Badminton technical illustration

Source: Internet
Author: User
Tags crosstab

For those who are always shouting that they are not strong enough, please refer to the details. Every 1 m child can kill the ball. I am sorry to say that I am not strong enough ?, Poor technology, poor technology -. -

Prepare for shooting, sideways, right-hand arm to 45 degrees or a little large, keep balance in front of the left hand, eyes on the ball, determine the height and speed point.



The requirements for the fight are relatively high. -



Body Rotation, bow, such as the arrow on the string, the racket is full backward. -



Look in another direction. Take a closer look at her clapping hand. She has changed from the starting hand's grip action (that is, the forefoot's movements) to the fist-held action (that is, the forefoot has been withdrawn ), however, the fingers are still loose,
No force. Only when the index finger is pulled back and the hand is made into a fist can the wrist action and strength be fully used at the moment of hitting the ball. Many people are unable to reach the high distance ball (kill the ball). This is a key mistake. -

More powerful actions for male players-



The whole arm is like a whip, and the shoot is a whip. The finger sticks to the force immediately after hitting the ball, and the hitting point is in front of the forehand. Note that the right foot has been switched to the front to prepare for surfing the Internet. Some people say that if you can see the belly, it means you have done the right thing. -



Spin in the arm, swing quickly, press (kill the ball), coordinate the whole body, and turn the waist.

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Recording-



If you hit the ball on the top of the head, this is the action: the body is up and down, the right foot is placed in front, the left foot is behind to maintain a balance, and the hitting point is in the top of the head. -



When hitting the top of the head, pay attention to first use the inside of the left foot to reach the ground, and then transition to the full foot, do not use the foot tip first landing, because the impact force is quite large when landing, with the foot tip will be hurt. -

This was an instant before the launch-


Online hanging action ~~~~~~~ -



The front hand is connected to the Internet, the right hand is in front, the left hand is in the back to maintain a balance, bow and arrow steps, the body is leaning forward, right thigh and calf into a right angle or slightly greater than a right angle, do not turn into a acute angle. -





There is another key point: when the right foot is landing, It is the heel first landing, and then rolling forward to the full foot landing (note that it is not the first foot first landing), in order to play a good stop, finally, I got up from the ball. -







In this direction, you can clearly see that the right toe is slightly outward, which can prevent ankle injury and quickly get up and prepare for the next ball. The left foot is dragged to the ground. -


Before the network connection, the head of the hanging ball is out.

Part 2

Backhand hitting diagram-



Sideways-



When the ball has been placed before the comparison, the action is basically the same as the online action .--

Body back to the ball net, pay attention to the distance between the ball and the body-



Part 3

Footwork

1. Walking: the ball is determined by a reaction to the ball, that is, starting from the position of the heart to the position of the ball. -The game should be started several hundred times (basically once every fight back ).
To achieve quick start, you must be agile, accurate in judgment, and correct in preparation. The preparation posture can be divided into two types, one is the serving posture (must follow the rules to stand in place), the left foot should be in front, the right foot in
Then, the network is sideways and the center of gravity is in the front. the right foot is removed from the ground, his knees are slightly bent, his abdomen is subject to the chest, relax and raise his knees to the chest; the other is the preparation posture of the two sides during the doubles process, it should be the right foot in front, the left foot in the back, forefoot
Landing, heel lift, knee slight flexion, the upper body a little forward, the center of gravity falls on the legs of the division, holding in front of the abdomen, the whole posture should be coordinated and relaxed, to maintain a touch issued starting posture. -

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2. Movement: mainly refers to the movement from the center position to the hitting position. The basic footwork of the mobile device includes the following steps: Step cushion, cross step, sub-step, parallel step, Xtep, Xtep, and Xtep. Use these
The combination of footwork from the center position to the field area, regardless of the position of the ball-the backward footwork, the moving footwork on both sides and the online footwork: the number of steps from the center position to the hitting point, generally, one, two, or three steps are used.
It was determined by the distance between the ball and the body. The factors that affect the moving speed include the number of steps, the speed of the frequency, and the size of the stride! Next we will introduce the basic mobile footwork to you, so that you can use it flexibly :-

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(1) Step: when the right (left) foot takes one step forward (back), the back foot follows up, and then takes another step in the same direction with the same foot. The step is generally used to adjust the step distance. -

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(2) crosstab: the left and right sides move forward, backward, or backward to the crosstab. After another foot is exceeded as the front cross step, after the other foot is exceeded as the back cross step. In this way, the game gets more out of the game after the game is played. -

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(3) small steps: moving in a small cross step is called a small broken step. Because the stride is small and the stride frequency is fast, it is generally used when the start or return start. -

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(4) parallel step: when the right foot moves one step forward (or backward), the left foot immediately moves one step to the right heel and then the right foot moves one step forward (backward). This is called a parallel step. -

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(5) slide: Take one foot as the axis, and the other foot as the backward or forward step. -

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(6) Xtep: In the last step of movement, when the left foot is forced to step backward, the right foot is always a stride in the direction of the ball, which is called Xtep. It is mostly used for online hitting. It is also often used when the backend bottom line moves the ball. -

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(7) tengyue step: the footmethod for taking off the air and hitting the ball is tengyue step. It can be divided into two types. One is to take off with the leading foot (or feet) when the ball is flushed online or moved to both sides to kill the ball; the other is to use the right foot (or feet) to jump to the top point to kill the ball when the opponent hits the high ball. -

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3. Match hitting in place-

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Mobile itself serves the purpose of hitting the ball. The so-called "footwork to transfer" refers to the way of hitting the ball Based on the question, the athlete's office stands in the most favorable position for such hitting, if not occupying the most ideal stomach. At last (before hitting the ball), we also need to make small adjustments so that the hitting action can coordinate the force. -

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4. rollback (center position )-

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After hitting the ball, you should try your best to maintain (or recover as soon as possible) The Body Balance and immediately move to the center position so that you can prepare for the next ball. This is called a bounce. Beginners often lack
The consciousness of "going back to the center" must be corrected when the ball is played. Of course, with the accumulation of competition experience, athletes. I gradually realized that not all hits of the ball must go back to the center.
According to the actual situation at the time of the competition, based on the technical and tactical characteristics of both parties, we chose the best way to fight back the opponent's return route and position. -

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5. Online mobile footwork-

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The footwork that moves from the center to the front of the net to hit the ball. The Internet footwork can be performed in steps, steps, or steps. -

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(1) The method of surfing the Internet on the right side: two or three steps can be used to move the Internet, or two steps can be used to move the internet. -

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(2) footwork for surfing the Internet on the left: surfing the Internet on the right is the same as surfing the Internet on the right, but the mobile network is directed to the left. -

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Mobile Internet footwork requirements-

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1. It is better to take the last step and take a look at the position of the ball. Generally, after the last step is taken, the side is directed to the network and it is naturally stretched straight. Generally, after the last step is taken, it is best to straighten your arm to bring the ball to the side of the screen. If the ball is too far away, it will also impede the hitting. the return distance is extended. -

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2. The last step should be in front of the foot. The stride is large, the position is above the knee joint, and the center of gravity is on the right foot. The right foot should first land on the outside of the heel, then transition to the foot, and use the toe brake. Do not make the body forward. -

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3. Low-weight posture is generally used for putting the ball in front of the net and picking the ball. When the body is straight, the center of gravity is high. When you throw a ball, you must jump to the front. -

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6. Move the footwork on both sides (kill the ball )-

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The moving footwork from the center to the left and right sides to the hitting point is called the moving footwork of both sides. It is generally used for playing the ball in the midfield and taking off the assault. -

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Move the footwork to the right: when it is closer to the center, use a pedal to take a large stride to hit the ball. If it is farther away from the center, move the foot to the right and then take a large stride. -

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Move the footwork to the left: The same as move the footwork to the right, the opposite direction. -

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The air-jumping footwork method: in order to fight for a high point of time to hit the ball, take off with a single foot or feet. In the descending corner, the method of an empty-hitting is to take off the air to hit the ball. It is mainly used to take a jump step, this footwork is usually used in the attack on both sides. -

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7. Move the footwork backward-

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The footwork that moves from the center to the position of each hitting point in the back field. -

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Forward and backward (right field) footwork:-generally adopts the lateral backward footwork, which is conducive to back-to-back throttling. Multiple steps are added in parallel. -

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Top-hitting (left field) footwork: generally adopts the lateral backward footwork. The mobile square network is directed to the left back field, and the backward crossover step is used. -

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8. Step-

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Coherent Movement refers to the movement between two or more hitting actions. There are two common causes: one is that the footwork moves fast when the tactical purpose is clear or the prediction judgment is very sure; the other is that
The two sides fight back each other quickly, such as killing and playing the net hook.
Pushing, this kind of technology is also considered to be coherent when athletes are quickly connected to footwork. In fact, whatever the situation, the footwork between two technical actions will inevitably pause. As long as the athlete's pace is mastered
Well, it's not worth your attention. -

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Between the hitting action and the footwork, should the pace between the footwork and the footwork be mastered? After hitting the ball, I hurried back to the center and stood there and waited for the other party's ball to come. This was not good because I was still
Sports consume both physical strength and hard start. Such a pause is not desirable (time-saving and unavoidable, especially in doubles, after the high ball is provoked, it is often forced to wait there, but the defensive scope of the doubles is relatively small). The pause time should be
This option is selected when the opponent is about to hit the ball. In short, the footwork has a certain moving law. After mastering this law, the footwork is easy on the court. However, the point of the ball is dry and variable, and the footwork needs to be adjusted at random and flexible.
Adjustment. This adjustment does not undermine the regularity of the footwork, but makes the footwork more flexible. -

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Graphic ball killing technology-

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To kill a ball, press the opponent's ball at the top of the ball as high as possible. This kind of ball is powerful, straight and fast, posing a great threat to the other party. It is the main attack technology. The ball is divided into a forehand to kill a straight line and a diagonal ball. Head and diagonal lines, empty forehand, and straight-line ball. -

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Forehand straight ball removal (sideways jump): The preparation posture and action essentials are roughly the same as those when forehand strikes the high ball. After the step is in place, bend your knees to the center of gravity and prepare to take off. Lift the shoulder strap to the top right when you take off the side
Raise your arm, forearm, and racket to stretch up. After the jump, the body is raised to the chest and turned into a reverse bow. Then the right upper arm is raised to the right back, the forearm is placed naturally behind, the wrist is stretched out, And the forearm leads the racket to swing from top to bottom,
The grip is loose. Then, the lingkong body and abdomen drive the right upper arm to the right, the elbow is leading, the forearm is swinging forward at full speed, driving the racket to wave before high speed. When the hitting point is in the top of the shoulder, the forearm is indecisive and the wrist is bent slightly.
Close, flash the wrist force to kill the ball. At this time, the finger should suddenly grasp the shoot handle and concentrate the explosive power of the wrist on the hitting point. The angle between the racket and the ball direction is less than 90 degrees. The rear of the racket's front hitting pad causes the ball to go straight down.
Line. After the ball is killed, the forearm is placed before the body with inertia. During the retrieval process, the racket is taken back to the chest.


Forehand kills diagonal balls (sideways jump): Prepare posture and action essentials are the same as forehand kills straight-line balls. The difference is that after the jump, the body turns to the left front to help the arm hit the ball in the diagonal direction. Head kill line and
Diagonal ball: the essentials and preparation posture are the same as the top-Hitting Ball. The difference is that when you throw a bat, you need to concentrate on the straight line direction (reference) or the diagonal direction (reference the left picture), the racket surface and the direction of the ball.
The angle of the plane is less than 90 degrees. -


Backhand straight-line ball: The preparation posture and action essentials are the same as those of the anti-pat high-ball. The difference is that the swing force before hitting the ball is too large, and the angle between the racket and the horizontal plane in the direction of the ball killing is less than 90 degrees (refer to the picture on the left ). -



Empty dash straight-line ball: move back to the right foot to prepare for the jump. After the jump, the body moves up to the right rear of the body, the upper right of the upper right side of the upper right arm, shoulder pull as far as possible. Full speed of the forearm when hitting the ball
Swing up, the wrist from the back and stretch through the inside of the forearm to bend to the harvest, while holding the racket to press the wrist to produce explosive force, high speed forward down the ball. After the assault, the right foot is bent on the right side, and the center of gravity is in front of the right foot; the right foot is in front of the left
Place on the ground, use the left foot to roll back to the center, and the arm is naturally reclaimed before the body with inertia (refer to the left figure ). -


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