Computing of the flame

Source: Internet
Author: User
1. attribute: HP: affects the life ability (MAGIC) of a person: affects the physical, magic attack power, the restoration effect of the rod, and the hit rate of the rod. Skill: affects the hit rate, which is mandatory. Speed: affects the back-to-back rate and attack speed. Fortunately, the hit rate and return avoidance rate are affected, which are mandatory, as well as the desert treasure rate and the anti-mite rate of the devil's axe. Anti-DDoS: affects physical defensive capabilities. Magic defense: affects the magic defense power and the hit rate of the stick. Physique: affects rescue, rescue, and physique. Moving: affects the moving force. 2. Weapons: physics: Sword> axe> gun> sword, Magic: LI> light> dark> reason, the bow is not affected by any weapons. Hit rate + 15, attack power + 1. In the game, there are anti-gram weapons in the physics department, and the weapons are opposite and double. 3. calculation formula: Final Damage Value: Final attack power-final defensive power physical (MAGIC) Final attack power: Force (MAGIC) + weapon photo gram + Weapon Special Effects + weapon attack power + support correction + weapon additional capabilities modify physical final defensive power: anti-DDoS + weapon phase gram correction + support effect + Terrain correction + defender + weapon additional capability correction magic final defensive power: magic defense + weapon phase gram correction + support effect + Terrain correction + artifact + weapon additional capability correction + magic rod protection + holy water (the latter two results take one of them) will be killed: the final damage value is * 3 attack speed: Speed-(weapon weight-physique). The minimum value is 0. When the weapon weight is smaller than the actual weight, attack speed = speed: We (enemy) attack Speed-enemy (US) attack speed ≥ 4 hit rate: weapon hit rate + weapon gram correction + Technology * 2 + lucky/2 + support correction + weapon S-Level Correction (5%) + Military Division same attribute correction (star %) return avoidance rate: Attack Speed * 2 + Xin + Military Division same attribute correction (star %) + support effect + terrain effect + qibana killing rate: weapon mandatory rate + Technical/2 + weapon S-Level Correction (5%) + support correction + Critical severity levels + occupation correction (15%) required Kill and avoidance rate: Lucky + Support Effect Correction final hit rate: hit rate-return to avoidance rate final mandatory hit rate: mandatory hit rate-mandatory hit rate of the kill and avoidance rate staff: 30 + magic * 5 + technology-enemy magic defense * 5-distance * 2 PS: describes the use of several items: four rings: Powerful, powerful, and powerful, the attack capability increased by 10 in a single round, while the protection capability increased by 10 in a single round. The attack rate increased by 10 in a single round, during the first round, the return rate increased by 10. 2: holy water, improve magic defense 7 after use, and the next round-1 magic defense. Magic defense rod with holy water 4. Support analysis: As a newly added System in gba3, it is absolutely important. The completion of the three world views and the characterization of the characters are actually magical, and the improvement of the character capabilities makes the game more difficult and necessary for some evil ways to play. We will discuss the following two aspects: 1. support Conditions: There are good feelings between the characters. When the good feelings between the characters reach a certain value, the support option will appear next to the two characters. After the support, the support level will increase, with the ability bonus, the ability bonus of two adjacent 3 grids is effective. 2. Support attributes: The capability bonus has 6 types of capabilities: Attack, defense, hit, avoidance, killing, and avoiding. Among them, attacks, hits, and must be killed as attack capabilities. Defense and avoidance are mandatory. Each character in our team has seven attributes: Light, inflammation, wind, reason, ice, thunder, and darkness. Each attribute has an impact on four of the six capabilities. If you are careful, you can see that light, inflammation, and wind are focusing on attack capabilities, while action, ice, and Thunder are focusing on defense capabilities, while darkness has a great impact on the probability. The capabilities of each attribute are listed as follows: Attack prevention, hit avoidance, killing, and avoiding light (C, B, And) 0.5, 1, 1.5 0.5, 1, 1.5 2.5, 5, 7.5 0, 0, 0 2.5, 5, 7.5 0, 0 (C, B,) 0, 0, 0 0.5, 1, 1.5 0, 0 2.5, 5, 7.5 2.5, 5, 7.5 2.5, 5, 7.5 (C, B,) 0.5, 1, 1.5 0, 0, 0 2.5, 5, 7.5 0, 0 2.5, 5, 7.5 2.5, 5, 7.5 fire (C, B,) 0.5, 1, 1.5 0, 0 2.5, 5, 7.5 2.5, 5, 7.5 2.5, 5, 7.5 0, 0, 0 ice (C, B,) 0, 0, 0 0.5, 1, 1.5 2.5, 5, 7.5, 5, 2.5, 0, 0 7.5, 5, 2.5 (C, B,) 0.5, 1, 1.5 0.5, 1, 1.5 0, 0, 0 2.5, 5, 7.5 0, 0 2.5, 5, 7.5 dark (C, B,) 0, 0, 0 0, 0, 0 2.5, 5, 7.5 2.5, 5, 7.5 2.5, 5, 7.5 2.5, 5, 7.5, and add up to the actual increase if the number of points is 0.5, It is 0, 1.5, and it is 1. That is to say, only the digits are taken and not rounded up.

Calculation Formula of NDS new Dark dragon and sword of light

1. Power Calculation judgment:

Attack Power: Power & Magic + (weapon power X special effect)
Defense Capability: Defense & Magic defense + terrain effect + other special effects
Power: (attack power-defensive power) X: Yes (if it is negative after calculation, it is calculated as 0)


2. Determine the hit rate:

Hit rate: (skill + lucky/2 + weapon hit + weapon phase correction) (calculated by percentage)
Anti-DDoS rate: (Attack Speed + lucky/2 + terrain effect) (calculated by percentage)★(Minimum: 0)
Computing hit rate: (hit rate-competitor return avoidance rate) (calculated by percentage)★(Maximum 100%, minimum 0)
Actual hit rate: (calculate the hit rate + terrain effect) (calculated by percentage)


3. Calculate the complementing effect:

Special Effect Correction: when it is effective (for example, the archer vs. unit) is 3, usually 1
Required to complete: 3 is required to launch a required task, usually 1.
Weapon correction: jiake axe, ax gun, and gun kejian (restrained each other's weapons + 5%, restrained by-5%)
Attack Speed: Speed-(weapon weight-force)★(The minimum value in the brackets is 0, and the total value is 0)
When the attack speed is greater than or equal to the attack speed of the opponent. If the attack speed is greater than or equal to the attack speed of the opponent, the system determines whether to perform the attack twice.
Terrain effects: Home, village, block, weapons house, item house, and skill field avoidance + 5%
Zhu and Lin evict + 10% million yuan evict + 15%
Mountain, city gate avoidance + 20%
Shan, Shan shoubei + 1 Chengmen shoubei + 2
Flat land, home, village, block, weapons house, prop house, and technical arena impede mobility + 1
Alibaba Cloud and Chengmen HP reply 20%


4. Determination of the mandatory rate:

Mandatory rate: skill/2 + weapons mandatory (in percentage)
Mandatory rejection rate: Lucky (calculated by percentage)
Actual mandatory rate: (mandatory rate-competitor's mandatory negative rate) (calculated by percentage) (if the negative value is calculated, it is calculated as 0)


5. Weapons levels:
① When weapons and magic books are used for attack, the corresponding weapon experience will be added when the rod is used for restoration.
② Increase the experience gained from the combo of pursuit and brave weapons (unknown)
③ It has nothing to do with hit (not identified)

Weapon level e → D: Experience Value 30
Weapon Level D → C: Experience Value 40
Weapon level C → B: required experience value 50
Weapon Level B → A: required experience value 60

Computing of the flame

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