1. Refer to several concepts:
Tile Map
In the game development process, we will encounter more than the screen size of the map, such as real-time strategy game, so that players can scroll the game screen in the map. This type of game often has a rich background element, if you use the background map to switch the way, you need to prepare a background map for each different scene, and each background map is not small, which will cause the waste of resources.
The tile map was created to solve the problem. A large map of the world or a background image can be represented by several terrains, each of which corresponds to a small picture, and we call these small topographic images tiles. The tiling of these tiles together, a complete map of the combination, this is the principle of tile map. Tilemap Solutions
In Cocos2d-x, the tile map implements the TILEMAP scheme, and tilemap requires each tile to occupy a quadrilateral or hexagon area on the map. By stitching together different tiles, you can form a complete map. We need a lot of smaller textures to create tiles. Usually we will put these smaller textures in a picture, which will improve the performance of the drawing. Tile Map Editor
Cocos2d-x supports a map created and saved in the TMX format by the tile map editor tiled. Map Direction
The tiled map supports a right angle aerial map (90° map), an isometric squint map (oblique 45° map), and a hexagon map, which does not support the hexagonal map of the left or right or upper and lower boundaries. Map Resource suggestion Tile map material size 32*32 Multiple tile Footage group cannot be mixed with other pictures only tile footage can be imported into TMX files each layer supports up to 1 sets of tile material groups. Tile Layer There is no limit on the number of tile layers in a TMX file each tile layer can be composed of only one tile material each tile layer may be represented by the Tmxlayer class-for Spritesheet subclasses each single tile is represented by a sprite-the parent node is the Tmxlayer object layer Tile Map Support object groups are used to add game elements other than the background-objects in objects such as props, obstructions, etc. in the TMX file are in the form of key-value pairs, so you can modify them directly in the TMX file. tile Map coordinate system
The coordinate system for a 16*16 tile map file is (0, 0): Upper left corner (15, 15): Lower right corner
2. Tiled tile Map Editor Download address: http://download.csdn.net/detail/wwkaven/7789893
3. Installation:
4. Start the interface:
5, the next article describes how to use.