Objective
What is a prototype?
Product prototype is simply the product design before the formation of a simple framework, for the site, is the page module, the elements of extensive typesetting and layout, in-depth, but also add some interactive elements to make it more specific, image and vivid.
As far as I am concerned, the most frequently used, most effective and interactive prototyping tool is axure. Today I would introduce some of my experience in working with Axure. This is mainly explained by the three main steps involved in the interaction design:
First, the main page prototype
Before you design the main page prototypes, the interaction designer needs to:
A major task flow chart (not a "business logic flowchart", but a "task process" based on "business logic"). Task processes can be produced or interacted by the product, depending on the specific circumstances of each company or project. )
A list of major functions (usually provided by the product manager)
Web site Information Architecture (information architecture in some companies is required by interactive designers to complete)
Understanding of previous research results
How to make a "primary page prototype"
1. Start defining master at the beginning of the project
As soon as the project starts, if you can get a bit of knowledge of which blocks will be shared chunks in the future, start building master, such as the Header/footer/navigation menu (navigation) of the site, or the advertising version. The sooner you use it, the more you can save the duplication of other page designs.
Master's definition
2. Some axure RP library can be applied
There are many resources on the internet, such as: http://ucdchina.com/post/6285. You can also make your own library for the product.
Library resources on the Internet