Discussion on the tool method of sketch design: Free perception

Source: Internet
Author: User

Article Description: Elementary Introduction to sketch Design (i): Freedom.

"In the blink of an eye has been living in the CDC for nearly two years." From an E-commerce graduate to a professional interaction designer, experienced a lot of ups and downs. Often face all kinds of difficulties and pressure, when found that there are too many unknown areas, only in learning, thinking, practice can find the answer and self-confidence. ”

Sketch design is this year to learn, think, practice, summary of a design method, try to product design in all aspects. Sketch design is not unfamiliar to designers, in the daily work is useful, I believe many designers and I have the same idea, and want to promote the sketch design to the peer and product managers, as inspiration and implementation, needs and design bridge between. Also very much hope that interested students back to broadcast this article, leaving views to participate in the review.

"Why should why| use sketches?" ”

First of all, why pay attention to the sketch, sketch is not very common very simple things, we usually are in the paper to draw, it is worth a fuss? It comes from two books that I have read-user experience sketch design, key design report, and so on. There are a lot of design cases and interpretation of the works. After reading it, I didn't quite understand what it had to do with sketch design, and I didn't even know what the author was going to say because of the wide latitude in the design case. Feel like a reporter interviewed a group of well-known designers, do a transcript.

But I was excited to see a lot of the initial, authentic, original design drafts of the designer in the product design. Marvel at their talent, the ingenious design. Not only that, their design is very personal, and there is no unified form, but are close to their own ideas and real experience.

Until recently, I recalled the book and suddenly understood why the author would write it. Sketch design is more than just writing and drawing on paper, and every case in the book is a sketch design. It is also the excitement of these, the use of different materials in different forms to express different ideas of the case. Why do you use sketches? Because:

Sketch is the most liberal design

Free media

Any medium that can convey information can be used to make sketch design. Paper, whiteboard, pictures, notes, videos, languages, computers and even "nothing" can be used as a medium, as long as it can express your inspiration.

Free space

No longer just sitting on a chair, facing a 1440*900 computer screen (even a double screen?). ), in this small window to do the design of the High-fidelity interface.

Sketch design allows us to use a wider space, even a A3 of white paper than the computer screen, not to mention the real desktop, meeting rooms, whiteboard, and even we can walk to the street.

When you feel a little at the moment, the first thing to do is to stand up and leave your computer screen, to find a broader design space, not just physical space, more importantly, the space for thinking.

Free Cost

As long as there is value, the cost should be free. Cost is not just the value of the material, there is time. The use of paper often attracts environmentalists ' criticism, wasting paper evaluation and awareness can not be too arbitrary too extreme. Of course, paper material is only one of them, if you need a large number of whiteboard, or even expensive photographic equipment, in order to achieve the goal, material and time cost is to be considered synthetically.

QQ Multiplayer Video For example, in the initial design needs to do a few user interviews. But at the time there was no time to do demo and high-fidelity prototypes. In order not to waste this opportunity of intimate contact with the user, a large number of scene sketches are drawn and printed to verify our expectations of how users can use multiplayer video in various scenarios.

Due to the low accuracy requirements of sketch drawing, the use of mockup software in a very short time to complete the more than 10 scene sketch. At the end of each user interview, the printed sketch is displayed to the user and the user is given a tutorial on how to use the multiplayer video. This method greatly improves the value of the user interview, and lays a solid foundation for the refinement of the later scheme.

Freedom costs emphasize freedom and flexibility. Of course, low cost is what we want to pursue, but it is necessary to ignore it for the purpose of achieving it. If you need a meeting room, a few whiteboard or other materials, in order to achieve a good goal, should be bold to leader demand.

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