Discussion on the structure and interactivity of web site

Source: Internet
Author: User
Tags continue interface connect
Interaction

We all know how to create a good website. There are a lot of books on usability, interface design, and web design that you can refer to. Today, we all know that a good site should have: very good-looking design, friendly interface, no shortcomings of the structure, intelligent background processing and very good content. The only thing that most people ignore is the possibility of interactivity.

The lack of interactivity in a Web site is a lack of vitality even when it looks very beautiful. There is a lot of text interaction in the design of a Web site, but the effect of text interaction is still very vague, unless you are obsessed with interactive design every day, you simply can't describe what is called "interaction."
How do we focus our attention on interactivity or continue to let our imaginations soar? I think the problem is that we can use some of the simple theories we get from the media for our practice. What we need to remember is what the site contains? What is the structure of the website? What was our initial purpose?

"Site interactions" that are different from other media

Unlike most other media such as we watch TV, listen to the radio or browse magazines, the website is not a passive medium.
We can't really watch the page. Obviously, we can pull up a website and then sit there intently browsing, if we sit there and eat popcorn, the page doesn't automatically change the content (of course, you can use the mouse in the right hand to stick the popcorn in your mouth, and here's what this means if you don't intervene, The biggest difference between visiting a website and watching TV is that it needs to be based on your active choice. Browse the content of your Web site based on your personal preferences, choose what you like or care about in the numerous connections and Pull-down menus, or connect to another site.
Websites have the peculiarities that most media do not have: User choice and initiative.
In contrast, many publishers ' decisions come from an experience of feedback sheets, feelings, or all the information from television, radio, and publications. We have no control over the television and radio programs that are being aired (except, of course, if you're a radio worker), we can only do what you do with your TV or radio, and we can't do anything about content control. You can turn down the volume or increase the volume, or switch channels, or even switch off the TV or radio to do other things, such as going out for a walk, or talking to the neighbors in a courtyard.
We can subscribe to or unsubscribe from newspapers or magazines, choose articles we like to read, or write to content editors to explore ideas or questions about the content. But these options are not comparable to what the site can do. However, for the popular content often [this profanity has been filtered: The classic forum] Mutual, has become increasingly clear about this demand.


Uncertain site interaction Cycles
From an applied point of view, we can give a simple definition of how something interacts with someone and what kind of interaction we do. However, this is indeed a vague concept, so there is often a lot of discussion about the interactivity of certain particular events, with a variety of opinions.
There are too many examples of interactivity on the site from the start of connecting to the Internet. In the face of these dazzling effects, such as the underline of text, static pictures, or dynamic images such as animated JavaScript flip animations, these connections are essentially static in nature. Until we are interested in those connections, we will decide to use the mouse to click.
Once clicked, the relevant page will appear with text, charts, tables, or other content that you are interested in, so that you can immediately be satisfied (assuming that the connection is valid and that the server and network on which the connection resides are properly connected and functioning properly).
The interaction of the website now, as a kind of media, the site will respond to your choice, and then the visitors can be a loop-like choice to connect to other pages. Repeat these, continue to click, the user's choice can be in time from the server to get the response, this is a very enjoyable process.
This ability to control the interaction through the hands of the visitor is basically impossible for TV magazines. Interactivity is also a kind of "relationship". As a web developer or designer, learning how to make our good visual design and technology development capabilities and interactivity will make the site's visitors, including ourselves, happy.
Of course, connectivity is not all about interactivity, but it is the core and soul of Web site structure and design, just as the world itself fascinates us.

Have to understand the structure of the site
It's important to understand the structure of a site, especially if you're dealing with a lot of data. When multiple sections of a site have hundreds or thousands of documents to manage or add new files with rules, it's important to understand the structure of the site.

Understand the structure of the site, we can through the site structure to control the purpose of file management. Next, through our understanding of the structure of the site, we should not only know how our site will interact with the actions of the visitors, but also to take advantage of our advanced background technology, without leaving traces of the interaction process to become powerful and effective.
Of course, we know that the original site does not want to be a graphic medium. The initial idea was to create a conveniently accessible text file to quickly connect to the file. For example, if a doctor wants to publish a common reference to a study of internal medicine, he or she can add a link to his paper to a bibliography of medical research in the context of the hyper-terminal's plain text environment. Although, today's site looks very different from before, many sites have a very beautiful graphical interface, rich media formats and online games and so on, but its essence has not changed. It's just a noticeable change in our untrained eyes.
Interactive media is now called "New Media". The "New media" distinguishes itself from static media, such as newspapers, magazines, books, radios, standard cartoons, television and movies, with its interactivity.

The Web page is rapidly transitioning from plain text to graphics. Once we use the graphics browser to support the graphics file format, the text connection becomes a graphical connection. Today, connections are becoming richer by using a variety of html,css and JavaScript, an increasingly widely used programming language that can produce interactivity without having to connect to a large application server and a database. However, it should be emphasized that when we create, we still have to pay attention to the basic structure of the site.
The best way to do that is to use a whiteboard to draw out the thoughts inside your head. First, draw the basic structure of the site, and then consider that there are interesting pages can link to other pages, relying on the collective power to finally complete the site. With more linear structure, you can give visitors a better guide.

Finally draw a carefully conceived website structure
The biggest challenge you face is to draw your ideas out. If you're already going crazy at work, suggest you go for a walk, sit under a tree, and draw a sketch with draft paper that might feel easier. Draw the main part first, do not use text at the beginning, just the need to focus on the presentation of the page or site unit as needed to draw a block diagram. Then, look back and think about how many of the parts that might be associated with that are the only ones. In this way, you may end up with a surprising result on the road to creation. In fact, similar to such a test is not often, but for site production staff, through this method can benefit a lot. Full use of your brain, you will get a more available site.



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