Another discussion on Unity 3D

Source: Internet
Author: User

A year ago, the occasional impulse translated the "Unity3d Game and Facebook bindings (1: Brief introduction)" series of articles.

Now look at 2 obvious advantages,

A: To this tepid blog with a top 3 popularity;

II: I personally started to focus on the unity 3D direction.

Quweicunzhen, such as online news in the sky, one may really have this thing, one may be the marketing of soft paper to do the bureau – I am now working on a similar thing. In order to find out the market acceptance of unity 3D, I did a search last year and this year on Unity3d's post keywords. Hope that through the core indicators of the ecological circle-talent position needs, analysis and thinking to identify the true and false information.

Because of the fire of a mess of the market post demand , it is possible to promote the corresponding ecological development of benign.

This is last year's data:

< P style= "margin-top:0px; margin-bottom:10px; padding-top:0px; padding-bottom:0px "> job keywords

number of positions

< P style= "margin-top:0px; margin-bottom:10px; padding-top:0px; padding-bottom:0px "> CV keywords

number of resumes

< P style= "margin-top:0px; margin-bottom:10px; padding-top:0px; padding-bottom:0px ">unity3d + Beijing

253

Unity3d + Beijing

981

< P style= "margin-top:0px; margin-bottom:10px; padding-top:0px; padding-bottom:0px ">unity3d + Shanghai

93

Unity3d + Shanghai

564

< P style= "margin-top:0px; margin-bottom:10px; padding-top:0px; padding-bottom:0px ">unity3d + Chengdu

28

Unity3d + Chengdu

146

< P style= "margin-top:0px; margin-bottom:10px; padding-top:0px; padding-bottom:0px ">unity3d + XI ' an

13

Unity3d + XI ' an

46

Data from

This is the data for this year. Data from 51job sites – Search by hand keywords + City

< strong> key Words

Beijing Post

< P style= "margin-top:0px; margin-bottom:10px; padding-top:0px; padding-bottom:0px "> Xi ' An Post

Chengdu Post

< P style= "margin-top:0px; margin-bottom:10px; padding-top:0px; padding-bottom:0px ">xamarin

2

0

5

< P style= "margin-top:0px; margin-bottom:10px; padding-top:0px; padding-bottom:0px ">phonegap

193

15

47

< P style= "margin-top:0px; margin-bottom:10px; padding-top:0px; padding-bottom:0px ">android

8304

649

1545

< P style= "margin-top:0px; margin-bottom:10px; padding-top:0px; padding-bottom:0px "> unity3d

568

-

165

In Unity3d, only 1 years, the demand for jobs in all three cities has increased:

    • Beijing has grown 225% = 568/253
    • Xi ' An has grown 369% = 48/13
    • Chengdu has grown 589% = 165/28

Simple interpretation:

    1. Beijing low growth , is due to a very many start-up companies moved to Xi ' an, Chengdu and other western regions. It took away some of the potential growth engines that could be found on the web. I drifted back from the north, looking back to Beijing more suitable for market, business, talent-intensive research and development. It is not suitable for doing in Beijing.

    2. XI ' an strong growth . is due to low cardinality.

      As far as I know, in the spring of last year, Xi ' an set up 3 u3d-related start-up companies. The excitement of the pre-test, in the middle of 2015, talent demand can reach three digits, so that there may be a benign u3d ecological circle.

    3. Chengdu is growing rapidly , leading into the 3-digit club, which is related to the preferential support policy of Chengdu High-tech zone. such as North, upper and wide enterprises moved to the mainland, Chengdu and Xi ' an in the selection of targets. But I heard friends say, in Xi ' an, Chengdu after the detailed turn, to Chengdu or more-great environment, policy to force.

Simple analysis is visible. The vast majority of people and companies are in 2 mega-cities in Beijing and Shanghai. and relative to other keywords belonging to the niche level, the future is a big gold.

This is the last year's own conclusion, and now it is slowly becoming reality: Unity 3D will become a big gold mine.

Note:

Most game development teams. By game industry standards, the scale is very small. The size of a game team averages around a few people. Mobile game developers need to play multiple roles, including:

    • The main user of Unity 3D is the level planner and the program Ape, which is the largest number of people in the team. About 3 of them.
    • In terms of material, there is a need for art characters – line charts, vectors, 3D polygons, about 1.
    • Other such as planners, PM is usually the unity 3D part-time to do.
    • Background Server Developer (online game), not currently considered. The complexity is higher.

Other than that. In addition to roles, there are divisions and organizations involved:

    • Build a team. Small team mode, the communication is more smooth.
    • Schedule a scheduled, fixed-point-in-time summary.
    • Budgeting, how much time to invest.
    • Design game content. Technical feasibility and time feasibility.
    • Build the game architecture, the habits that team programming follows.

    • Test game, agile way to proceed.

Another discussion on Unity 3D

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