Design lessons.

Source: Internet
Author: User

I have been working on Product Design Refactoring for the last week and spent a lot of time meditating on functions, interactions, interfaces, and cross-integration. I went deep into the details, made specific implementations, experimented with various performances, and made task arrangements. Everything seemed to be appropriate. I started to design animations. On Sunday, when I got a 3D animation, I had to whistle and dance in my seat. Oh, sorry, it's out of order.

The effect is not complex, but just like the rounded corner, it brings about a qualitative change. The most important thing is, oh, I have been tossing around with 2D animation. I finally announced that I have cut into 3D animation, and 3D animation has put forward higher requirements for structural design, so I had to re-plan my previous statement.

But when I reached the climax of detail design, macro design was helpless. After everything was ready, I suddenly felt that this product was very creative and had a good idea, but it was very practical. As I do now, it is of little significance to reconstruct it. Moreover, no matter whether the front-end interaction or the back-end business has been designed to be extremely complex, the expansion will only drag the entire team into the abyss. On Sunday evening, I decided to cut down the product or comment it out, and then I thought of a good application.

I am very depressed, because I was confident at the meeting just a few hours ago, and made a highly ambitious arrangement, frontend interaction, and backend business. After a few hours, I decided to cut down the entire product ...... I did not dare to announce it when I was sulking. I was afraid of scolding. interaction was common, and the business was not affected in other cases. I will talk about it for two days. However, I have been tossing for it for more than half a week, which means that the work around this product is completely done. I can only comfort myself with Q: If I do not do anything, I will cut it after I finish everything. If I do not do it, I will certainly not cut it .......

The lesson is that, in the future, during the transplantation, reconstruction, and product design processes, we will first deny the previous design ideas and re-examine and analyze the existing positioning and value of a product at a macro level, it is worth further designing details. You cannot skip this step.

This is probably the first existing product to be denied or cut down. I am very angry and have serious consequences. Oh, sadly, it took so much manpower, material resources, and time.

Fortunately, there is a life-saving straw, the 3D animation, hurry to grasp, after the introduction of new interactive behavior, there is a new choice and design method when expressing the product. OK. Find another climax.

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