Arpg game engine developed by WPF)

Source: Internet
Author: User

It took me a month or night to make it an ideal for my childhood. Recently, I was optimistic about WPF, so I used WPF to develop an a-RPG Game Engine. I would like to make a few announcements: (in particular, the game uses a lot of MMORPG materials from other networks, for example, if a map is of Jin Yong, the main character is the sword of the sky, the monster is of the swordsman world, and the skill is xuanyuan sword 5, this software is only used for exercises. Hey hey, the current degree of completion is 40%, but as long as you have installed. net3.0 +, it should be able to run theoretically. My development environment is. net3.5sp1)Here I will add that the number of refresh monsters is limited to 300, and more than 300 will crash (Super index)

 

In terms of basic functions, tracking and anti-overlap processing of monsters are not implemented., Magic has achieved the single target attack magic, the target Circle area range magic, Any Polygon range shuttle magic, add blood and Buf magic and other effectsThere is still a lack of common traps, such as multi-part monomer and multi-part group attack. The frame splitting architecture is very mature, and the implementation of these things is only a matter of time.

When a monster is standing, its location may jump because of different intercepted parameters (Xishan is a monster with 320*320, and my location is 150*150. It counts the mounts, I am only trying to test it, hey). I have made a special note that the protagonist has been changed, but I still feel that the protagonist is a little fake. Instead, the monster is real because the monster stops 10 frames and walks for 12 frames, play 11 frames, 13 magic frames, 15 dead frames (Khan, Xishan is really demanding), and the protagonist stops 5 frames, walks 8 frames, beats 7 monsters, and 6 magic frames, eight frames of death are visible. Due to the fact that there are many characters in the swordsman world (split head, left hand, right hand, body, weapons, mounts ), the hero is only divided into two parts: the body and the weapon, so this work is only used to write the engine for the future of silverlight3. Sorry, there is no time to intercept the synthesis, and the protagonist will only use the ground.

 

Currently, the game map has not been optimized. (The map is 3000*1700 pixels. Currently, the full map displacement is used. This shows how much efficiency will be improved if the block loading is completed! The photo masking layer has no time to intercept the first version of 5.4, so the 3000*1700 error is caused by the excessive deduction. This is the reason for the system card. Think about the simultaneous displacement of the two 3000*1700, by me .. I also think that sweat is really not enough time, and it will be optimized in the future! Hey hey) later versions will be optimized and then released, as the result of the first Damo to comfort work in the next month. A perfect version will be released in the future to implement all functions of a commercial 2D single-host game! (Because I only use Photoshop. If I use 3dmax, I will definitely do 3D, because the 3D function of WPF has considerable potential, but it is not ruled out that I will learn it when I feel better)

 

Windows 7 will be integrated with. net3.5 +. What does this mean? Experts will know at a glance that the desktops developed by Vs, such as winform and WPF, will be used in the future.ProgramAnd there is no need to install a huge. Net Library. Isn't it a great revolution?

 

Finally, I will mention: This game is pure C # development. I have not installed Vista in my computer team, and I have not installed Windows 7, therefore, tests were conducted on four XP or 2003 computers respectively. The test data is as follows:

1. Windows XP 1.6 GB integrated 32 m graphics card M memory... 6 years ago, the Sony notebook was runningBasic sub-cardThe frame is a hop.

2. XP 3.0g GF graphics card 1g Memory 3 years ago standard, runComparison cardXP seems very unsuitable for running WPF vector Animation

3. 3.0 GB 64 m graphics card 512 memory running in Windows2003 SystemBasic no card, Reflecting the advanced nature of Windows2003, hey

4. Windows2003 system 1.6g coolui dual-core 64 m graphics card 1 GB Memory OperationVery smooth

All the above systems are installed with vs2008 mssql2005 mcfee8.5i Photoshop CS3 to prove non-bare metal.

If it is a vista + system, it is estimated that as long as the system can run smoothly, the game will certainly be quite smooth.

 

Finally, a download test URL is provided:

Qxgame.rar

. Net3.5 framework:

Http://go.microsoft.com/fwlink? Linkid = 118080

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