Beginner guide to game planning

Source: Internet
Author: User
Tags visio flowchart

Beginner guide to game planning


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Based on my opinion, the following is a summary of the best posts on this forum and other online posts, which are classified and summarized by creative articles, study articles, application articles, and suggestions. This is only available for new students.

 

1. Originality
Many new people will say that I have been playing games for many years and have many creative ideas. I want to plan games. So what is the value of creativity? The answer is: creativity is important but not valuable. Why?

(1) Why is creativity worthless?
We often see crazy people selling ideas online, claiming to be able to exceed Warcraft, earning hundreds of millions of yuan a month, bidding tens of millions of yuan, after the operation, divided into 30%. If you are not over 18 years old, I understand. Young and frivolous = Young and ignorant, so why is it worthless? The reasons are as follows:
1. Everyone is creative
Creativity is indispensable for online games in China. Every player has creativity. If you only have ideas and ideas, it means that you are just a player. If you still get angry with the spam, scold the spam, and scold the spam, it means that you are just a sensible player. As a plan, we should rationally analyze and study various games. A junk game is worth learning.
2. 95% creativity is useless
Why are most ideas useless? Because most of the ideas have been implemented in existing games, or are not feasible, or better than the original ideas. If you don't talk about 5% useful ideas, you will be confused. When you talk about them, others will know and there will be no value. The key is that creativity is useless, cannot be evaluated, cannot be protected, and there are no technical barriers.
3. Others will not invest a penny in your creativity
If the idea is good or not, the value is not big and cannot be evaluated. Even if you have already made a good game plan, you cannot see its value. Only after you make the game and put it on the market can you see that success is unsuccessful and profit is not profitable. Game masterpieces such as endless tasks, magic swords, heaven 2, and A3 are made by top-level designers. They are creative and powerful enough to guarantee their success and fail in the Chinese market. Not to mention the idea of a district, a planning case.
It is too risky to create an online game with millions or even tens of millions. Even billions of listed game companies are afraid to make trial and error innovative games. Who else will take the capital for you to try and make a mistake?
4. Practice has proved that creativity is not worthwhile
So far, no one has obtained a dime for selling game ideas, no one has found a planning job for creative purposes, and no one has invested in it for creative purposes.

Excellent posts on this forum:
Yii's "how to inspire game planning and design creativity"
Http://bbs.gameres.com/showthread.asp? Threadid = 52133
What kind of idea is feasible
Http://bbs.gameres.com/showthread.asp? Threadid = 10887

Online posts:
Creativity is not worth the money. execution is the foundation for making money.
Http://www.china-ef.com/article/2009-01-13/152544.shtml

(2) Under what circumstances will other people invest in making games for you?
Others will invest in making games for you, not because you are creative, but because you have the ability, strength, experience, and a good team. In the following three cases, other people will invest in making games for you.
1. When you are working hard at a game company and gradually upgrade to the primary strategy, producer, and Boss, someone may invest in making games for you;
2. After you lead a team to make a successful game, someone may invest in it so that you can continue to play the game. Peng Haitao of Chengdu jintian technology is an example. Peng Haitao is a little technical. under the sponsorship of a rich dad, he formed a team and made the "rumor ol". After the operation, he achieved some success. He spent 0.1 billion yuan in his acquisition;
3. If you build a team and make a good game demo, someone may invest in making a game. This is an opportunity like the grand 18 Investment and the startup platform of giants.

Online post: Peng Haitao, founder of jintian technology: fortune legend of 23-year-old billionaire
Http://tech.sina.com.cn/ I /2007-07-06/08351601741.shtml

Ii. Learning
Although I can't do anything, but I want to do a game to plan this line, what should I do? I can only learn. Before learning, you must first understand game planning.

(1) understanding about game planning
Game planning is not as fun and interesting as you think, but a tough task. For more information, see my post. Are you ready? Do you have the ability to endure hardship and resist stress? Are you sure you want to do this? If yes, start learning.

Excellent posts on this forum:
Spy's book "many people want to enter the game design field and talk about it casually"
Http://bbs.gameres.com/showthread.asp? Threadid = 15577
For some friends who want to plan:
Http://bbs.gameres.com/showthread.asp? Threadid = 10285
Game Planning Process
Http://bbs.gameres.com/showthread.asp? Threadid = 119194
Game company planning department job division
Http://bbs.gameres.com/showthread.asp? Threadid = 109955

Online posts:
The development process of commercialized games-creation day 7
Http://www.gamergroup.net/bbs/thread-1738-1-1.html
What is game planning and how to become a game planning
Http://bbs.17173.com/topics/3699/200812/19/1825186,1.html? Time = 1233437312
Senior planners: What is copywriting Planning
Http://job.17173.com/content/2009-01-22/20090122175443607.shtml

(2) how to learn
1. First of all, learning is a mentality. If you have a mentality of learning modestly and actively, learning can be considered a real start.
2. If you are in college, Please study basic cultural courses and game-related courses well. If your education level has not reached your undergraduate level, so let's get this diploma first. This is the most basic condition. It is not recommended that you study at the game school.
3. Learning game planning is mainly based on self-study. Currently, there are not many existing theories and excellent teaching materials available for you to learn. However, some good books are recommended to you: for example, happy path-the golden rule of game design, which can be bought online. You can download the "Design and Development of Games-the place where dreams start" online. Download points:
Http://download.csdn.net/source/892378
If you want to learn by yourself, we strongly recommend the online learning method. Most of the problems you encounter and the information you are looking for can be found online.
4. Learn from the Planning predecessors. They will share some experiences (forums, blogs, etc.) online and learn more.
You can also make friends with them and learn modestly.
5. Learn from games, play games you don't like, learn from middle school, and learn from successful games. All the games we can make are worth learning. Analyze and study various games and write articles.
6. Write your own ideas into executable solutions and practice your own expressive and executive abilities.

Excellent posts on this forum:
Xianjian producer teaches you how to plan
Http://bbs.gameres.com/showthread.asp? Threadid = 89124
Game Theory
Http://bbs.gameres.com/showthread.asp? Threadid = 9646
[Game power] Why is it designed ?... Clearly define the design purpose!
Http://bbs.gameres.com/showthread.asp? Threadid = 112697
[Game power] simple and practical design is the best
Http://bbs.gameres.com/showforum.asp? Forumid = 6 & page = 4 & threadtype = Best
[Game power] one thought of skill tree Design
Http://bbs.gameres.com/showthread.asp? Threadid = 105908
[Game power] The balance system is mainly composed ......
Http://bbs.gameres.com/showthread.asp? Threadid = 95095
How detailed is the plan?
Http://bbs.gameres.com/showthread.asp? Threadid = 64664
Study on the economic system of the game world
Http://bbs.gameres.com/showthread.asp? Threadid = 8753
My online game view
Http://bbs.gameres.com/showthread.asp? Threadid = 39352

Online posts:
Netease main planning: How game planning is made
Http://job.17173.com/content/2008-06-03/20080603180945063,1.shtml

(3) what to learn
1. Learn how to behave. What to do is to be a person first and then do things. In fact, it is to improve your interpersonal skills. When people are ready, they will be easily recognized by others.
2. Online Games are an edge discipline, and game design is a system engineering. Therefore, you need to learn more and more knowledge. There are many things to learn, such as sociology, psychology, anthropology, history, literature, economics, mathematics, statistics, programming, and art.
3. Learn from successful Games. For example, if the World of Warcraft systems are stripped off, some of these systems are written as planning solutions, which are actually a restoration learning method. Learn how the design masters of blizzard made these systems at the beginning, how the specific rules were determined, why they were doing so, what the purpose was, what advantages and disadvantages they had. This is the best way to learn from these masters.
4. Imitation is the best and fastest way to learn from the most successful Games (point 3) and from the best designers. Learn their spirit, attitude, philosophy, values, experiences and methods from design masters. First imitate, and then surpass.
5. Constantly improve your writing skills (including graphs, tables, and texts) and write qualified plans.
At the same time, we must improve our verbal skills so that we can do a good job of communication.
6. Learn office tools and Visio flowchart tools.
7. Learn some professional knowledge about game planning and read more related books and professional articles.
8. Read more classic literary works. foreign users can read magic fantasy novels, such as tolojin's "three steps to the Lord of the Rings". Read more famous books and martial arts novels in China, such as The Romance of the Three Kingdoms, travel to the West, and Jin Yong's martial arts novels. You can increase your literary accomplishments and have a deeper understanding of the game culture.
9. think more and study more. You can view the essence of the game through superficial phenomena, raise some game problems to the theoretical level, and have your own unique insights. In this way, others will look at you differently. For example, to study the gaming culture of World of Warcraft and the martial arts culture of China. It is currently the most scarce talent to cultivate professional planning talents.

Excellent posts on this forum:
Spy's "standardized PPT documents for planning and use flowcharts for the company"
Http://eiki.blog.sohu.com/108403144.html
Spy's plan for a newly written Game
Http://bbs.gameres.com/showthread.asp? Threadid = 13028
Tianzhihong's basic planning and discussion series
Http://bbs.gameres.com/showthread.asp? Threadid = 101477
The path to advanced planning [Joint Venture]
Http://bbs.gameres.com/showthread.asp? Threadid = 121228

Online posts
Game plan writing, including plan format
Download: http://d.download.csdn.net/down/804545/cyberlgh
How to Write a game project proposal
Http://job.17173.com/content/2008-10-27/20081027165614250,2.shtml
Origins and magic structures of magic games in Europe and America
Http://www.wviod.com/20090111/107/

Iii. Application
Before applying for an application, first ask yourself: Are you ready? What will I do, where my expertise is, and what is my value. When applying for a job, you must develop strengths and circumvent weaknesses to highlight your value. If you are ready, raise your head and apply with confidence. You can apply for a job in three steps: Submit your resume, test, and interview.

(1) Submit your resume
Gaming companies will recruit talent from time to time based on their needs. Talent recruitment is divided into offline recruitment and online recruitment. Offline recruitment mainly includes large-scale talent recruitment fairs and campus recruitment fairs. Most of them are online recruitment. The homepage of each game company has a recruitment column, and many recruitment information is available for major websites and professional game websites. You can make more choices for your resume.
Before submitting a resume, pay special attention to writing your resume, and attach your game experience, views, and work to your resume. For example, you can select one or more online games that you have played in the past to discuss the advantages and disadvantages of the game design; let's talk about some of your thoughts on game design (profound and concise) and attach your proud work: Planning Solutions and other works. Note: This solution should not be big and comprehensive. First, it cannot be well written, and second, it is mostly written, and others will not go to it. find a small system and write it down. The focus is on specifications. It is your ability to express the text of the chart. Creativity is secondary. after you submit your resume, you will be notified by phone to take the test.

Excellent posts on this forum:
Chinese game enterprise list
Http://bbs.gameres.com/showthread.asp? Threadid = 94658

Online posts:
How to Write resumes for College Students
Http://www.jianli86.com/jianlijiqiao/140.htm

(2) Written Examination
The test is divided into a limited-time test and an unlimited test, and a limited-time test, such as giving you two hours to finish all the questions. Unlimited written test, for example, tianqing digital pen questions: select one of the two games of tianqing digital, try for 1-2 weeks, and then answer some questions. I will not talk much about the written test content. I will attach some public written test questions on the Internet.

Online posts:
The latest version of tianqing digital game planning questions
Http://www.yxpcw.com/article/03/1495.html
8 game companies planning written examination questions exposure
Http://job.17173.com/content/2008-08-18/20080818111423888,1.shtml
Korean game planning qualification examination questions
Http://job.17173.com/content/2008-11-18/20081118170519722,1.shtml

(3) Interview
After the test is passed, you will be notified to attend the interview. The interview is the most important part in your application and the important part in deciding whether you will be hired. One interview depends on your performance, and the other depends on your luck. If the examiner will like you, then he will congratulate you. Luck can be met but cannot be sought. The key is to look at your play, so the mentality and status are very important. You must be confident and relaxed. It doesn't matter if you fail. You just need to find another one. You don't have to worry about it, and you don't have to take it out. Pay attention to the ideas and organization during the interview, highlight the key points, and be concise. Show your character and thoughts, and highlight your value.
Failed. It doesn't matter. It will be sophisticated after several interviews. American movie star Shi tailong looked for a job and tried it for 1850 times before someone could ask him to play a small role. When you fall in love, what you have to do is to fall in love again! When you cannot find a job, all you have to do is try again.

Excellent posts on this forum:
Spy's "also talk about the occasional recruitment planning experience"
Http://bbs.gameres.com/showthread.asp? Threadid = 15578

Online posts:
When we fail
Http://qysg.blog.163.com/blog/static/46731742007025981660/
Stepping stone in job game planning
Http://job.17173.com/content/2008-09-26/20080926151144173.shtml
9 City game master's suggestions for newcomers
Http://job.17173.com/content/2009-01-20/20090120173104193,1.shtml

Iv. Suggestions
It is recommended that yii be well written in this regard. There are some good posts in this forum's elite posts, so I will not talk about them much. You can directly view their posts.

Top posts of this forum:
Yii's suggestions for planning friends
Http://bbs.gameres.com/showthread.asp? Threadid = 36723

Excellent posts on this forum:
[Game power] several suggestions for newcomers
Http://bbs.gameres.com/showthread.asp? Threadid = 108143
Written to the planning and prospective planners of the Game Industry
Http://bbs.gameres.com/showthread.asp? Threadid = 101114

After half a day, I finally finished writing. If you think it is a bit useful, just stick to it. You are welcome to correct and Add. If you post a post, indicate the source gameres forum.

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