A data structure is a mathematical model that describes a non-numerical computational re-entity and how it is represented in a computer, and how these models operate in a computer
Basic concepts:
Data: A collection of all symbols that can be entered into a computer and can be processed by a computer---is the generic name of the computer's operating object
Logical organization of data structures
Linear Structure: Linear table (table, stack, queue, string, etc.)
Non-linear structure: Tree (binary tree, Huffman tree, binary index tree, etc.)
Graphs (graph, graph, etc.)
Figure "Tree" two Tree "line graph (" contains)
Storage structure of data structure
Logical structure-to-physical memory mapping
Four categories: order (the sequential address of the storage unit)
Link (the pointer's address points to the relationship)
Index (a table that indexes data, which can be used to find data efficiently)
Hash (a special index that can quickly find the stored space in the entire hash table through the mapping of the key code to be checked, and find out the data)
Abstract data types
Stack: Logical Structure: Linear table
Operating features: Restrict access to the port---allow only one end of the INSERT, delete operation
Stack ( push), Stack (POP) "most important", Top (top), stack empty (isEmpty)
Algorithm characteristics and simple classification
Problem--Algorithm--Program
Algorithm Features:
Versatility (solving the same kind of problem repeatedly) eg: eight queens problem, n post-Problem solution similar
Validity (problem solving is meaningful)
Deterministic (each algorithm step is clear)
Have poor sex (determine the time, determine the steps, can not have a dead cycle)
Basic algorithm classification
Exhaustive method: Searching for K value in order (first poor lifting)
Backtracking, search: Eight queens, graphs and tree traversal (backtracking thought: can enter into, can not enter on the change, can not change on the back)
Recursive division: To find K-value, to arrange quickly, to merge and sort by two points
Greedy method: Haffaman coding tree, shortest Dijkstra algorithm, minimum spanning tree prim algorithm
(There is greedy data structure, each greedy to find the best, finally found the structure is also the best)
Dynamic programming: The Shortest Path Floyd algorithm (the optimal solution for small-scale problems, the combination of these optimal solutions at larger scale, and finally the optimal solution to the whole large problem)
K=input () L=[1,2,3,4,5,6,7,8,9]low=0high=len (L) -1mid= (Low+high)/2def Erfen (k): global Mid,low,high if L[K] >l[mid]: low=mid+1 mid= (low+high)/2 return Erfen (k) elif L[k]<l[mid]: high=mid-1 Mid= (Low+high)/2 return Erfen (k) else: print L[k],miderfen (k)
Complexity analysis of the algorithm:
Time arithmetic of large o notation
Addition rule: F1 (n) +f2 (n) =o (max (F1 (n), f2 (n)))--only cares for the longest time
Sequential structure, if structure, switch structure
Multiplication rule:F1 (N) *f2 (n) =o (F1 (n) *f2 (n))
For,while,do-while structure (nesting, looping)
Data structure 1, overview characteristics, classification, complexity analysis