Encapsulation of minimum outsourcing rectangular objects

Source: Internet
Author: User

The minimum outsourcing rectangle MBR is the smallest external rectangle that is enclosed in elements and parallel to X and Y axes.

    template<class T>    struct CGeoRect    {        // Four corner points        T m_minX;         T m_minY;        T m_maxX;        T m_maxY;        //        // Constructors and deconstructor        //        /**        * Default constructor with no any sense.** Note: * 1) If passed by self-defined data type, it must have copy constructor being responsible for* converting doulbe to it.* 2) Since we adopt UEZERO as invalid point which makes sense when not initialized before being used, * we had better notice the assertion happen before correctly using one geometry.        */        CGeoRect() : m_minX(-1.), m_minY(-1.), m_maxX(-1.), m_maxY(-1.)        {        }                /**        * Default constructor with specified corner values.        */        CGeoRect(const T &minX, const T &minY, const T &maxX, const T& maxY) : m_minX(minX), m_minY(minY), m_maxX(maxX), m_maxY(maxY)        {        }        /**        * Copy constructor.** Note: If passed by self-defined data type, it must overload assignment operator        */        CGeoRect(const CGeoRect &other)        {            m_minX = other.m_minX;            m_maxY = other.m_maxY;            m_maxX = other.m_maxX;            m_minY = other.m_minY;        }        /*** Deconstructor.*        * Note:Since we want to take it as inner built-in type, it no need to inherit children and        * virtual constructor may cause different behavior when against different compilers        */        ~CGeoRect()        {        }        //        // Simple interfaces        ///**        * Check whether is an valid rectangle.**/bool IsValid() const{return !((m_minX == m_maxX && m_minX == static_cast<T>(UE_INVALIDCOORD)) ||(m_minY == m_maxY && m_minY == static_cast<T>(UE_INVALIDCOORD)));}        /**        * Disable this rectangle.        */        void Empty()        {            m_minX = m_maxX = m_minY = m_maxY = static_cast<T>(UE_ZERO);        }        /**        * Check whether is an rectangle have an validate area.        */        bool IsEmpty() const        {//assert(IsValid());return (m_minX == m_maxX || m_maxY == m_minY || (m_maxX - m_minX) < static_cast<T>(RECTLIMIT) || (m_maxY - m_minY) < static_cast<T>(RECTLIMIT));        }        /**        * Check whether intersect another rectangle.        */        inline bool IsIntersect(const CGeoRect<T> &other) const        {//assert(IsValid());            if(m_maxY < other.m_minY ||m_minY > other.m_maxY ||m_maxX < other.m_minX || m_minX > other.m_maxX)            {                return false;            }            return true;        }        /**        * Check whether contains another smaller rectangle including overstacked borders.        */        bool IsContain(const CGeoRect<T> &other) const        {if(IsValid()){if(other.m_minX >= m_minX && other.m_maxX <= m_maxX && other.m_minY >= m_minY && other.m_maxY <= m_maxY){return true;}}            return false;        }        /**        * Check whether contain one point.        */        bool IsContain(const CGeoPoint<T> &point)        {if(IsValid()){// Exception even if given this rectangle as one line segmentdouble minX = m_minX;double maxX = m_maxX;if(m_minX == m_maxX){minX -= 5;maxX += 5;}// Exception even if given this rectangle as one line segmentdouble minY = m_minY;double maxY = m_maxY;if(m_minY == m_maxY){minY -= 5;maxY += 5;}if(point.m_x < minX ||point.m_x > maxX ||point.m_y < minY ||point.m_y > maxY){return false;}            return true;}return false;        }        /**        * Check whether contain one point.        */        bool IsContain(const CGeoPoint<T> &point) const        {//assert(IsValid());            if(point.m_x < m_minX ||                point.m_x > m_maxX ||                point.m_y < m_minY ||                point.m_y > m_maxY)            {                return false;            }            return true;        }        /**        * Union two rectangles.        */        void Union(const CGeoRect<T> &other)        {//assert(IsValid());            if(m_minX > other.m_minX)            {                m_minX = other.m_minX;            }            if(m_maxX < other.m_maxX)            {                m_maxX = other.m_maxX;            }            if(m_minY > other.m_minY)            {                m_minY = other.m_minY;            }            if(m_maxY < other.m_maxY)            {                m_maxY = other.m_maxY;            }        }/*** Enlarge this rectangle.*/bool Inflate(T xShift, T yShift){//assert(IsValid());m_minX -= xShift;m_maxX += xShift;m_minY -= yShift;m_maxY += yShift;return !IsEmpty();}/*** Shrink this rectangle.*/bool Deflate(T xShift, T yShift){//assert(IsValid());m_minX += xShift;m_maxX -= xShift;m_minY += yShift;m_maxY -= yShift;return !IsEmpty();}        /**        * Get rectangle width.        */        T Width() const        {//assert(IsValid());            return m_maxX - m_minX;        }        /**        * Get rectangle height.        */        T Height() const        {//assert(IsValid());            return m_maxY - m_minY;        }        //        // Useful overloaded operators        //        /**        * Overload assignment operator.        */        const CGeoRect &operator = (const CGeoRect &other)        {//assert(other.IsValid());            if(this == &other)            {                return *this;            }            m_minX = other.m_minX;            m_maxY = other.m_maxY;            m_maxX = other.m_maxX;            m_minY = other.m_minY;            return *this;        }        /**        * Overload bool operator.        */        bool operator == (const CGeoRect &other) const        {//assert(IsValid());if(m_minX == other.m_minX && m_maxY == other.m_maxY && m_maxX == other.m_maxX && m_minY == other.m_minY)            {                return true;            }            return false;        }    };

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