Basic knowledge of civilization 5 beginners

Source: Internet
Author: User
Tags benchmark rounds

Civilization is also getting tired of some experience now. Due to the lack of skill, you can only provide some basic skills in the foundation, and hope to improve your skills. Please do not correct them.

1. City ride:

The urban immigration rules should already be familiar. When a city is built, it produces four cities (three cities and one population ). However, the city itself is based on a 2-digit and 1-digit market. When the terrain and resources on the ground exceed this base value, they will continue, and when they are not ready, they will continue.

For example, the basic output of a hill is 2. Therefore, if you are sitting in a city on a hill, you will encounter 2 problems because there is no such thing. While the portion of the 2nd Region will be retained, so the city production will be the 2nd Region. This is why many people like to ride in the hills (In addition, anti-DDoS Pro ).

If you are sitting on the Golden hills. Basically, 2 RMB and 2 RMB. Then, after sitting down, the basic production of the city is 2 RMB, 2 RMB, and 2 RMB.

If you are sitting on a grassland farm (or a cow), the original geographic output is 3 rows, and the result is 3 rows and 1 hour.

Sitting on resources is a kind of data retrieval. Because the resource itself can also be set up to add products and products, whether to sit up on the buttocks requires determining the terrain, security, location, and other factors. If you sit on luxury resources, you can save development time, but there will be less development in the future, such as observation sites, planting plants, and rock plants.

For example, when a goat is on a hillside, the Earth produces 1, 2, and 2. After sitting up, it turns into 2 rows and 2 rows, which is the same as sitting on a common Hill. This makes people feel pity (less than a farm horse farm and other products ). But if the location is good, you have to sit down.

In addition, if you are sitting in a region of 0 such as xuanyuan and desert, it will automatically generate 2 rows and 1 hour, so you do not need to care about the difference between regions. If there are forests, forests, and marsh trees in the region, the city is based on the basic production plan after the removal.

After sitting down, the city itself's 2 region can have a population of 1. Therefore, no matter which region the citizen places for work, they do not need to take the exam to death. Putting it on the hills can bring about 2-tier production, and the population will stop growing (not to be tested by the city-state and other external factors ). If it is placed on a 1-hour terrain, it will take 15 rounds for the population (15 hours for the population of 1 to 2 ). The profit margin 2 round takes 8 rounds, 3 round 5 rounds... This should be the data that we often see... An important factor in setting up the urban population is food consumption. If there is no food production, the population cannot be reached.

In the early stages of population growth, the greatest benefit is growth and scientific research.

It seems easy, but in fact it is a very difficult product. Every Shard is worth computing, which is the most important production in urban development. Players who are new to civilization will find that, when a city is sitting on a grassland that is not ready to be seen, all Zhou's neighbors have cut down the field and the population reaches 2x. There are workshops and workers, but it takes 20 or 30 rounds for the team to be tapped and the team to be created, not to mention the odd bench and the establishment of the country. This kind of things is available, and there is no such thing. You can leave it empty without relying on infrastructure. On the contrary, if there are basic sub-products, such as workshops and other infrastructure to increase, it will be able to greatly accelerate the production. This is also independent of the Left and the discovery of the seemingly less rooted hacker on the left, so that many players are coveted...

In the capital, the temple itself will provide three shards. Therefore, if the capital is in the hills of 2, five sub-workers will have five rounds of detection Engineers (25 in total. If you are sitting on a 1-hour terrain, it will take seven rounds for the 4 sub-accounts to search for troops. I believe this is already a constant number for many players.

The sub-city has no waiting for these three regions. When the gamer moved to the city, he sat down and started to build the infrastructure. It was found that only 40 times of integration would have been completed for the completion of a complete mass of data in the capital. This is because the sub-city is sitting in a region, and the one population will choose to work in a high-income region. The product of the first generation, the loss of one tablet in the 40 s won't work.

At this time, players can take the test. Do the population need to begin? The direct benefit of a certain population is 1 Research, and one more person works in the region. But the replacement is 1 second. Is it worthwhile? Or should we first let other cities with higher yields come to the fore?

At this time, the importance of "1 hour" was apparent. Originally, a 40-round Gong Bing (40-round) who had to wait for 40 rounds added 20 rounds after the first round, and a 2-round Gong had to wait for 20 rounds as long as 14 rounds, it looks like you're looking at it... This is also the result of autonomy and consistency.

Most of the cities with a population of 1 are still under planning during the period when the city is full of cities. Put it on a 2-tier Hill, or other high-volume data sources, first let the city find the desired things. Of course, you can also take the test to allow the city to generate 2 cities (1 gold deposit required) and generate a population from the production environment...

The local culture is also a kind of existence. The first four cities (including the capital) of the Chinese system rely on the four free-of-charge reading monuments (you can also renew them yourself, however, at present, only UB has a few self-built + 2 cultures. If you want to finish the rule, you can drag it to the back ...), In addition, the city's self-belt acceleration region is enabled. After four or more cities, only the whiteboard with the opening effect is available. If there is no monument or any addition of culture, the region will never be restored.

Autonomy is the effect of opening up each city with a plus culture. If there are no other cultural products, it will only rely on this 1 culture to gradually expand (the capital has a 2 + 2 culture ). In normal conditions, it usually takes a lot of rounds to activate the Game + 1 and remember the tablet + 2...

The Cultural Origins of zookeeper can be improved from the second-Right perspective to the + 2 culture and the + 1 quickbi (city ). The credit itself does not bring any effect on culture, culture, and culture (the second on the left who makes a lot of money ...), It depends on religion.

Other basic ideas related to the ancient 4 policy will be discussed later.

 

Ii. Internal politics-why are we not happy?

「 We all agree that freedom is always free, so we need to allocate it with caution .」

This is a basic truth about how good people are. Even if a city has 3 people out of 2, the 3rd citizens can only stay at the home of the unreleased food destination, holding everyone to be killed, the sub-products are the same as the two population. However, one more citizen has only one more scientific research, which is better than the other two.

What is the biggest factor limiting the population? It is quick failover. That is, because of the limit of fast migration, the population will be highly efficient and inefficient.

The latency after bnw is higher than that before and after bnw. In addition to the recent shutdown of the growing population, there are still potential impact on the battle industry. This also makes it easier for a player to carry the development progress than it has ever been. However, in the standard of God, it is less sad to laugh.

So, where does the smile come from?

First, we must understand that there are China and cities. In addition to the special UA or policy effects, the population of non-urban 1 is 1 region. The urban region can be eliminated by the city's smile, for example
Religious creation: mosque + 1 smile;
City Construction: Ma Xiaoyu + 2 Xiaoyu;
Or policy effect: xiao + 1 Xiao + 1 Xiao, exploring the right sea and Yang Jian Yu + 1 Xiao, or adding Xiao to the ideology and religious beliefs.
Gods: cities with a population of more than 6 + 1 giggle.

In addition, there are also some civilized ub with a smile... It seems that there are many different types of data, but they don't necessarily have the desired data.

However, the city smile can eliminate the "Population" ratio corresponding to the city. For example, a city with a population of 5 includes the FOTA + 2, the stone workshop + 1, The zhuyun community + 1, and the technical ground + 2. Although there are more than 6 million smiling faces, they can only delete 5 Million Faces until the city reaches the population of 6.

Population is a quantitative value. When the city is not in court, 1.34 million yuan may occur in the population, but the city's smile can only eliminate 1 million yuan. On the contrary, for example, in India's UA effect, only three cities with a population of six will generate, but cities with a smile can eliminate 4.5 million RMB (2/3 + 0.5 million people, this makes India a very large late corner, but now we will discuss it with a whiteboard civilization ).

Compared with the urban region, the whole country cannot be eliminated with the city smile. The country-wide regions are related to the city's data volume. When the city sits down, there will be 3 cities (no matter what special UA). These 3 regions cannot be eliminated by ordinary buildings, it is one of the obstacles to restrict the players' Zhucheng.

In the early days, the most easily available source of Chinese laughter was luxury, which is also the most important part of the Board's selection. Multiple luxury items mean that citizens can work in high-yield regions, have ample cities and growing populations, and trade other luxury or money with AI.

However, the development of luxury goods is related to scientific research. Therefore, in addition to the additional value, the path of scientific research is also the focus of attention. The sea series of luxury goods need to be developed and used as a one-time consumption by boat. Ivory needs to be renewed, marble needs stone, and woodland needs to be restored. If you want to adjust the player's progress, it will sometimes make the player play a big game.

Therefore, the luxury resources of the category system are often the targets of players' preferences. Early in Development (opening in the first row and can be cut down), the venue provides the desired shard, and many are related to the Gods (religious idols, Mother Earth or pearl of God ...).

However, to create a local deployment, a worker is required. There are the following sources for workers:

1. Self-built: 70 million yuan, many players seek out of immigration, although it may take 106 million yuan, but they are not afraid of death at the head of the mountain. However, sometimes you may have to worry about it yourself if you don't have to worry about it or you have to worry about diplomacy or other factors.
2. Borrow: from AI, city-state, or Ono hands, the lowest cost, but most of the operational components.
3. Spending money: 310 yuan for one, it is not easy to get tired in the early stage.
4. Policy: One of the policies that allow the right to send workers and speed up development, and expand itself, is biased towards the left sector that helps the development of the city in the early stage.
5. Grand Fund: two employees are sent to the great pyramid to speed up the development, and there is a big work point. However, Zookeeper needs to be self-developed, and it is a matter of character that many hackers need. It seems that the current self-developed AI is more time than the latest version...

From the conditions of the oangu field, workers can basically plant fields. If there is no technical force, the field is more than 1, and the hill along the river can also be planted. It is the first Technology to develop a population in the lake or river region after the civil servant's development. As a result, forests along the river are often the first targets to be cut down, and the role of + 20 trees was very clear in the early days.

A thriving luxury offering of 4 countries is enough to offset the three cities and one population. Before starting a migration, it is best to estimate whether or not it is time to make a smile. Or directly taking luxury goods, speeding up the progress of the city.

Luxury goods often have strong regional properties, that is, a region usually has many luxury goods, and other luxury goods are scarce. If you encounter a great variety of luxury goods, Zhucheng is better than zhuyun. On the contrary, two or more luxury goods in the same category will not bring more players to the fast track. At this time, a lot of luxury goods can be used to trade with AI, or make money to buy the required items. Pay attention to the number of luxury AI mobile phones. Basically, AI is very important to the development of luxury goods in other civilizations. They will take the initiative to contact you or other AI users. If they want to speed up, they will soon find the luxury on AI, and do not trade more luxury goods easily.

The second source of Chinese laughter is the city-state, which is equivalent to luxury. The city of commerce will bring a special luxury. If the luxury goods they develop are not available to players, there will be two or more luxury goods. Friendly commercial city states will provide half of the speed, and the Alliance's commercial city states will provide all the speed. Other city states provide only the luxury goods they developed during the alliance.

The third source of the National smile is odd, and some strange people in the world provide laughter, such as the parent School + 10. However, it is still a matter of luck to study the world's wonders. Naturally, as long as it appears, it will be more than 1 giggle. The Chinese family is like a big technical site + 5 gib, but no one is talking to you, but every city needs to have a technical site and a shopping spree.

The fourth factor is the belief of religious creators. For example, the two religious cities in the funeral community provide 1 smile, xin aiheping believes that every 8 non-employees will smile at other countries.

Fifth, policy autonomy, right, two roads, each city, and the capital, respectively.

It is ideal to develop globally, but the world cannot follow the ideal steps. At the beginning of the development stage, the population was a necessary means for the city. It is best to perform local micro-operations on the city in response to the competition and competition in each round... In short, the number of people that can be scaled determines the result of a smile. Do not blindly develop the urban population. During the period when the population enters the population, it is best to build the city with a smile, it is well planned to complete the steps for building and growing the population.

 

The second article of internal politics -- let us publish the first article

「 I don't believe Xiaoshui, but it does exist .」

A good geographic environment can make the city more powerful. These major cities are often the major contributors to the promotion and development of gamers.

But how is the terrain good? Many considerations are required. Indeed, players are given the opportunity to create a godland that combines multiple features. However, when there are multiple players, there are usually good or bad results. players have to choose a position with many favorable factors. In the SL model, the difficulty level is relatively low. If we use probe, transparent, IgE, and other methods, basically, it is not necessary to find a combined location or re-open it.

City selection considerations:

1. Lawn: it is better to sit on a hill than on a plain lawn. Game players do not have any means to take advantage of or change their skills, so they can rely on the birth units of the primary Temple, city, and 1 citizen. As soon as the Hills sit down, there will be more than one baseline. Although we cannot build a car in the middle, it is always good to start quickly. For example, when the game is on site, when the game goes out in the first round, it is the same as when the game is on the road and the city is on the road. In addition to taking the city, it is best to have a hill in the surrounding area, no plain or forest. However, it cannot be all mountain heads. If a population is not moved, even if it is trampled to the population, it will be immediately killed (unless it is immediately migrated to another region). It is still needed in some high-altitude regions.

In addition, a city built on a hill will have a high level of defense, and it will not make the city's defensive units within the range blocked.

2. Tips: there may be more than two shopping malls or even a few shopping malls nearby. If a citizen who works in a high-altitude area is enough to raise the population of three, this means that the other two citizens can choose the place where they are born. On the contrary, two citizens have to be placed in the most common form of food (the most common form of grief is the sea ...) Only when the population of three is not killed can the city's production capacity be very limited.

In the initial stage, the importance of attention was slightly higher than that of attention. Growth is certainly the only means of production (with less money in the early stage), but a large population can work in a large number of geographic regions, and the population brings a huge impact on scientific research.

3. Along the river: How nice a river or lake can be. Although bnw canceled the setting of the plus 1 gold along the river, there was still some bonus to the bank's money along the river. The irrigation of rivers can make the desert become a good land, and it can be planted in the hills. After the publication of the document, the field in the fresh water region can be + 2. While the city itself is a river or lake, you can tap the hydraulic Mills, flowers, water and electricity stations and other construction sites.

4. back to the mountains: there are mountains in the odd mountains, and the Observatory needs to be in a grid. Generally, it is not a requirement to locate a research City. In addition, the mountain view can provide a geographical natural barrier (pay attention to the cartski) to increase the defensive barrier.

5. Depending on the sea: near the ocean, you can create a single position or region in the ocean. The first region and the first region of resource 1 in Jakarta are still very attractive. There are also good ships in the offshore region. The distance between the ship and the shipping volume is twice that of the commercial region. Some cities also limit the construction of coastal cities. In addition, the ocean also guarantees the early defensive crash.

6. Data Sources: information sources, luxury resources, and competitive resources. It is even more powerful to adapt to UA and UB (for example, Hungary and bohu. In addition, for example, Yi luoki, cut the second-class civilization with the terrain of the UB; or the printing and loading of the UI, it is best to match the development.

7. Desert: Petra must love the good. Desert Hill and General Hill produce the same 2 trees, desert along the river can be used as grassland. The desert god can make the earth more than 1 faith, and finally build a TV station that does not need to be connected.

8. Odd horse: Natural odd horse, even if the most famous stone pit also has 2 gold 3 research... Okay, it's really awesome .... However, if it can be circled, the startup will be able to provide a full set of capabilities, and the harmony between man and nature can also be a mountain giant rock. Of course, if there are religious Mountains and the Great Barrier Reef, the development will benefit a lot.

9. Forest: This makes it easy for Chunk and quickbi to generate a single place. It is also very popular with Chunk and Yi luoki. However, you must be cautious about cutting down trees. Forests are important sources of production.

There are mountains along the river, mountains, resources, rich trees, natural wonders, and so on. The good luck of life is now in this place, which is a vacuum environment. In most cases, all the items are covered. Players can only choose the desired location in the lowest round.

The reason why the city's products are so heavily valued is that the number of shopping rounds is limited. As God suggests, basically about three hundred rounds have been concluded, which means that the ability to build new things in the city is not endless. The performance of a city cannot be comparable to that of multiple cities. In addition, citizens in the city can only work in a region within the three cities of the city. Over three grids, you can only obtain data sources. Unless you are planning a single city fight or a rapid attack. Otherwise, it is the best way to gain favorable attention. In the same way, there may be many factors such as laughter and diplomacy. The sooner cities are located, the more products they can produce before the end of the world.

An example of comparison: in the capital city with a population of 2 in 10, the Capital City has a 5-digit mountain hill, where one citizen has two heads, 1. citizens could not find another mountain, so they had to go to the 1st region for a total of 8 cities (during the period of urban migration, food will not change, however, the proportion of migrants in zookeeper is very low, so they are ignored ). A total of 14 rounds of migration are required.

After 24 rounds of migration, it took 5 rounds to go to another hill and sit down. At the beginning of the capital city, Xiao Gong made a total of six products for the residents of the active population 1 in the 2 region and 1 in the 1 region.

At this time, two cities and three people had a total of 6, 5.7 of scientific research workers, which was about of that in a single city. One citizen has four orders at a time, and the capital has six orders, totaling 10. In addition, the number of cultural secrets increased by 15%. However, in the early stage, the Lucheng culture may not be an example.

On the contrary, if the capital starts building a small bow in 10 rounds, the same result would be 6 RMB. After 7 rounds of renewal, the cost will not be calculated. Otherwise, the price will be the same as in the example above ). In 20 rounds, we reached 3 people, with 6 scientific research products. The third population reaches the top of the hill in two regions, eight in total, with three bows in 28 rounds.

During the 24th Round, the number of migration accounts was slightly higher than that of the mainland China, but the number of scientific research and construction accounts was not more than that of the single city, there will be 3 more shards. Short-term benefits seem to be far from being optimized.

However, if you have a luxury, the loss will be dispelled. In the initial stage, it is still impossible to achieve the benefits of ending the business path. If there is a migration example, it will take 10 rounds for the population to 4 in a minute. The capital has a population of 3 in 10 rounds after the migration, and a small bow in 6 rounds takes 7 rounds. It is estimated that there will be 3 Small bows in 38 rounds.

Therefore, during the 38-Round period, a total of four small bows and 7 scientific research were found in the migration examples ). Production capacity 4 + 6 = 10 RMB. From the city alone to the 4 population, there were 8 small bows in total, and 5 small bows were found in Scientific Research 7.

As a result, we can see that the production start of the city is closer to that of the city. However, it is not surprising that the benefits of Zhucheng in the short term are not as big as possible. In the past, if we wanted to launch a crash, we needed a longer time for tracking.

In contrast, the above example is clearly estimated based on a common example. What if the capital's weekly financial resources are rich? There is no shortage of large enterprises, and the explosive growth of troops is like a flow of water. The population is moving fast, and the gap in the early stage is even bigger. However, what if the sub-city location is very good?

However, when there are multiple changes, the computation is not that simple. For example, he quickly stepped out of the small bow to defend against the growth of Ono, to solve the city-state tasks, and to establish a dominant residence. In addition, the city may be a great place, and the city may be a great city, these are important considerations for the early release of Zhucheng.

To the sub-city location, except for the first entry in the column. There are still regions (with more than 4 grids in other cities), Diplomacy (artificial ai City), and strategy (pattern-based architecture) and religion (self-or AI's distance) and other factors need to be tested.

Although there are some hidden factors. However, historical history tells us that many cities are powerful, so the city is not powerful. However, it is not the best solution for the Blind city. When should we choose to release the website? What preparations should we consider.

However, the importance of these considerations is even more urgent.

 

The third article of internal politics-scattered like plague

"A person who has never thought about life has no conscience. A person who wants to return to life has no intelligence .」

I always felt a little confused, and I didn't make proper plans when I thought about where I got it. Under normal circumstances, it is necessary to maintain a population of two, that is, why is the efficient division between three products. We can see that, when the city is born under the premise of 2, a new citizen is added, then the citizen can only stand in the second region to survive. Or, the sites are located in other producing regions, consuming food from other citizens or cities. Therefore, if you work on a region with two products, you can say that it is just flat, while using 1 quickbi.

In all products, apart from money, scientific research, culture, and belief.

The root cause is the same as that of previous analyses. The proportion should be time-appropriate. Basically, when there is ample traffic, the population will be reduced, and when there is a shortage, the first generation will be able to generate.

However, the yield of money has always been negotiable. The dynamic ratio is a floating number. Reference previous analysis in the same way, 2 gold = 1 gold. However, this part is not necessarily the same in the bnw version, or the meaning of the optimized compaction ratio is first understood.

First, let's make a false design: How much gold will be required if there are many items in our workshop today. That is to say, it will take 40 RMB for the 40-member website, and 25 RMB for the 25-member website administrator.

So citizens can also work in the one-Gold region. After 40 gold coins, you will be able to build a monument. Of course, even in this case, there are many factors that affect the comparison between 1 and 1:

For example, gold can be used in different cities. Money can provide diplomatic transactions. Money can improve the friendliness of the city. RMB is required for standalone, construction, and scientific research. You can make money when you are tired or borrow money. Some policies can reduce the scalability of money-related items. These factors increase the monetary value.

On the contrary, some objects can only be used as sub-examples (odd-cut, archaeology ). Some policies improve the productivity of labor. These factors increase the limit value of the operator.

However, in practice, money and money are not a fixed value in civilization 5. For example, the 40 Gbit/s cost 280 yuan. 250 RMB for the temple. Gong Bing has 40 million RMB and 200 RMB. Influenced by other factors, Xin believes that the production of the temple can be improved. Bows and arrows can improve the performance of the bows. Ma Yun can improve the generation of the military system. Businesses and major enterprises reduce the cost. Money can be obtained from other artificial intelligence or transactions (including and. These allow the ratio of the sum and the sum of the sum to be calculated, and there is a certain amount. This is also because there is no qualitative estimation of whether the public should work efficiently on the amount of land produced by the money, and whether the land use should be built on the site.

Compared with the benchmark available for the benchmark, it is probably the UI of Morocco and Brazil. As well as the two scientific research projects developed by Lin jianyi after the university. And the market and industry banks have a larger increase in the amount of money produced in cities.

The most direct source of scientific research is population. Other regions, such as shanglu and scientific research and construction, are irrelevant to the locations where citizens work. In most cases, it is difficult to predict whether scientific research has been produced, and citizens seldom need to assess whether to work on the scientific research site. For gamers with a sense of experience, they can also reasonably adjust their scientific research locations to change their scientific research progress.

The gods in the Gods can make the city that links the road + 2 scientific research. For civilizations that can make their way out early (oloki and cartski), it may be a tough buff.

In the settings set by the goal of god, when a player has a city (whether self-built or zombie), it will increase the number of scientific research workers by 5%. That is, the original scientific research value required by each technology will increase by 5%. To some extent, the benefits of the city have been reduced.

Relying on mountain cities, we can re-build the Observatory to increase research by 50%. This 50% effect is also largely influenced by the urban population. Therefore, whether or not to increase the population needs to be tested.

Cultural production also has a qualitative comparison. Cultural shadows are directed to cities, policy development, and visual resistance. Basically similar to scientific research, in the early stage, citizens rarely need to test whether to work in a cultural place. However, the benefits of the odd hat are often high.

If a city does not produce any culture, its location will never change. In addition to the cultural heritage of the capital Temple, other cities that travel outside China rely on the city to collect information from the surrounding areas.

It is an important cultural source in the early stages of city construction. The development of a unified system can speed up the geographic distribution of all cities (but the city still needs to have its own cultural production). Thus, the independent development of a culture is directly produced by all cities.

Every immigration home or City Sector (non-zombie) has 10% of the cultural heritage. That is, the culture required by the original development policy will increase by 10%. Even if the city is destroyed, it will still exist. This part is also equivalent to the income of the city. However, the speed of policy is the only factor that affects the city's overall culture. Players need to take a test of their city time. It is time-consuming to sit down in the city. If a new policy is about to be implemented during the round, you can decide whether to take the city slowly.

Belief production is a matter of failure. I believe that I can't take it for granted, but I can take it for granted. However, the East and West are influenced by religion and policy, and whether it is worthwhile to invest in education. It will take a lot of time to discuss it.

Workers are the most important units in the development and production. In addition to roads, there is no need to renew the infrastructure on the ground. Therefore, the post-development environment directly increases the income (not to estimate the worker's income ). The ability of workers to develop regions is influenced by science and technology, so the early stages of scientific research often have to examine the surrounding terrain. The development of luxury goods provides fast cutting and trading, and forests, forests, and marsh trees need to be removed from corresponding technologies. The development and production of strategic property information is a single-digit or transaction.

The road connecting with the capital can win the profit of the Business Road. (What we are talking about here is not the commercial and commercial routes of ships and other civilizations)

Formula for the number of fundamental values: (0.15 capital population + 1.1 Sub-city population-1)

In summary, every 7 people in the capital can increase the business path + 1 gold for all the regions.

The sub-city population on each region is 1 person + 1.1 yuan.

Each business road requires 1 RMB.

Generally, each grid on the road requires one golden hour and two gold coins. When the road passes through AI or the city-state, the city-state is born by AI or the city-state. However, when the road passes through AI, it is only possible to establish an environment, and when the road passes through the city, it is possible to have friends or above.

Each port requires two gold bars.

You can roughly calculate whether the profits after the conclusion are positive. For example, there are 5 people in the capital, 3 people in the city, and 3 business roads in the middle of the road: 5*0.15 + 3*3.3-1-3 (roads) = 0.05.

However, when the road shadow changes to a single shift, the global speed of the independent second on the right cannot be considered separately.

Basic knowledge of civilization 5 beginners

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