Cryengine3sdk early adopters

Source: Internet
Author: User

The project team was still very nervous. I worked for half a month in a row last month and did not pay attention to the things I liked. However, the more I wrote, more and more people think that the ue3 and unity3d streams are powerful. After the release of the ce3sdk, they warned themselves not to be greedy and unable to support them. It can be seen that people in the group are still struggling to mention it. during the weekend, they spent their time playing the S3, I was shocked by it. I took a general look at the process, the number of faces, and did not read the SDK documentation. I went through the DCC and engine based on my experience, multi-threaded rendering, water body, AI, physical, sound effects, terrain, layers and other modules are all very distinctive. If you leave it empty, study it again ~

Figure mark:

1. startup Interface

2. You need to register an account

3, easy

4. the SDK is simpler than ue3 when it is opened for the first time. I don't know if it will update assets every time it is opened in the same way as udk. Currently, the SDK package is very small, there is an additional package available for download on the official website. I haven't tried it yet:

5. At first it was a piece of gray, and the object was gradually merged. It should be multi-thread, but why is it so slow? Is material a Real-Time shader tree? Mu youSource codeAh, let's wait for the cool'sArticle.

(But these problems are also divided into two parts. If there is no king kong, don't take the porcelain to live, and face the pain of a bunch of UECodeI feel very helpless. If the fire is not there yet, let's use other people's tools honestly)

6. The average number of faces is ~ View FPS for the DP of less than 30 W and less than 1 K. in the editing mode, I have to admire the skill of crytek ~

7. Current trend: To make engineeditor impossible to see and play, I am embarrassed to say that I am an editor. I was born and directly fell into the sea, which is similar to the opening ceremony of crysis2:

8. On the beach, how does one feel like a half life? alimrz...

8. everywhere:

9. CE2 Related Materials

The official website of the ce3sdk documentation is comprehensive ~~

There are many old materials for reference:

Original article address:Crysis sandbox2 editor tutorialAuthor:3D Game Engine

Engine Features
Crytek officially announced the features of the cryengine 2 engine adopted by crysis, which are mostly the features of the development environment. The cryengine engine used by farcay is widely praised for its good development environment, however, since it is only suitable for field scenarios, only the aion of NCsoft is currently in use. Does cryengine 2 change this embarrassing situation? Let's look at the new features of cryengine 2.

Real-time editing, convex/concave ing, static lighting, network systems, inheriting physical systems, coloring devices, shadows, and dynamic music systems are only some of the features provided by cryengine 2.

The cryengine 2 contains the complete built-in cryengine 2 sandbox map editor (including the code and documentation of the engine and development tools ), the R & D team provides technical support during the development of your team.

The engine supports all video cards and hardware sold on the market, and new hardware will also be supported.

Cryengine sandbox: a WYSIWYG editor.

Renderer: integrated with indoor and outdoor rendering technology, supports DirectX 8/9/10, xbox360, and PS3.

Physical System: supports physical feature simulation of vehicles, liquids, dolls, and fabrics. physical systems are integrated into game and development tools.

Animation systems: playback and hybrid dynamic data (capturing and key aspect) and physical simulation. It is particularly worth mentioning that it can be used for real role Animations (such as applications to fluctuating terrain and field of view tracking, face Animation, or body Tilt or other natural movement changes when you are running a turn)

Artificial intelligence systems: script-based AI and AI behaviors allow you to create custom enemy behavior patterns without using C ++ programming.

Data-driven sound effects system: complex studio-level sound effects can be easily produced using innovative tools. The fmod Sound Effects Library can ensure compatibility between multiple platforms.

Interactive dynamic music system: music playback can be triggered by game events and provide the audio effect of the movie version to players.

Environment sound effects: enables you to truly restore and mix the natural environment sound effects in both internal and external locations.

Network and server system: manages all network connections of multiplayer games. It is a low-latency network system based on the delegated servo structure. This module is completely re-created based on the game needs of the next era.

Coloring Er: a script system is used to combine Texture Materials in different ways to achieve amazing visual effects. Supports real-time pixel rendering, convex and concave reflection, diffuse reflection, reflection, bulk light effect, transparent display, window, bullet eye and glossy surface.

Terrain: use an advanced height chart system and polygon to reduce the number of real environments created, and convert them into a unit in the game that is 2000 metres away from the field of view.

Display raster 3D layer objects: allows you to create a height chart system in a geometric manner. You cannot create a cliff, cave, Valley, or other terrain, the editing method of the displayed grid 3D layer can be as simple and fast as that of the height chart editing.

Illumination and shadow: a high quality real-time shadow combines advanced computing attributes to generate a dynamic environment. Contains high resolution, perspective, and volume shadows for generating real indoor shadow effects. Supports advanced particle technology and any volumetric illumination effect for particles.

Fog: includes volume, layer and line of sight atomization and other enhanced atmospheric effect changes.

Integrated tools: You can use 3DS MAX or Maya to create objects or buildings in a game or editor.

Resource compiler: ssets is compiled by the resource compiler into a platform-dependent format. This allows you to make global changes based on the preset settings and the platform without the need for an unbearable read time.

Polybump 2: high-quality, independently or fully integrated tools, such as 3DS MAX, can be quickly attached to the tangent space or object space using normal maps, replace the Paster and non-closed area surface pasters.

Script system: Based on the popular Lua language, you can easily set and adjust various parameters of weapons and games, sound effects and loading pictures without using C ++ programming.

Process Table: The Process Table system allows the designer to program without touching the code. programming only requires a simple connection flow chart and defining attributes.

Modular: The game is fully written by C ++ with comments and documents.

Multithreading: multi-processor is supported to reduce the network latency of multiplayer games and improve the CPU computing capability on a wide range of terrain.

64-bit support: supports 32-bit and 64-bit systems to allow games to use more memory.

1. Basic operations

Move, window and panel, hotkey and interface layout: http://game.ali213.net/thread-1723127-1-1.html

Placement and modification: http://game.ali213.net/thread-1723152-1-1.html

Getting started Tutorials: http://game.ali213.net/thread-1813296-1-3.html

Organize your scenario: http://game.ali213.net/thread-1880088-1-1.html

Material editor details: http://game.ali213.net/thread-1884628-1-1.html

2. terrain and Environment

Basic terrain creation, removing sea water: http://game.ali213.net/thread-1721639-1-1.html

Basic terrain coloring: http://game.ali213.net/thread-1723087-1-1.html

Creating a road: http://game.ali213.net/thread-1723756-1-1.html

River creation: http://game.ali213.net/thread-1723766-1-1.html

Vegetation creation: http://game.ali213.net/viewthread.php? Tid = 1725998 & extra = Page % 3d1

Mud Stone: http://game.ali213.net/thread-1728038-1-1.html

Sky, ocean, day and night, moon, sun, Tornado: http://game.ali213.net/viewthread.php? Tid = 1728459 & extra = Page % 3d1

Lightning and Tornado: http://game.ali213.net/thread-1739602-1-1.html

Volume cloud practices: http://game.ali213.net/thread-1739094-1-1.html

Use voxel technology to create terrain: http://game.ali213.net/thread-1728438-1-1.html

How to Create a mini map: http://game.ali213.net/thread-1917554-1-1.html

Time of day: http://game.ali213.net/viewthrea... & extra = Page % 3d1

3. AI

Control AI operations with flowcharts: http://game.ali213.net/viewthrea... & extra = # pid16143615

How to Control AI (basic): http://game.ali213.net/viewthrea... & extra = # pid16183093

AI action tutorial (first shot! + Video): http://game.ali213.net/thread-1802121-1-1.html

Modify weapons and equipment: http://game.ali213.net/viewthrea... & extra = # pid16083589
At the beginning there were 9999 rocket launchers: http://cnc.ali213.net/thread-1724752-1-1.html

Shark: http://game.ali213.net/viewthrea... & extra = # pid16992408

Soldiers patrol between multiple points: http://game.ali213.net/thread-2020207-1-1.html Author: tiger520wmr

Small team of soldiers Group patrol: http://game.ali213.net/thread-2021314-1-1.html Author: tiger520wmr

Soldiers chat salute to capture machine guns and other behavior of implementation: http://game.ali213.net/thread-2028651-1-1.html Author: tiger520wmr

Attach call support method: http://game.ali213.net/thread-2030606-1-1.html Author: tiger520wmr

Control car driving and parking: http://game.ali213.net/thread-2018581-1-1.html by tiger520wmr

Helicopter patrol attack: http://game.ali213.net/thread-2023371-1-1.html by tiger520wmr

Driving ships and tanks: http://game.ali213.net/thread-2025235-1-1.html by tiger520wmr

Effects of induction mines using triggers: http://game.ali213.net/thread-2033705-1-1.html Author: tiger520wmr

General story: http://game.ali213.net/thread-2038502-1-1.html by tiger520wmr

Intelligent object: http://game.ali213.net/thread-2020396-1-1.html

Teammates follow: http://game.ali213.net/thread-2020962-1-1.html

How to assign yourself with a few support partners: http://game.ali213.net/thread-2032149-1-1.html Author: tiger520wmr

Task and save: http://game.ali213.net/thread-2026446-1-1.html

4. Physical

Gravity: http://game.ali213.net/viewthread.php? Tid = 1739789 & extra = Page % 3d2

Add physical properties for objects: http://game.ali213.net/viewthread.php? Tid = 1739840 & extra = Page % 3d2

5. Modules

Polygon Modeling: http://game.ali213.net/thread-1728053-1-1.html

Output from 3DS MAX to cryengine2: http://game.ali213.net/viewthread.php? Tid = 1739141 & extra = Page % 3d1

Lost planet leads successfully imported crysis (update import tutorial): http://game.ali213.net/thread-1909464-1-1.html

Terrain material preview and scalability Research: http://game.ali213.net/thread-1794015-1-1.html

6. Particle Effects

Create particle effects-Part 1: http://game.ali213.net/thread-1739782-1-1.html

Create particle effects-Part 2: http://game.ali213.net/viewthrea... & extra = # pid16444878

For other tutorials, visit http://www.crymod.com/portal.php.
Official sandbox Tutorial: http://doc.crymod.com/

Flowchart preview: http://www.fs2you.com/files/a3ba0507-f34f-11dc-860e-00142218fc6e/
Common flowchart: timeline

Update 0.40 2008.05.26

Major updates:
1. Fixed the bug where some images cannot be displayed.
2. Integrate all official documents and necessary demo files
3. Add several practical patches and settingsProgram
4. Integrate 221 documents, including 210 tutorials


Cryengine 2 manual.exe is 217 official documents

Download:
Http://www.live-share.com/files/... e_2_manual.exe.html
Http://www.rayfile.com/files/133...-85f4-0014221b798a/
You Xia net enforcer original (respect the author added ..)

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