high robustness. Generally, it is equipped with a "turbine distortion" effect, which has obvious sound characteristics.
Bright: Generally, when the fundamental frequency of a music is higher than 500Hz, it will become bright, even when it is higher than 7500Hz, we cannot say it is not bright, therefore, the brightness of the audio source is a general adjective. The brightness is most obvious at a frequency of 2800Hz.
Loud: It is often used to describe high-brightness audios with a neck. When the spectrum is higher than 4000Hz, the audio source does not have this sound feature. Hong Liang: waiting for a certain degree of integration of high-bright audio. Round: Refers to a relatively soft high-brightness audio.
Soft: Compared with the round, the soft feeling is more light than the dark tightness, is a relatively low brightness of the audio.
Crisp: the spectrum is concentrated in 4000 ~ Generally, audios between 8000Hz have a certain effect of clarity.
Gao KANG: refers to the High Penetrating crisp sound. A typical instrument with this sound characteristic is Xiao Na.
Sharp: Generally, audios concentrated at around 6800Hz are sharp and harsh.
Sharp: Sharp audios with a similar distortion of noise can produce sharp sound effects.
SLIM: music with a spectrum of more than 8000Hz has a slim sound effect.
Integration: Generally, soft audios that are not easy to highlight have a certain degree of fusion.
Of course, all audio sources can be measured by the degree of integration or non-integration. In a musical instrument, it is generally considered that the violin and cello have the best fusion feeling.
Dry: This is the opposite of a sense of fusion. Generally, high-frequency audios with a lack of harmonious and non-harmonious sounds have some degree of dryness. Among the instruments, he is mainly caused by the lack of resonance in the tweeter area.
Solid: around 600Hz Narrow-Band audios and Short-spoken audios all have a certain sound inspection effect.
Empty: Refers to a dark noisy sound with a "dyeing" effect, which is often used to shape the tone of the big wooden fish.
Warmth: This is a term used to describe the color of music. It is generally proportional to the "dyeing degree" of the audio. For example, it has a secondary sound sense.
Rough: Low-Frequency audios with effects similar to overload distortion can form a rough sound sense. Rough: Attention is a rough sound with a slight sand. Generally, the sound is characteristic when the trumpet and the circle sign are playing the bass.
Hoarse: It is specially made with a false sound effect with a clear "gas flow and sand sound.
Cangjin: this is an emotional adjective. It generally refers to the mute audio in a lower frequency band, such as the bass area of a large tube.
Tension: this is the result of some particularly non-harmonious pan-audio components in the music.
Intensity: intensity refers to 200 ~ Sound in the 500-box band, such as the Great drum and the great Huo sub-band, has a good sense of strength. In the middle and high frequency sections, the intensity refers to the soft sound with high penetrating power and high highlight. Generally, the medium and high-pitched area of the high-pitched copper instrument has a good intensity effect.
Penetrating force: refers to a high-quality, high-brightness audio. The penetrating force is obvious near 4500Hz.
Brilliance: A high-rounded speaker with a certain degree of emphasis. Sorrow: sorrow and warmth are opposite to each other. It is also a kind of feeling.
The audio source of a typical instrument that has the characteristics of this sound sense is the audio area of the center-tone dual-Reed.
Yin Sen: a low-frequency speaker with high tension to form a Yin Sen sound effect.
Flat: this is a special audio effect at 2500Hz. Music in the vicinity of this frequency generally feels "flat. For example, banhu and Erhu have obvious sub-phoneme features.
Dark: if the music lacks a spectrum of more than 6000Hz, the sound can be changed to "dark ".
Fa XU: This is caused by increased noisy when the instrument scales higher. This noisy is usually similar to the flow of sand.
Extremely high frequency: 16 K-20 K color enhancement is mysterious; 12 k-16 K high frequency panic, glorious; 10 k-12 K high frequency panic, luster; high frequency and high frequency low section: 8 K-10 k s voice; 6 K-8 K brightness, transparency, improve the sound weight, landing sound bleak; 5 k-6 K language definition, improves sound sharpness and fatigue. upper part of the intermediate frequency: the sound on the surface of a 4 K-5 k instrument increases the distance between the instrument and the landing instrument, and the penetrating strength of the 4 K instrument improves cough; 2 k-3 K is the most sensitive to brightness, improving the sound hard, not natural if: 1 K-2 k transparent, smooth sense, increase the feeling of jumping, loose landing; 800 strength, increase the throat weight; Increase the pitch and contour of 500-1 K voice; Increase the convex voice and the contraction of the landing speech; Increase the monotonicity of the speech in the main audio areas of 300-500, and decrease the void voice; medium frequency low: 150-300 voice intensity, male voice intensity, hard voice enhancement, no special, landing: soft, floating; low frequency: 100-150 fullness, Increased turbidity, landing thin; 60-100 sound, improving the ROAR ( Boom), failed to land; 20-60 space sense, increased the low frequency resonance (resonance), landing emptiness; 80-160 in the lower frequency section; 40-80 in the lower frequency section; 20-40 in the lower frequency section; ultra-low frequency 32 -~. --------------------

Functions of various frequencies

The human ears feel the sound frequency from the lowest 20Hz to the highest 20 kHz, while the human voice frequency ranges from 80Hz ~ Between 12 kHz, the voice of different frequency bands is different for people. 1. 20Hz -- 60Hz part. This promotion can give music a strong feeling, give people a sound feeling, such as thunder. If the increase is too high, it will be turbid and unclear, resulting in poor definition, especially low frequency response and low frequency heavy audio equipment. 2. 60Hz -- 250hz part. This section is the low-frequency structure of music. It contains the basic sound of the rhythm part, including the main sound of the pitch and rhythm. It balances the tone structure with the ratio of High-mediaintone. Upgrading this section can make the sound plump, and excessive lifting will make the sound rumbling, and the attenuation of this band and the high middle band will make the sound thin. 3. 250Hz -- 4 kHz section. This section contains the low-frequency harmonic of most instruments and affects the definition of sounds such as human and musical instruments. You must adjust it with the settings of the front bass. Otherwise, the sound quality will become dull. If you increase too much, the voice will be like the voice in the phone; if you increase the bandwidth by Hz or 1 kHz, the voice will be like the voice of the horn. If you increase the bandwidth by 3 kHz, the voice recognition will be masked, that is, the mouth is unclear, it also makes the lip sound "M, B, V" difficult to distinguish. If the 1 kHz and 3 kHz are too much, the sound will be metallic. Human ears are sensitive to this frequency band and usually do not adjust this section. Excessive improvement may cause auditory fatigue. 4. 4 kHz -- 5 kHz. This is the frequency band that affects the sense of presence (distance. Increasing this frequency band makes people feel that the distance between the sound source and the listener is a little closer. attenuation will make the sound distance farther. If it is increased by 6 dB around 5 kHz, this will increase the sound power of the entire Mixed Sound by 3 dB. 5. 6 kHz -- 16 kHz section. This frequency band controls the brightness, brightness, and clarity of the tone. In general, upgrading this part makes the sound loud, but not clear, may also lead to Heavy tooth sound; attenuation this part makes the sound clear, the sound quality is slightly thin. This band is suitable for restoring human voice.
The following lists the features of common EQ combinations.
● POP: pop music, which requires both human and instrumental music. The combination is relatively average, so the fluctuation of the EQ curve is not great.
● Rock: Rock music. Its height and height are greatly improved. The Bass enables strong music, strong rhythm, and clear or even harsh tweeting.
● JAZZ: Compared with pop, it improves the 3-5 kHz part and enhances the sense of presence.
● Classical: classical music, which is upgraded to a high or a low level, mainly highlighting the performance of the instrument.
● Vocal.
In addition, it should be noted that each person feels different for the sound of different frequencies, the frequency response of the audio playback device is also different, and the human hearing curve is only drawn based on the statistical data, therefore, if someone sounds natural, they may feel uncomfortable. The adjustment of the balancer needs to be personalized based on their own listening characteristics and the playing devices used.

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