1, first create a surface, requires a higher number of fragments, preferably with a nurbs surface. As pictured.
2, and then on the carving tool surface processing. The surface is machined using the Sculpt surface tools under Edit NURBS. After processing, the surface is assigned a Lambert material, and a ramp map is specified on the color. Adjust the parameters in ramp as shown in the figure.
3, at this time, by adjusting the ramp parameters to get as the effect of the diagram. The distortion effect in the graph is mainly the noise in the texture node, noise freq These two parameters control.
4, at this time it is best to have a black texture in the area with carving tools and then processing. Make this area concave.
4, and then into the material node will color below the Ramp->color balance item color Offset, its role is the transition color map of the ramp in the black to adjust, we give this color offset and then put a ramp.