Animation texture naming rules for cryengine3

Source: Internet
Author: User

To use texture animation in sandbox, the texture name in the editor should follow the following naming conventions:

Prefix ## ns_nesuffix (time)

Where

Prefix -- prefix name of the texture

# -- Animation sequence position (two # meaning two animation sequence positions)

Ns_ne -- this is the first and last number in the animation sequence.

Suffix -- specifies the suffix of the texture name, which can be selected.

Time -- specifies the time of a texture animation frame (0.05 seconds = 50 milliseconds by default)

For example, the texture animation is explode # 00_12bar (0.01)

This means that the texture sequence is named "explde00bar", "explde01bar", "explde02bar ..., Explde12bar: animation frame-less speed: 10 milliseconds.

It can also use this format: sta00 ##. In this case, the engine will load the final available texture from sta0000.

 

Author: Wuhua wujiu Source: wine.

 

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.