7. DemoDescription
The demo shows almost all the content supported by the El engine.
1. terrain. 256x256, because of the use of dynamic dump, theoretically larger terrain will not cause a sudden drop in the number of frames.
2. Real-time rendering of water (no Refraction effect ).
3. 3DS MAX export plug-in.
4. Loading and using custom model format files, as well as some practical application skills such as virtual bodies and dress-up (not displayed ).
5. scenario. Simple Scenario Management, scene object selection, and highlighted box.
6. Tape system and billboard (name board ).
7. Simple shader system.
8. sky box, light, fog, and terrain Paster.
9. Gui. Dynamic UI texture (the example is the rendering of the character avatar, and the rendering of the game small map is the same), text support.
For details about the demo operation method, see the description form in the game.
Figure 7.1 demo