COCOS2DX 3.x (load Web custom avatar)

Source: Internet
Author: User





Created by Leehongee on 14-9-4.



#ifndef __xxdemo__connection__


#include <iostream>

#include "Cocos2d.h"

#include "Network/httpclient.h"


using namespace Std;

using namespace Cocos2d::network;

Class connection{


void Dohttprequest (const char* url,const char* requestdata,const char* tag,const cchttprequestcallback& callback);

void onhttprequestimagecompleted (HttpClient *sender, HttpResponse *response);


Get Request Network Picture Resource

texture2d* texture;


#endif/* Defined (__xxdemo__connection__) */





Created by Leehongee on 14-9-4.



#include "Connection.h"


After compiling to Android platform, pay attention to adding network permissions


void Connection::d ohttprequest (const char* url,const char* requestdata,const char* tag,const cchttprequestcallback & callback) {

httprequest* request = new HttpRequest ();

Request->seturl (URL);

Request->setrequesttype (httprequest::type::P ost);

This is the callback object and the callback function

Request->setresponsecallback (callback);

Request->settag (tag);

The requested data

if (strlen (requestData)!=0) {

Request->setrequestdata (Requestdata,strlen (requestData));


Httpclient::getinstance ()->send (request);

Freeing memory

Request->release ();


void connection::onhttprequestimagecompleted (HttpClient *sender, HttpResponse *response) {

if (!response)




You can get original request type From:response->request->reqtype

Const char* tag = Response->gethttprequest ()->gettag ();

if (0! = strlen (tag))


Log ("%s completed", Response->gethttprequest ()->gettag ());


if (!response->issucceed ())


Log ("Error buffer:%s", Response->geterrorbuffer ());



std::vector<char> *buffer = Response->getresponsedata ();

Create image

image* image = new Image;

Image->initwithimagedata (unsigned char*) buffer->data (), buffer->size ());

Create texture

Texture = new Texture2d ();

BOOL Isimage = texture->initwithimage (image);

if (isimage) {

Log ("Texture2d initialization!");


Image->release ();


COCOS2DX 3.x (load Web custom avatar)

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