Character animation is quite difficult, in character animation design, including the role of modeling, material settings and final rendering, including motion adjustment and role modeling is the key and difficult role animation, many animation role designers feel very difficult. Because in the production process is easy to make mistakes, but also to modify, and sometimes even need to redo, resulting in low productivity, and the worst is that the animation is often unsatisfactory, so at this time, a lot of technical personnel to explore the new technology, found a lot of new technology, and for people to use.
The following is a description of the new technology used in character animation-the dynamic capture system (motion capture). The emergence of the dynamic capture system solves many problems in the process of character animation, the software is set up tracker in the key parts of the moving object, in the memory and processing by the computer, so the role designer can adjust on the computer, control the action of the character and so on a series of problems, so as to achieve the effect that the designer wants. The dynamic capture system is also divided into three different trackers, the first is a mechanical tracker, the second is an optical tracker, and the third is a magnetic tracker. These three trackers have their own features in different ways. Mechanical Tracker is the most common simple and technically most mature system, but due to the limitations of mechanical sensors, it can only be applied to the low-cost production of general character animation. Optical trackers are now technically advanced because the range of captures is large, but the price is too high, but can be animated by a character to improve accuracy and accuracy. Magnetic trackers are susceptible to external interference, so they are often used for character face adjustments.
Dynamic capture system brings not only the reform of character animation design, but also the technology supports many three-dimensional animation data format, it can adjust the character's motion trajectory, more convenient to the role designer's work not only to improve the efficiency of the work, but also improve the quality of character animation.
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Dynamic capture system-a new technique for character animation production