The previous article has already done the preparatory work. Now it's time to start combat. Do you have any excitement?
The first step: Download the plug-in package (here 1 points, if there is no resource points can @ i) http://download.csdn.net/detail/pdw_jsp/8612601
Download Future content as shown in
Step Two: Set the required content in the plugin
1: Modify the plugin in a file named GooglePlayDownloader.cs in the Dl_service. Setstatic ("Base64_public_key", "fill in the value of your application");
Specifically into your Google app and then, as
2: Modify your nextscene for your own game scene. Here's a test1. Randomly created two cubes for testing
Step three: Start exporting the scene and generate it. APK +. OBB file
1: Export the necessary settings, modify the bundle ID for your Google app
2: Set the subcontracting options and KeyStore (KeyStore did not have to go to Google to generate a bit, this has done Android should be very clear)
3: After exporting, there will be two files in your export directory for a * *. APK + **.obb
This is the end of the actual combat. The next one will be tested, which is the longest time I have spent, and the Chinese developers have too many pits to solve. Pain!!!
Welcome to shoot Bricks
<2> Unity3d Sub-package with Google Play on specific combat