About the game engine cocos2dx, bluecoder was involved (probably in February ).
Click the demo of the game to learn and do it. Then, you can port the Spacewar game previously written on MFC to cocos2dx and make it in Android
Run on your mobile phone ...... I learned a lot. So I decided to use cocos2dx to develop a brand new, model-like game, but it was big
My professional courses are really busy, and I have plans to take a postgraduate entrance exam.
After the summer vacation, I thought: I can finally calm down and complete the previous idea, but I found that the school has arranged a summer training, which is hard to work.
I have to wait until this training is over...
By middle July, the training was over and finally the programming time of its own.
Then I plan game development step by step:
Stage 1: The game concept is synchronized with the artist. In order to get a good idea, I am thinking, searching for resources online, and then various ps, PS, PS ......
Stage 2: Scenario Design. Basically completed the UI layout in game scenarios
Stage 3: coding. No, stick to it.
Stage 4: Test and debug. Continuously testing and fixing bugs
Stage 5: insert and publish an advertisement.
After about 10 days of coding, I wrote nearly 6000 lines of code, and finally found this android game of my own, which exhausted me, ⊙ B Khan !!! (In fact, I think the most difficult thing is the art stage. Because I didn't know how to use PS before, I had to learn it on my own. At least I had to get what I wanted. It took me a lot of time)