Objective:
Our team to do the project is "poetry," the initial plan for the main content of the game: according to the content of the interface scene guessing poetry name, poetry content.
In order to gain a deeper understanding of the needs of the people in the market, our team decided to make a questionnaire to analyze the players ' concerns about our project and to get more people's needs, and in just a few days we got 122 effective questionnaires.
1. First we count the age of the respondents
According to our survey results: 96.7% of 19~38岁 's population received our survey, so most of them should be student or office workers.
2. In order to better deal with our community modules, our team investigates the social tools that people often use
Surveys show that using QQ and mainstream, so our team intends to develop our Community module when we can invite QQ or friends, authorized to bind the two accounts.
3. In order to give our game a good first impression, we investigated the style of the interface of the game that the players like.
Statistically, most people prefer a clean and clean game interface.
4. According to the survey, the poetry of the game is now relatively small in the market, so our group of this game is still very promising.
5. About our "Poetry breakthrough" proposal:
For example: hope that the game poetry, rather than the game of poetry, fun and difficult to coexist, there is a reward game, the level is diverse and interesting, the picture is lovely, the vocabulary is broad, simple with a bit of depth, the game can let people remember poetry, there are hints better and so on.
Summarize:
Through the survey we learned about the adaptation of our app to the crowd, the color style of the app's interface, the familiar social tools of our players, and the needs and concerns of people about our app.
by Snowing
An analysis of the questionnaire and survey results of "poetry and great Breakthrough"