Aipu-dedicated game AI Processor
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Even if we have the strongest CPU, it is still not powerful enough for our games. With the development of the gaming industry, GPU began to share the CPU's computing work on graphics rendering, and the emergence of PPU separated physical computing from the CPU. At this time, we found that many of the large-scale production projects that claim to have never come before have visual effects comparable to those of movies, but they are boring to play. Because we have not made any breakthroughs in the AI technology of games over the years.
Aiseek Ltd. From Israel (http://www.aiseek.com), surprise us. In 2006, it launched intia, a proprietary processor for artificial intelligence for games. This flagship product has brought hope to a more realistic AI for games. Intia is designed to develop the latest game, which has strong acceleration capabilities in Mobile, perception simulation, and map analysis. Some of the acceleration capabilities can achieve 200 times the same processing efficiency on the CPU.
Intia is the world's first acceleration processor dedicated to artificial intelligence for games. It is equipped with corresponding sdks to facilitate the development of artificial intelligence for games. Intia supports ultra-large maps, and its ultimate pathfinding module provides-times faster efficiency than the software-based a * algorithm. On the demo provided on the official website, we can see that it has a very good acceleration effect for non-player role (NPC) movement. Here is a demo:
If you are interested, you can view its features through the following resources:
Introduction: http://www.aiseek.com/Intia.html
Whitelist: http://www.aiseek.com/AIseek%20-%20Intelligence%20for%20New%20Worlds.pdf
Demos: http://www.aiseek.com/Demos.html