Attention is the design style of other people's programs

Source: Internet
Author: User

For me, the focus of attention is the design style of other people, the more just into a field, the more I care about and I use the framework/Toolbox style to maintain unity. Even if this style and my habits contradict very badly. Because you're the only one who can do it like he does, and you really think like him. Of course, for "C # whether to provide operator overloading" problem, we have to focus on not only the design style, more is the concept of language design these problems. Usually outside of their own field, more attention to these problems, we do not need to implement their own language, but also gradually develop the ability to know the environment. For example, a class-based language, the characteristics of the supply must be a basket, these baskets are generally what, this concept must have.

In a completely unfamiliar field, after exercise, you can put this clone period (clone is someone else's body that lot more), control in half a month or so. After this half a month, love how to write the program, you can write it; However, I am afraid we have entered the state at this time, unless it is a very time-consuming habit, others would rather be consistent with the object of our clone rather than change it. One of the key points to note here is that perhaps your problem is incompatible with the way you use the framework and toolbox, but it is true that this third-party thing can dramatically increase your efficiency; It's time for you to take a moment to make some adpater about your brain and your specific implementation.

I think this way of learning and progress, the greatest advantage is that the same brainpower, get more things; The same time, in the "Don't Know" way, will cover more content. I don't know what we've seen. 16KB shows a demo with a textured 3D scene? In fact, the truth is similar, but if 3D games are so optimized, instead of spending a lot of time and energy, this is because, for scenes, textures, these things, too much change, can not be summed up one or several common laws. And the way we humans do things can be summed up: unless it is a mental illness, otherwise, for a person and a class of problems, the right way is the total number of those.

We want to see that people are characterized by the fact that overclocking is easy, while the CPU group of a person is a programmable hardware, and is much better than a graphics card with a similar function today: we can optimize our CPUs for a wide variety of issues, providing a shortcut, as if you could add mmx/sse/by programming 3dnow!, and can be extended indefinitely. But our memory is extremely limited, and our chassis is too hard: Of course, even if you open it, there is not necessarily a memory slot. But if you are a memorable person, then I should be at the beginning of the article prompted you to click on the upper right corner of the X; Now I can only express my strong apologies for you and more jealousy.

At the end of the day, you don't need to pay attention to what overloads you can't use. You just have to know that it and a bunch of other brothers who may be causing you obstacles or help are there, and know where the cheats that kill them or drive them are obtained, and perhaps need to know how to get the cheats, and several spells that use cheats. However, as with the principle of designing software, these capabilities can be reused on a large scale compared to specific problems.

This is like playing star or Warcraft, quick copy (who understands the word?) what do you call it? , when a game is over, most of the places on a map are usually black. Of course, if it is to open the ore, the Zhu Er, the final map is basically full light. But what we need to keep in mind is that when your unit is not in a place you've been looking at, it's still shrouded in the fog of war. But it doesn't matter, as long as you will "Scout". Obviously, no "pathfinder", no matter how much he mastered the skill of cattle B, it is impossible to win.

Of course, there are a lot of similar and necessary skills to "scout", and here is just a sign of it. We need to take note of a phenomenon: compared to a person who knows how to make a chimera or a big nucleus, a guy who will "Scout" in a c&c, often plays for a few days, and has not memorized all sorts of data, can start the former. Don't tell me grrrr or who data remember is also very familiar: after all, they need to deal with the details are limited, in this respect is not worth it; And the life and software component work is not. This is also a question of how to choose and exchange, the ability to deal with this problem, is the basis of the foundation.

Kunming Sunworld Maternity Hospital

Focus on the program design style of others

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