To use texture animation in sandbox, the texture name in the editor should follow the following naming conventions:
Prefix ## ns_nesuffix (time)
Where
Prefix -- prefix name of the texture
# -- Animation sequence position (two # meaning two animation sequence positions)
Ns_ne -- this is the first and last number in the animation sequence.
Suffix -- specifies the suffix of the texture name, which can be selected.
Time -- specifies the time of a texture animation frame (0.05 seconds = 50 milliseconds by default)
For example, the texture animation is explode # 00_12bar (0.01)
This means that the texture sequence is named "explde00bar", "explde01bar", "explde02bar ..., Explde12bar: animation frame-less speed: 10 milliseconds.
It can also use this format: sta00 ##. In this case, the engine will load the final available texture from sta0000.
Author: Wuhua wujiu Source: wine.