The properties of Uibezierpath are described in:
1.cgpath: Convert the Uibezierpath class to Cgpath, similar to Uicolor's Cgcolor
2.empty: Read-only type, whether there are valid elements on the path
3.bounds: Unlike the view's bounds, it gets the x-coordinate, y-coordinate, and width of path, but the height is 0
4.Currentpoint: The location of the current path, which can be understood as the end of path
5.linewidth:path width
6.Linecapstyle:path End style with 3 styles
Kcglinecapbutt: no point
Kcglinecapround: Round End
Kcglinecapsquare: Square ends (style and Kcglinecapbutt are the same, but a little longer than Kcglinecapbutt)
:
7.Linejoinstyle: Corner style
kcglinejoinmiter: Sharp Corner
Kcglinejoinround: Rounded Corners
Kcglinejoinbevel: Lack of angle
:
8.miterlimit: Maximum miter length (only valid with Kcglinejoinmiter), the smaller the angle of the corner, the greater the miter length
To avoid too long miter lengths, use the Linelimit property limit, and if the miter length exceeds miterlimit, the corner is displayed as a kcalinejoinbevel type
9.flatness: Curved path rendering accuracy, default is 0.6, the smaller the higher the accuracy, the corresponding more consumption performance.
Usesevenoddfillrule: Whether a single-ring rule is used to draw a path, the default is No.
Uirectcorner: Pt .
Uirectcornertopleft: Upper left corner
Uirectcornertopright: Upper right corner
Uirectcornerbottomleft: Lower left corner
Uirectcornerbottomright: Lower right corner
Uirectcornerallcorners: all Four Corners
Introduction to Uibezierpath Method:
1. Create the Uibezierpath object:
+ (instancetype) Bezierpath:
2. Create a rectangle within a rect:
+ (instancetype) Bezierpathwithrect: (cgrect) Rect:
Parameter:rect-> Rectangle frame
3. Create the inscribed curve in RECT:
+ (instancetype) Bezierpathwithovalinrect: (cgrect) Rect:
Parameter:rect-> Rectangle frame
4. Create a rectangle with rounded corners, which will no longer work when the rectangle becomes a positive circle:
+ (instancetype) Bezierpathwithroundedrect: (cgrect) rect cornerradius: (cgfloat) Cornerradius
Parameter:rect-> Rectangle frame
Cornerradius-> Round Corner size
5. Set specific rectangles with rounded corners:
+ (instancetype) Bezierpathwithroundedrect: (cgrect) rect byroundingcorners: (Uirectcorner ) Corners cornerradii: (cgsize) cornerradii
Parameter:rect-> Rectangle frame
Corners-> The specified rounded corners
cornerradii-> size of rounded corners
6. Create arc + (instancetype) Bezierpathwitharccenter: (cgpoint) Center radius: (cgfloat ) Radius startangle: (cgfloat) startangle endangle: (cgfloat) endangle clockwise: (BOOL) Clockwise
Parameter:center-> dot
radius-> radius
startangle-> Start Position
until the end of endangle->
Clockwise-> whether the clockwise direction
Starting position reference diagram:
7. Create a path from an existing path:
B+ (instancetype) Bezierpathwithcgpath: (cgpathref) cgpath
Parameter:cgpath-> an existing path
8.init Method:
-(instancetype) init
9.initWiteCoder Method:
-(nullable instancetype) Initwithcoder: (nscoder *) adecoder
10. Convert to Cgpath:
-(cgpathref) Cgpath
11. Move to a point:
-(void) moveToPoint: (cgpoint) Point
Parameter:point-> target Location
12. Draw a line:
-(void) Addlinetopoint: (cgpoint) Point
Parameter:point-> target Location
13. Create a three-time Bezier curve:
-(void) Addcurvetopoint: (cgpoint) endPoint controlPoint1: (cgpoint) controlPoint1 ControlPoint2: (cgpoint) controlPoint2
Parameter:endpoint-> end point
Controlpoint1-> Control point 1
Controlpoint2-> Control point 2
Reference graph:
14. Create a two-time Bezier curve:
-(void) Addquadcurvetopoint: (cgpoint) endPoint controlpoint: (cgpoint) controlpoint
Parameter:endpoint-> end point
Controlpoint-> Control Point
Reference graph:
15. Add an arc:
-(void) Addarcwithcenter: (cgpoint) Center radius: (cgfloat) Radius startangle: (cgfloat ) startangle endangle: (cgfloat) endangle clockwise: (BOOL) clockwise
Parameters: See Creating arcs
16. Close the path, i.e. a line at the end point and starting point:
-(void) Closepath;
17. Clear the Path:
-(void) removeallpoints;
18. Append Path:
-(void) Appendpath: (uibezierpath *) bezierpath
Parameter:bezierpath-> the appended path
19. Twist the path, where the starting point becomes the end point and the end becomes the beginning:
-(uibezierpath *) Bezierpathbyreversingpath
20. The path is affine transformed:
-(void) Applytransform: (cgaffinetransform) transform;
Parametric:transform-> affine transformation
21. Draw the dashed line:
-(void) Setlinedash: (nullable const cgfloat *) pattern count: (nsinteger) Count phase: (cgfloat) phase
Parameter:pattern->C type linear data
number of data in count-> pattern
phase-> Start Position
22. Fill:
-(void) fill
23. Stroke, path creation requires a stroke to display:
-(void) stroke;
24. To set the stroke color, you need to call the stroke method after setting:
[[Uicolor Blackcolor] setstroke];
25. Set the fill color, you need to call the Fill method after setting
[[Uicolor Redcolor] setfill];
26. Set the blending mode of the stroke:
-(void) Fillwithblendmode: (cgblendmode) Blendmode Alpha: (cgfloat) Alpha
Parameter:blendmode-> blending mode
alpha-> Transparency
27. Set the blending mode for the fill:
-(void) Strokewithblendmode: (cgblendmode) Blendmode Alpha: (cgfloat) Alpha;
Parameter:blendmode-> blending mode
alpha-> Transparency
28. The drawing area that modifies the current drawing context is visible, and subsequent drawing operations cause the rendered content to occur only in the populated area of the specified path
-(void) Addclip;
This article reprinted to: Http://www.cnblogs.com/small-octopus/p/4874600.html
Bézier curve (Uibezierpath) Properties, method totals