Considerations for creating roles in Flash

Source: Internet
Author: User
Tags reflection
A former friend asked me why my flash animation works always have animation plot concept is always unable to complete a complete animation, not half of the painting is to give up is to draw the final "off." Summed up some of the story selection and role design and style design problems.

In fact, there is no essential difference between creating characters in Flash and creating roles in traditional animations, but there are advantages and disadvantages to the characteristics of the Flash tool itself in the creation process.

It must be clear that the full use of flash to make animation in the usual situation is a "small workshop" form of animation performance techniques. Although the team currently has a free combination of flash animation creation, but with the investment of hundreds of millions of commercial animation is still a low input of animation creation. In this "Small workshop" form to continue to create, we must understand what is possible, what is impossible. Therefore, a flash animation role design will determine whether the animation can be scheduled (game) or successfully completed.

I've drawn two examples of flash below.

A primitive image and his pet "small spray fire", the image design simple, but not lack of a role design should have personality, in the original file only used a layer to achieve, let him move is just the limbs apart into a separate MC can be realized. To make a Zhen-jeong animation is just a few strokes with a key frame.

Another is the epic role of the cosmic War, in this role design to foil a large and complex battle scenes, the role of the design to be as complex as possible, in the original file contains reflection projection and other effects exerted 4 layers to achieve the role of the head of the description. If you want to make animation, not only the need to make each link into an independent MC, but also the projection, reflection is also a separate MC file and to fit well with the action of the MC. Jeong-ching made words each key Jeong Lian Draw + coloring absolutely no less than 1 hours a frame.

The two themes and the two styles and the two-point hue are not a level of difficulty in making, and if the same length of time or the same amount of Jeong-hyun is drawn, it is obviously much more complicated than the former. The more complex things are, the easier it is to find problems.

For example, each flash game, some authors hope to be able to use Flash to achieve a magnificent animation scene and portray the role of meticulous, but usually this kind of work in the role is only a fixed shape and flashing a few eyes, waving several waves to become the "animation", compared with successive award-winning works, It is easy to see the problem. Where the award-winning works, most of the story of the plot performance is very good, although the animation is not approximate CG refinement but the meaning of the animation itself has been successfully expressed.

Now back to the beginning of the article said, the use of small workshop size to make Flash animation, that is not to achieve the pursuit of large-scale film animation standards do not want to take one or a few people's strength to replace hundreds of animation workers put into the manpower, this is a basic animation common sense, In the same time what is achievable, what is not achievable, if you are interested in making an unprecedented flash, it would be better to join the regular animation companies to understand the next big animation exactly what kind of input to achieve. The reason why a friend in the quotation asked me this situation, the main reason is this, the works and their own idea of the different, the production of a part or the mid-term found very time-consuming, so that their enthusiasm has been "impossible to complete the work" gradually eliminated, such works will certainly not be made smoothly.

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