I am in the fourth article: a fairly simple SDK program says that by calling the Messageboxapi function to pop up a dialog box, do you have any idea what the details behind our simple code are? It's a little early to let you know, but now it's time to Using some basic API function calls to implement a own dialog box is not very difficult, then this article is the purpose. In passing, we introduce some basic API applications, because of the first five articles of the foreshadowing, I believe that you have the SDK program of the approximate structure and related character processing have some understanding, so in this article of knowledge, I will not say more, lest some people think I really too wordy. Really puzzled, can refer to the previous article.
First, I'll make a general list of some of the API functions we're going to use to complete this task.
SetWindowText set the title of the window
GetClientRect Gets the size information of the client area of the window
Getwindowlongptr through window handles to the window and the associated information
CreateWindowEx Create a window
BeginPaint get the device handle of the window
EndPaint the device handle of the release window
DrawText text on a window by using a device handle
Well, with these functions, we can implement a simple dialog box that has a OK button and a hint on the top of the button, but this dialog box is a code of our own to realize yo ~ ~ or a more fulfilling sense of it ~
The general framework of the program or the framework in our previous article, register the window class, create a main window, a message loop, a window message handler function. But we need to add some code to the window message handler function to complete the functionality we need. Where do you add it? Last program, we only deal with Wm_destroy this message. For this message I no longer explain, do not understand or forget to MSDN or to see an article, here we want to add to two messages processing code, first is wm_create, this message will be created when a window is sent to the window message handler function, If something needs to be done when a window is just created, it's best to deal with the Wm_create code as follows:
Case WM_CREATE:
{
RECT rctclient; Used to store the main window client area size information
const int buttonwidth = 80; Width of the button
const int buttonheight = 25; /Button's high
GetClientRect (hwnd, &rctclient); Get size information for main window client area
HINSTANCE hinst = (hinstance) getwindowlongptr (hwnd, gwlp_hinstance);
HWND Hbutton = CreateWindowEx (0L, _t ("button"), _t ("OK"), ws_visible | Ws_child, RCTCLIENT.RIGHT/2-BUTTONWIDTH/2, rctclient.bottom/2-buttonheight/2, Buttonwidth, ButtonHeight, hwnd, ( HMENU) 2, hinst, NULL);
SetWindowText (hwnd, _t ("Custom dialog Box"));
Break
}