Descriptions of Rokon:
Rokon home: http://rokonandroid.com
Rokon documentation: http://rokonandroid.com/javadocs/
Lazy bones (http://blog.csdn.com/iamlazybone)
I have not passed the level 4 test ~ The level is limited ~ Right when learning notes ~ For reference only ~
I won't say anything about copyright ~ It is roughly the same as a general blog ~
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Android game engine Rokon study Note 1: Add a Rokon framework to your project
This tutorial demonstrates how to create an android project based on the Rokon framework.
Assume that you are using eclipse in windows and have installed the ADT plug-in. Otherwise, create a development environment here (the development environment needs to be turned over, and the method is omitted.
1. download the latest Rokon development kit. You only need [Rokon_lib_x-y-z.zip]
2. Open your frequently-used workspace and make sure that you are directed to the folder.
3. Create an android project, which is supported by Rokon of version 1.5 and later.
4. Open the project folder. Find the directory where androidmanifest. XML is located.
5. Create a folder libs in the current directory.
6 decompress rokon_lib_x-y-z.zip to this
7. Update the newly created Android project, right-click to update the project, or press F5.
8. Ensure the file location is correct, as shown in figure
9 Add the rokon_x-y-z.jar to your build path (right-click the project, select bulid path, and click Add to build path). If it is correct, you will see that it appears in the reference package.
10. Now you are ready. Do not forget to use the SHIFT + ALT + O shortcut to format your import.
===================== You can take a ship to another tutorial ==========================
Android game engine Rokon study Note 1: Add a Rokon framework to your project
Study Note 2 of the android game engine Rokon: helloworld
Android game engine Rokon study Note 3: Use of genie sprites
Android game engine Rokon study NOTE 4: Add touch control
Android game engine Rokon study Note 5: Use of modifiers Modifiers