Dnfex How to add an img file to the NPK file

Source: Internet
Author: User

The Dnfex tool is the favorite of all the players who like to modify the model, ex3.0 added the new IMG feature, and many players are not sure how to use the feature.

In fact, this function is really very good and powerful, we can use this function of a set of fashion img file into a NPK file, which greatly reduced the workload of our model changes, then how to add an img file, the following for you to bring the tutorial.

EX3.0 How to add an img file:

1, has not under ex3.0 can be used to download the above address, this is the green version of the download is not installed directly use.

Here is an example of a 13-year 51 Lori set. First we copy all the IMG files from the paper doll to find this dress.

2, from the IMAGEPACKS2 copy a NPK file, and then open with EX, tick all IMG Click Delete. This NPK file is used as the NPK we import into the img file.

3, right key blank place choose to add a new img file, this place is the key, first we need to know want to replace the part of the IMG layer full name, where we can get through the paper doll to obtain this path name.

For example 51 sets of Hair the IMG layer has three paths respectively

Sprite/character/mage/equipment/avatar/hair/mg_hair10100a.img

Sprite/character/mage/equipment/avatar/hair/mg_hair10100b.img

Sprite/character/mage/equipment/avatar/hair/mg_hair10100d.img

Know this after the convenience of operation, click on the addition of new IMG will be a need for us to fill out the full path of the file dialog box, where we follow 51 sets of each part of the IMG layer name fill. That is, each part of the number of IMG layer to add a few img, here the trouble point but once and for all.

4, in accordance with each part of the addition of IMG, this NPK file will have a blank img, and then we use these blank img Replace the first step of the 51 set of IMG files, pay attention to each corresponding.

5, after the replacement of this 51 sets of NPK file is done, of course, we can also add the weapon of the IMG file, and then replace their own weapons to do IMG.

The NPK file if not contain the weapon IMG name can be "Sprite_character_mage_equipment_avatar (casual)." NPK "

The name containing the weapon can be "sprite_character_mage_equipment" (casual). NPK "

Then drag into the imagepacks2 on it.

Later need to change the model, we can do a good job of this NPK hide all the IMG, and then use a good integration of IMG Replace the top of the img file on the OK.

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