Commercial poster for the PS Mercedes Benz car

Source: Internet
Author: User

Core one: Pull the map (here is the pull of the clouds). Your content is for the picture synthesis service, different synthesis, the same thing, the degree and method of drawing is not the same. The clouds in this synthesis, I want the physical clouds to build the environment, but not to pull out the transparent decorative clouds, the details of the processing, you can use this transparent cloud.

Core two: Blending mode (This is also the cloud layer mixing), not the same cloud material, blending mode is the same. The clouds here are mixed, they are used, color filter (commonly used), light-colored, strong light. So be flexible a bit

Core III: Composite material to achieve as much as possible, true, lighting matching must be done.

Final product: (here finally done 32 of USM Sharpening, strengthen the structure of the car)

Material:

Car

Clouds:

Logo

---------------then let's get started.

The first step is to extract the material. Here we first pull out the car. (direct pen) reverse, turn the Smart object standby.

Clouds pull the map (note here.) We're going to get that big, solid cloud, not a cloud that's empty and scattered.

Also in the red channel to pull out, however, as shown in the channel, we want to buckle solid, that is, the separation of clouds and days, a clearer separation.

Pull it out, ctrl+shift+u, go color processing, spare

Its cloud material is also to be plucked out

You can use the curves, the dark part of the cloud to highlight the processing, so that they are more white, and then copy, deformation, placement, mask wipe, build an environment.

As shown in figure:

A blue background can be observed at the bottom of the layer. The structure here is a nest of clouds on the left and white on the right.

As shown in the screenshot of the layer: to be flexible in the car layer on top and bottom to build the environment, so that clouds and car occlusion relationship. The brush that modifies the mask is available with a "soft focus brush", and the texture is closer to the cloud.

The scene of the cloud and the car is basically a fusion of position. To deal with the environmental relationship, we are here to add a reflective cloud to the car's glass to make it more realistic. Directly with a mask to wipe on it.

Additional details added. The wheels were spilling out of the clouds, dynamic. It's OK to intercept a small fraction of the deformation.

Both front and rear wheels are available. Then the eraser out of nature.

Take a screenshot after the process is finished. The scene is no problem, but the vehicle and light source does not match, it seems very blunt.

Next, there is a light match for the car and the whole environment. We analyzed that the light source must be the bright light from the left side of the white space. I'm going to find out where the dark part should be. Here we take the car body for example.

Use pen to sketch dark area, fill black, adjust opacity, apply Gauss Blur

Upon completion,

Merge layers to make a clipping mask on the car.

Similarly, there is a projection of the rearview mirror.

method is the same. After processing:

Is it more pleasing to the eye? Then there is the match between the car and the ambient cloud. Here at the top, create a new layer, similar to the method. To add the impact of the right side of the car on the clouds under the site.

It also adds some dark parts to the side.

The extra parts can be controlled by the selection, and the masks will be wiped. The effect is as follows:

These steps are not done at once. Because you want to do Gaussian blur, and the value of transparency adjustment is not the same, it is best to create a new layer each time. The blending mode is a positive overlay.

This simple light match is done. The results are as follows:

---------------the next part is the palette. The idea here is to improve contrast, after all, the white body looks whiter than white clouds. Color, to use the mask to control. Here is a direct screenshot of the landlord. Our main adjustment is the cloud, the body will remember to protect.

After the rendering is finished. As shown in figure:

90% of the work has been done here. The next step is to zoom in and check for flaws, trim, add logos and text, and sharpen it. The sharpening value here, I mentioned 32, is higher. The line structure of the vehicle is more clear.

Have you seen the horizontal line? Repair tool is done.

The end is OK.

Category:
    • PS Image Processing

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