Both are the UI component libraries developed by ActionScript.
It is much lighter than the flex component library.
Flexlite follows the structure design (failure mechanism, delayed rendering, skin, etc.) of the Flex spark component framework, removing some features. And thus become "light ".
The basic structure of the moreui is similar to the structure design of the MX component framework in the flex3 era, without separating skin functions. Compared with Flex components, attributes and functions are much less, thus becoming "light ".
My comments on both:
1. flexlite
Advantages:
Provides an interface editor.
Provides a series of development gadgets.
Defines the overall process of game development.
That is to say, it defines and provides a relatively complete development ecosystem chain, which is helpful for team development.
Disadvantages:
The Structure Design of the UI Component Library is complex and hard to understand (the old issue of flex ).
Low scalability.
2. moreui
Advantages:
The basic UI functions are used for small sizes.
Provides an interface editor.
Provides a series of development gadgets.
Defines the overall process of game development.
That is to say, it defines and provides a relatively complete development ecosystem chain, which is helpful for team development.
Disadvantages:
The skin is not independent, the logic is mixed with the skin, and the structure is not clear enough.
Low scalability.
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The structure of the UI component should be concise, easy to understand, and elegant.
On this basis, function expansion will become very simple.