Analysis of the results of independent game development questionnaire and its realization

Source: Internet
Author: User

The preliminary game was conceived as a sandbox survival class, so a few 27 users were collected through the Web survey questionnaire. Summarized as follows

First of all, in the "game type of play" option, 18/27 of the users chose RPG (role-playing type), which accounted for the overwhelming majority. This is consistent with the development vision of our game-the survival class itself is a branch of RPG.

15/27 people play the game in 1 hours to 3 hours a day, so the game one-time process needs to be controlled in about two hours.

Since more than half (16/27) of users tend to play online, it is decided to join the LAN online function in the game after the single-machine section is complete, and can choose to cooperate or fight.

13/27 of the user's requirements for the game is "entertainment", so the difficulty of the game can not be designed to too high, need to use "a bit difficult but operating or thinking good or can play" the game difficulty.

There is a more appealing answer to your questions in the brief:

I don't know what kind of game you want to play, but as a girl, it's better to have a double character . Although each game is new (LOL) that kind of fun, but still accumulate more interesting and play long. But the most important thing is the game and innovation, as long as you do well, there is no problem in the course of gold. Come on, yo

"Double lead" setting in the previous did not think about, so in consideration of the game design two modes: Story mode and sandbox mode, story mode using the double protagonist mode (need a good copy), sandbox mode does not unlock the settings, all items can be freely manufactured and used. The first step is to complete the sandbox mode, and then complete the design of the story mode based on the sandbox mode.

So that is in the idea and the results of a comprehensive questionnaire conclusion, the initial can only be made, hoping to make a good independent game bar.

Analysis of the results of independent game development questionnaire and its realization

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