Can the ArcGIS 3D analysis extension module use the 3DS MAX Model?

Source: Internet
Author: User

Problem:

Can the ArcGIS 3D analysis extension module use the 3DS MAX Model? How to use it?

Answer:

You can use a model created by 3DS MAX. The procedure is as follows:
1. First, create a project in 3DS MAX and use the plane, cylinder, and cube in the standard basic body to build a house like a building block.
2. Save the project named house. max), you can first copy the relevant texture image to the same directory of the project, with the texture of the pillar, the texture of the ground, and the texture of the four sides on the top.
3. Texture pasting
1. Open the material editor.
2. Select a material ball, click the gray square behind the ambient light, open the color palette, and adjust the ambient light to white. The diffuse reflection is also white.
3. Open m behind the diffuse reflection, bring up the material/texture browser, select the bitmap, and bring up the texture image browser to select the texture.
4. In the perspective view area, select the ground, and then in the material editor, click the third button under the material ball to "specify the material to the selected object ", and click the ninth button "display texture in the view Area", and then paste the texture to the column in the same way.
5. Because the four sides have six sides, we can add different textures to the four facades. First, you need to select a cube in the perspective view, and then add an "Edit grid" modifier to the cube. Expand the modifier, select "polygon", and then select one of the planes in the Rectangular Box of the perspective view, and paste the texture to the plane.
4. Save the project and export the model as the house.3ds file, which is put together with the texture image for external software.
5. Use arcscene to open a 3D scenario
6. Create a custom symbol for the points that represent the house in the scenario, enable the symbol selector, and set the symbol.
7. Use 3D maker symbol to browse and select the path of house.3ds in the pop-up window. Then, the model is loaded into arcscene. Click OK consecutively, and the model is loaded into the scenario of arcscene.
This completes: A. Create a model and paste the texture in 3DS MAX; B. Export the model to A. 3DS file; C. Load the model in the arcscene scenario.
 

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