Currently, mobile platforms are mainly divided into several types, namely, j2e-symbian, brew, smartphone2002, and pocketpc.
Pocketpc is unlikely to become the mainstream, so MS has launched smartphone, but the current situation of smartphone is unknown.
If brew can be adopted by China Unicom, there will certainly be great development, but China Unicom may also choose j2s. Symbian has been
The majority of mobile phone manufacturers have adopted and occupied a large market share, and growing, the Symbian market has recently
Ms is easy to grab.
After comparing the above platforms, let's take a look at j2_because it can run on various platforms. As a developer
Symbian, brew, and smartphone are all developed using C ++, with a very high technical investment in the early stage, especially
Symbian and brew, while j2-for the above platforms, can be described as "Quick Application Development Platform (Tool )"
In this way, developers can greatly reduce development costs, risks, and development cycles. This is precisely because of the extensive development
One of the main reasons that vendors and enthusiasts use is that the quick application development platform has its value at any time.
From now on, mobile applications are relatively simple. With the development of the industry, developers will inevitably develop more powerful
Applications, whether gaming or commercial applications. It will complement other platforms, of course, supported by MIDP
Class Libraries are becoming more and more abundant.
Conclusion: I think that the strong vitality and advantages of j2's are true. I am most optimistic about the combination of j2's and Symbian, because
In the market, Symbian smartphones are most likely to become mainstream. In application development
Excellent complementarity.
I will introduce each mobile platform in detail in subsequent articles.