E-Games will earn 2014 yuan in revenue in 48.8 billion. All revenue needs a huge and complex payment facility, from credit cards to e-wallets, pre-payment, and game point cards. Effective monetization of diversity is of great significance to players around the world. A single error will cause serious harm to game developers and the game market around the world. In each market, developers and Publishers need to measure the needs of both parties and the preferences of individual players, and select hundreds of different payment providers. Xsolla provides payment preferences for online gaming reports and rarely reports in 2015. We hope that the most detailed data will help you prepare for entering different game markets.
Favorite payment methods for game players
Electronic MoneyPackages account for 44% of Chinese game revenue, only 19% compared to Japan
In our payment preferences research, we adopted the "Big Data" method, which is based on the maximum payment option for online players in each country. By analyzing hundreds of millions of transactions around the world, we can determine the most common payment methods for 40 major game market players. Based on these datasets, we can trace back to more than a decade ago and have a unique insight into how online gamers are willing to pay.
Baidu wallet
This 2014 payment preference report shows the most comprehensive and detailed payment for online players. In addition to the western gaming market, we also include the Latin America, Middle East, and Asia Pacific regions.
Methodology
The main sources of information in this report include data from more than 38 million online game players, social games, casual games, computers and virtual worlds, mobile devices and standalone (only numbers) player data. The basic principle behind the actual transaction is that it provides the most reliable report that can gain insight into consumer behavior. For more detailed explanations, visit our methodology.Methodology section.
Geographic range
This report covers the payment preferences of online game players in more than 40 countries: argentina, Australia, Austria, Belgium, Brazil, Canada, Chile, China,, Czech Republic, Denmark, Finland, France, Germany, Greece, India, Indonesia, Israel, Italy, Japan, mexico, the Netherlands, Norway, Peru, Poland, Portugal, Romania, Russia, Singapore, South Africa, South Korea, Spain, Sweden, Switzerland, Turkey, Britain, Ukraine, the United States, Venezuela, Vietnam.
This report also analyzes 45 different payment methods: 99 bill, Alipay, amazonpayments, Amex, bitcash, BOA compra, boleto bancario, Carte bleue, cashu, China PNR, clickandbuy, epagado, giropay, global collect, Google Wallet, GS cash, hipay, hipercard, Internet +, JCB, konbini, maestro, MasterCard, MC, mercadopago, Mikro odeme (3pay ), mol, moneybookers/Skrill, neosurf by neteller, pagseguro, paybyme, paymentez, PayPal, paysafecard, postepay, qiwi, skrilll, Alipay, tenpay, ukash, UnionPay, Visa, webmoney, yandex. money
Who should read this article?
Publishers and developers, payers and Vc of interactive entertainment can all benefit from this report. We have compared and developed a strategic plan based on surveys and estimates, which are summarized and analyzed in fact sales data.
Do you know the most popular payment method for online games in 2015?