After reading another article on zhihu, I feel that I have finally solved this problem.
I have never understood why many overseas planners write code, but not domestic planners.
It seems that it has a lot to do with the development of games at home and abroad.
Foreign games are experience games, and domestic games are growth games.
So overseas planning, well, they are called desinger, designers, and need the ability to make prototype games.
In China, planning focuses on systems and numerical values, and requires economic control capabilities.
Think of the last part of about face3 that I saw earlier, and the designer does not need to write code. The answer is, no,
However, the designer needs to understand how the design program is implemented (at the principle level) and how complicated it is to be implemented.
Do you need to write a purchase agent for planning?